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<blockquote data-quote="Charwoman Gene" data-source="post: 7190154" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Gwylla</span></strong></p><p><strong>Half-Elf Wizard 1</strong></p><p><strong>Sage NG</strong></p><p></p><p>[table=width:400][tr][td]<strong>Strength 10</strong>(+0)</p><p><strong>Dexterity 14</strong>(+2)</p><p><strong>Constitution 14</strong>(+2)[/td][td]<strong>Intelligence 16</strong>(+3)</p><p><strong>Wisdom 12</strong>(+1)</p><p><strong>Charisma 10</strong>(+0)[/td][/tr][/table]</p><p style="margin-left: 20px">Gwylla is an introverted and shy bookworm, but strong in magic.</p><p></p><p>[ATTACH]86903[/ATTACH]</p><p></p><p>[sblock=Appearance and Personality]<strong>Gender</strong> Female <strong>Age</strong> 21</p><p><strong>Height</strong> 5'10"" <strong>Weight</strong> 150 lbs.</p><p><strong>Hair</strong> Brown <strong>Skin</strong> Fair <strong>Eyes</strong> Brown</p><p style="margin-left: 20px">Gwylla dresses plainly and looks somewhat disheveled and unpolished in appearance. Her hands and arms are often inkstained.</p><p><strong>Traits</strong></p><p style="margin-left: 20px">Gwylla is shy and rarely speaks unless directly asked.</p> <p style="margin-left: 20px">Gwylla considers herself knowledgeable on every topic.</p><p><strong>Ideal</strong></p><p style="margin-left: 20px">Knowledge is joy. And power.</p><p><strong>Bond</strong></p><p style="margin-left: 20px">She wholeheartedly loves and misses her father.</p><p><strong>Flaw</strong></p><p style="margin-left: 20px">Her curiousity and naivete lead to hard lessons in the real world.</p><p>[ATTACH]86904[/ATTACH][/sblock][sblock=Backstory]<p style="margin-left: 20px">Gwylla comes from a small town where she was teased and bullied for looking different. He father arranged an apprenticeship with a wizard, and Gwylla found a home. Her training is complete and her master thinks it is time to see the world.</p><p>[/sblock][sblock=Stats][table=width:400][tr][td]<strong>Strength 10</strong>(+0)</p><p><strong>Dexterity 14</strong>(+2)</p><p><strong>Constitution 14</strong>(+2)[/td][td]<strong>Intelligence 16</strong>(+3)</p><p><strong>Wisdom 12</strong>(+1)</p><p><strong>Charisma 10</strong>(+0)[/td][/tr][/table]<strong>Proficiency Bonus:</strong> +2</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul">Acrobatics +2</li> <li data-xf-list-type="ul">Animal Handling +1</li> <li data-xf-list-type="ul"><strong>Arcana +5</strong></li> <li data-xf-list-type="ul">Athletics +0</li> <li data-xf-list-type="ul">Deception +0</li> <li data-xf-list-type="ul"><strong>History +5</strong></li> <li data-xf-list-type="ul"><strong>Insight +3</strong></li> <li data-xf-list-type="ul">Intimidation +0</li> <li data-xf-list-type="ul"><strong>Investigation +5</strong></li> <li data-xf-list-type="ul"><strong>Medicine +3</strong></li> <li data-xf-list-type="ul">Nature +3</li> <li data-xf-list-type="ul">Perception +1</li> <li data-xf-list-type="ul">Performance +0</li> <li data-xf-list-type="ul">Persuasion +0</li> <li data-xf-list-type="ul"><strong>Religion +5</strong></li> <li data-xf-list-type="ul">Sleight of Hand +2</li> <li data-xf-list-type="ul">Stealth +2</li> <li data-xf-list-type="ul">Survival +1</li> </ul><p><strong>Proficiencies</strong></p><p><strong>Armor:</strong> None</p><p><strong>Weapons:</strong> Dagger, Dart, Light Crossbow, Quarterstaff, Sling</p><p><strong>Tools:</strong> None</p><p><strong>Languages:</strong> Common, Elvish, Draconic, Goblin, Gnomish</p><p>[table=width:400][tr][td]<strong>AC:</strong> 