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<blockquote data-quote="DCrane1" data-source="post: 3704196" data-attributes="member: 47076"><p><strong>Nairb</strong></p><p></p><p>Preface: If I have made any mistakes in making this character I apologise and will change them as they're pointed out to me.</p><p></p><p>Ability Score Roll: <a href="http://invisiblecastle.com/find.py?id=1211061" target="_blank">http://invisiblecastle.com/find.py?id=1211061</a></p><p></p><p>Nairb, Human Fighter, Level 4.</p><p></p><p>Str: 16 +3 HP: 25 (Taking the average of a d10 all levels but level 1)</p><p>Dex:16 +3 BAB: +4 (With a melee and ranged attack of +7)</p><p>Con:11 +0 Fort: +7 </p><p>Int: 13 +1 Ref: +4</p><p>Wis:12 +1 Will: +2</p><p>Cha:11 +0 AC: 17 (18 with Shield)</p><p></p><p>Skills: (21 total) Craft (Trapmaking) 4 sp/+5, Bluff 2 sp (cc)/+1, Knowledge (History) 4 sp (cc)/+3, Climb 5 sp/+8 (doesn't factor armor check penalty), Hide 4 sp (cc) +5, Appraise 2 sp (cc)/ +2.</p><p></p><p>Feats: Improved Carrying Capacity, Two Weapon Fighting, Improved Carrying Capacity, (Now using the three Fighter Bonus Fights) Improved Initiative, Power Attack, Improved Sunder.</p><p></p><p>Weapons: Composite Shortbow (+3 Str Bonus) with 20 arrows, Battleaxe, Shortsword, small sling (dealing 1d3 damage) with 100 bullets, two daggers, Longsword, Quarterstaff, and a throwing axe.</p><p></p><p>Armor and Shields: Chainshirt, Light Steel Shield, and buckler.</p><p></p><p>Equipment: Backpack, 10 bags of caltrops, two grappling hooks, Flint and Steel, Manacles, 200 feet of silk rope, three whetstones, and a simple lock.</p><p></p><p>Notes on carrying: After buying all of these items I have 5056 gp left over. I am willing to sacrifice all but 20 of those gold pieces, in addition to taking the Improved Carrying Capaticty Feat (found in one of those strange third party books) twice. In exchange for this, Nairb is assumed to have specially tailored clothes which allow him to carry all of that junk. If he cannot just tell me and I will remake the character. The IC reason why he has all this stuff is that when he left home, Nairb literally went to his father's armory and took <strong>everything </strong> that was in it. </p><p></p><p>Description: Nairb looks like something out of a James Woo movie. He wears a basic black shirt with a chain shirt over that, and then has a wrap around cloak. </p><p> The backpack on his back carries the flink and steel, caltrops, grappling hooks, and whetstones that he has with him, in addition to his sling and sling bullets. Also on his back, under the backpack are the Light Steel Shield, Longsword, and the manacles (the manacles are tied to the Longsword hilt.) His buckler is underneath his Steel Shield.</p><p> In a sheath on Nairb's side is his shortsword. Inside his cloak lies Nairb's battleaxe (inside a covering) and his Composite Shortbow. His quarterstaff has collapsed (requiring a free action to uncollapse it) and lies in a pouch on Nairb's leg along with the simple lock. In his boots are the two daggers. The arrows for Nairb's shortbow either rest inside his cloak (fifteen of them) or in tailored pant legs (five of them.) It requires a full action for Nairb to take anything from his pantlegs.</p><p></p><p>Combat: Traditionally, Nairb weilds his battleaxe in his right hand, and his shortsword in the left. </p><p></p><p>Battleaxe and Shortsword: +5/+5 1d8+3 and 1d6+3.</p><p>Composite Shortbow: +7 1d6+3</p><p>Sling: +7 1d3</p><p>Dagger: +7 1d4+3</p><p>Two Daggers +5/+5 1d4+3</p><p>Throwing Axe: +7 1d6</p><p>Quarterstaff: Either +7 1d6+3 or +5/+5 1d6+3</p><p>Unarmed Strike: +7 1d3+3 (subdual damage)</p></blockquote><p></p>
[QUOTE="DCrane1, post: 3704196, member: 47076"] [b]Nairb[/b] Preface: If I have made any mistakes in making this character I apologise and will change them as they're pointed out to me. Ability Score Roll: [url]http://invisiblecastle.com/find.py?id=1211061[/url] Nairb, Human Fighter, Level 4. Str: 16 +3 HP: 25 (Taking the average of a d10 all levels but level 1) Dex:16 +3 BAB: +4 (With a melee and ranged attack of +7) Con:11 +0 Fort: +7 Int: 13 +1 Ref: +4 Wis:12 +1 Will: +2 Cha:11 +0 AC: 17 (18 with Shield) Skills: (21 total) Craft (Trapmaking) 4 sp/+5, Bluff 2 sp (cc)/+1, Knowledge (History) 4 sp (cc)/+3, Climb 5 sp/+8 (doesn't factor armor check penalty), Hide 4 sp (cc) +5, Appraise 2 sp (cc)/ +2. Feats: Improved Carrying Capacity, Two Weapon Fighting, Improved Carrying Capacity, (Now using the three Fighter Bonus Fights) Improved Initiative, Power Attack, Improved Sunder. Weapons: Composite Shortbow (+3 Str Bonus) with 20 arrows, Battleaxe, Shortsword, small sling (dealing 1d3 damage) with 100 bullets, two daggers, Longsword, Quarterstaff, and a throwing axe. Armor and Shields: Chainshirt, Light Steel Shield, and buckler. Equipment: Backpack, 10 bags of caltrops, two grappling hooks, Flint and Steel, Manacles, 200 feet of silk rope, three whetstones, and a simple lock. Notes on carrying: After buying all of these items I have 5056 gp left over. I am willing to sacrifice all but 20 of those gold pieces, in addition to taking the Improved Carrying Capaticty Feat (found in one of those strange third party books) twice. In exchange for this, Nairb is assumed to have specially tailored clothes which allow him to carry all of that junk. If he cannot just tell me and I will remake the character. The IC reason why he has all this stuff is that when he left home, Nairb literally went to his father's armory and took [B]everything [/B] that was in it. Description: Nairb looks like something out of a James Woo movie. He wears a basic black shirt with a chain shirt over that, and then has a wrap around cloak. The backpack on his back carries the flink and steel, caltrops, grappling hooks, and whetstones that he has with him, in addition to his sling and sling bullets. Also on his back, under the backpack are the Light Steel Shield, Longsword, and the manacles (the manacles are tied to the Longsword hilt.) His buckler is underneath his Steel Shield. In a sheath on Nairb's side is his shortsword. Inside his cloak lies Nairb's battleaxe (inside a covering) and his Composite Shortbow. His quarterstaff has collapsed (requiring a free action to uncollapse it) and lies in a pouch on Nairb's leg along with the simple lock. In his boots are the two daggers. The arrows for Nairb's shortbow either rest inside his cloak (fifteen of them) or in tailored pant legs (five of them.) It requires a full action for Nairb to take anything from his pantlegs. Combat: Traditionally, Nairb weilds his battleaxe in his right hand, and his shortsword in the left. Battleaxe and Shortsword: +5/+5 1d8+3 and 1d6+3. Composite Shortbow: +7 1d6+3 Sling: +7 1d3 Dagger: +7 1d4+3 Two Daggers +5/+5 1d4+3 Throwing Axe: +7 1d6 Quarterstaff: Either +7 1d6+3 or +5/+5 1d6+3 Unarmed Strike: +7 1d3+3 (subdual damage) [/QUOTE]
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