12</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Passive Perception:</strong> 11[/td][td]<strong>HP:</strong> 8</p><p><strong>HD:</strong> 1</p><p><strong>HD Type:</strong> 1d6+2[/td][/tr][/table]<strong>Saving Throws</strong>[table=width:400][tr][td]<strong>Str:</strong> 0</p><p><strong>Dex:</strong> 2</p><p><strong>Con:</strong> 2[/td][td]<strong><u>Int</u>:</strong> 5</p><p><strong><u>Wis</u>:</strong> 3</p><p><strong>Cha:</strong> 0[/td][/tr][/table]<strong>Attacks</strong> <ul> <li data-xf-list-type="ul">Quarterstaff melee +2 / 1d6 bludgeoning [1d6] Versatile(1d8)</li> <li data-xf-list-type="ul">Fire Bolt Ranged +5 / 1d10 [120]</li> </ul><p>[/sblock][sblock=Features]<strong>Background:</strong> Sage (Researcher)</p><p style="margin-left: 20px">When I attempt to learn or recall a piece of lore, if I do not know that information, I often know where and from whom I can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p><p><strong>Wizard Features</strong></p><p><strong>Arcane Recovery</strong></p><p style="margin-left: 20px">Recover 1 spell slot</p> <ul> <li data-xf-list-type="ul">Once a day after a Short rest</li> </ul><p>[/sblock][sblock=Spellcasting][table=width:400][tr][td]</p><p></p><p><strong>Ability</strong></p><p><strong>Save DC</strong></p><p><strong>Spell Attack</strong>[/td][td]Wizard</p><p>Intelligence</p><p>13</p><p>5[/td][td]</p><p></p><p></p><p>[/td][/tr][/table]<strong>Spell Slots:</strong> 2</p><p><strong>Wizard Cantrips Known:</strong> Acid Splash, Mage Hand, Ray of Frost</p><p><strong>Wizard Spells Prepared:</strong> Detect Magic, Burning Hands, Identify, Mage Armor, Magic Missile, Tenser's Floating Disk</p><p>[/sblock][sblock=Equipment and Money]<strong>Money:</strong> 0 pp, 10 gp, 0 ep, 0 sp, 0 cp</p><p>[table=width:400][tr][td]Quarterstaff[/td][td]3[/td][/tr][tr][td]Common Clothes[/td][td]3[/td][/tr][tr][td]Belt pouch[/td][td]2[/td][/tr][tr][td]Component pouch[/td][td]2[/td][/tr][tr][td]Backpack[/td][td]5[/td][/tr][tr][td]Spellbook[/td][td]3[/td][/tr][tr][td]Ink, 1 oz[/td][td][/td][/tr][tr][td]Quill pen (2)[/td][td][/td][/tr][tr][td]penknife (2)[/td][td]0.5[/td][/tr][tr][td]Letter from dead colleague[/td][td][/td][/tr][tr][td]Book of Lore[/td][td]5[/td][/tr][tr][td]Parchment (10)[/td][td][/td][/tr][tr][td]Little bag of sand[/td][td]1[/td][/tr][/table]</p><p></p><p>[table=width:400][/table][/sblock][sblock=Notes]Is Adventure really about the things we're doing, or the freedom it gives us? If it's just the feeling, why waste money, time, your very life on such a thing?[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7190154, member: 5044"] [b][size=4]Gwylla[/size][/b] [b]Half-Elf Wizard 1[/b] [b]Sage NG[/b] [table=width:400][tr][td][b]Strength 10[/b](+0) [b]Dexterity 14[/b](+2) [b]Constitution 14[/b](+2)[/td][td][b]Intelligence 16[/b](+3) [b]Wisdom 12[/b](+1) [b]Charisma 10[/b](+0)[/td][/tr][/table] [indent]Gwylla is an introverted and shy bookworm, but strong in magic.[/indent] [ATTACH=CONFIG]86903._xfImport[/ATTACH] [sblock=Appearance and Personality][b]Gender[/b] Female [b]Age[/b] 21 [b]Height[/b] 5'10"" [b]Weight[/b] 150 lbs. [b]Hair[/b] Brown [b]Skin[/b] Fair [b]Eyes[/b] Brown [indent]Gwylla dresses plainly and looks somewhat disheveled and unpolished in appearance. Her hands and arms are often inkstained.[/indent] [b]Traits[/b] [indent]Gwylla is shy and rarely speaks unless directly asked.[/indent][indent]Gwylla considers herself knowledgeable on every topic.[/indent][b]Ideal[/b] [indent]Knowledge is joy. And power.[/indent][b]Bond[/b] [indent]She wholeheartedly loves and misses her father.[/indent][b]Flaw[/b] [indent]Her curiousity and naivete lead to hard lessons in the real world.[/indent] [ATTACH=CONFIG]86904._xfImport[/ATTACH][/sblock][sblock=Backstory][indent]Gwylla comes from a small town where she was teased and bullied for looking different. He father arranged an apprenticeship with a wizard, and Gwylla found a home. Her training is complete and her master thinks it is time to see the world.[/indent][/sblock][sblock=Stats][table=width:400][tr][td][b]Strength 10[/b](+0) [b]Dexterity 14[/b](+2) [b]Constitution 14[/b](+2)[/td][td][b]Intelligence 16[/b](+3) [b]Wisdom 12[/b](+1) [b]Charisma 10[/b](+0)[/td][/tr][/table][b]Proficiency Bonus:[/b] +2 [b]Skills[/b][list][*]Acrobatics +2[*]Animal Handling +1[*][b]Arcana +5[/b][*]Athletics +0[*]Deception +0[*][b]History +5[/b][*][b]Insight +3[/b][*]Intimidation +0[*][b]Investigation +5[/b][*][b]Medicine +3[/b][*]Nature +3[*]Perception +1[*]Performance +0[*]Persuasion +0[*][b]Religion +5[/b][*]Sleight of Hand +2[*]Stealth +2[*]Survival +1[/list] [b]Proficiencies[/b] [b]Armor:[/b] None [b]Weapons:[/b] Dagger, Dart, Light Crossbow, Quarterstaff, Sling [b]Tools:[/b] None [b]Languages:[/b] Common, Elvish, Draconic, Goblin, Gnomish [table=width:400][tr][td][b]AC:[/b] 12 [b]Initiative:[/b] +2 [b]Speed[/b] 30 ft. [b]Passive Perception:[/b] 11[/td][td][b]HP:[/b] 8 [b]HD:[/b] 1 [b]HD Type:[/b] 1d6+2[/td][/tr][/table][b]Saving Throws[/b][table=width:400][tr][td][b]Str:[/b] 0 [b]Dex:[/b] 2 [b]Con:[/b] 2[/td][td][b][u]Int[/u]:[/b] 5 [b][u]Wis[/u]:[/b] 3 [b]Cha:[/b] 0[/td][/tr][/table][b]Attacks[/b][list][*]Quarterstaff melee +2 / 1d6 bludgeoning [1d6] Versatile(1d8)[*]Fire Bolt Ranged +5 / 1d10 [120] [/list][/sblock][sblock=Features][b]Background:[/b] Sage (Researcher) [indent]When I attempt to learn or recall a piece of lore, if I do not know that information, I often know where and from whom I can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.[/indent][b]Wizard Features[/b] [b]Arcane Recovery[/b] [Indent]Recover 1 spell slot[/indent][list][*]Once a day after a Short rest[/list] [/sblock][sblock=Spellcasting][table=width:400][tr][td] [b]Ability Save DC Spell Attack[/b][/td][td]Wizard Intelligence 13 5[/td][td] [/td][/tr][/table][b]Spell Slots:[/b] 2 [b]Wizard Cantrips Known:[/b] Acid Splash, Mage Hand, Ray of Frost [b]Wizard Spells Prepared:[/b] Detect Magic, Burning Hands, Identify, Mage Armor, Magic Missile, Tenser's Floating Disk [/sblock][sblock=Equipment and Money][b]Money:[/b] 0 pp, 10 gp, 0 ep, 0 sp, 0 cp [table=width:400][tr][td]Quarterstaff[/td][td]3[/td][/tr][tr][td]Common Clothes[/td][td]3[/td][/tr][tr][td]Belt pouch[/td][td]2[/td][/tr][tr][td]Component pouch[/td][td]2[/td][/tr][tr][td]Backpack[/td][td]5[/td][/tr][tr][td]Spellbook[/td][td]3[/td][/tr][tr][td]Ink, 1 oz[/td][td][/td][/tr][tr][td]Quill pen (2)[/td][td][/td][/tr][tr][td]penknife (2)[/td][td]0.5[/td][/tr][tr][td]Letter from dead colleague[/td][td][/td][/tr][tr][td]Book of Lore[/td][td]5[/td][/tr][tr][td]Parchment (10)[/td][td][/td][/tr][tr][td]Little bag of sand[/td][td]1[/td][/tr][/table] [table=width:400][/table][/sblock][sblock=Notes]Is Adventure really about the things we're doing, or the freedom it gives us? If it's just the feeling, why waste money, time, your very life on such a thing?[/sblock] [/QUOTE]
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