5E Return to The Temple of Elemental Evil - (full, at the moment)

EarlyBird

Villager
I was thinking of running a game on the site here. And after getting somethings out of the attic I think I found what I wish to run. It would be no problem to convert this over to 5e and would probably be fun to convert some of the NPCs over.

There would be no special rules on character creation -

- using the stat array (15,14,13,12,10,8)
- races/classes from the PHB
- 1st lvl w/max hp and will roll for hp every lvl after that
- feats and multi-classing allowed

Not a great build for characters I know but I believe it is the RP that should be focused on and your abilities to do x amount of dmg per hit or cast a certain spell. I will be rewarding xp for encounters "survived", which means those you bypass or run from and manage to evade, give you just as much xp as those you fight and beat to a pulp.

I haven't DMed in a while, but am excited to get back into telling stories with a group of imaginative people that are looking to have fun.

EDIT 1:
So In my mind I was wondering about the staging of this game and have thought about going even further back than just Return to the Temple of Elemental Evil - Back to the actual adventure itself and play from the Temples beginnings. Here's my thinking:

Lvls 1-8 Original adventure
- The characters start off in Hommlet and adventure in and around the town/moathouse and learn about a cult using the old temple as its staging area. The players infiltrate and destroy the cult bring peace to the area.

Lvls 8-15 Returning to the Temple
- 9 yrs later trouble starts brewing once more in the area around Hommlet as a new cult rises in the area. The party that once took on the Temple of Elemental Evil is called upon once more and this time the stakes are higher.

Lvl 15-20 Stopping the cult once and for all
- Learning what truly lies behind the cults power, the party is ready to stop them from every bothering the realm again.


Little dramatic and a very big undertaking, but think of the hours and hours of fun to be had.

Edit 2: Players
- KahlessNestor: Emmyr Anvilforge, dwarven male fighter
- Binder Fred: Rana the Green, human female warlock
- industrygothica Hexiros Verad, dragonborn(blue) male fighter
- Shayuri: Aridha, human female druid
- Charwoman Gene: Gwylla, half-elf(high) female wizard
- hero4hire: Templeton, human male rogue
- River Song: Lady Rebekah, half-elf female bard
- Neurotic: Captain Blackpearl, half-elf male paladin

Edit 3:
Inn of the Welcome Wench- RG
EB's ToEE and RttToEE CAmpagin - IC
 
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EarlyBird

Villager
Welcome to the game. I am about to clock into work, but from what I see of the sheet so far looks good. What happened to the girl you fought over with your cousin, does Emmyr know what became of her?

The Setting is Greyhawk.
 

KahlessNestor

Explorer
Welcome to the game. I am about to clock into work, but from what I see of the sheet so far looks good. What happened to the girl you fought over with your cousin, does Emmyr know what became of her?

The Setting is Greyhawk.
Cool. I don't know Greyhawk all that well, but I can manage. I didn't go too deep into backstory for that reason.

I don't think he knows what became of the girl. He probably got exiled fairly quickly.

Sent from my SM-G900P using EN World mobile app
 

Steve Gorak

Explorer
Interested! I haven't played a druid or cleric yet, so I'd want to give that a shot, if ok.
Are spells from other legit sources, such as SCAG or elemental evil allowed?
Cheers,

SG
 
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Binder Fred

3 rings to bind them all!
Hello EarlyBird. I'd be interrested in this.

Um, how about a Fey-pact Warlock? I'm thinking a wizened old woman, wrinkled face, nose like a knife. By her side stands a gnarled wooden cane with a flared head and a huge, blasé-looking frog with all the leather fittings of a horse <re-skinned mule :)>. In her youth, pacts have been forged - with the dripping plants, the inhuman spirits of the swamp, with what some call devils and what others call the Fae. She is, in short, a swamp witch from some nearby swamp, perhaps apprenticed to one of the locals (in partnership/competition with Steve Gorak's druid/cleric, perhaps?), or part of a local coven maybe?

What do you think?
 

EarlyBird

Villager
KahlessNestor -

No problem with the short backstory, I know I didn't give anyone much to go on. I was jus excited when I found the old module and posted something quickly. We will go with Emmyr not knowing what became of her.

Getting a few minutes to look over your sheet I noticed you didn't:
- add in your Racial bonuses to your stats (STR should be 17, and CON should be 16)
- list that your character is resistance to poisons (i.e. you only take 1/2 dmg from poisons)
- pick an artist's tools to be prof with, but going along with background and name I believe you are leaning towards blacksmithing tools
- list languages known
- pick a gaming set to be prof. with
- and normally you don't spend your background money on extra equipment, but I think we can have the PC's go ahead and do this

Steve Gorak -

Welcome to the Game! A Cleric or Druid (or both if you wish to multiclass) would be a great boon to any party. Since you haven't played either class there is so many directions for you to go:

- A war cleric of St. Cuthbert out to smite evil and protect the weak.
- A holy priest of Pelor healing the sick and purging evil undead from the land.
- A wildling raised by the forest and now on a vision quest to stop an ancient evil.
- A farmhand with a way with animals that doesn't understand the strange powers he know posses, and goes looking for a mentor.

Ahhh to be level 1 - the possiblilities are endless. For now we are going to stick with the PHB on spells, as I know nothing about SCAG and just found out a minute ago they brought out another Elemental Evil game and for 5th (say what). But as we adventure you may find some scrolls or your diety knowing what lies in store for you may give you access to a new spell or two that may be very helpful.

Have fun making your character and if there's any background info you need please let me know.

Binder Fred -

Welcome, welcome!! I see great potential in your character concept already, especially in the RPing of her. I love the re-skinned mule, I have done this a bunch before with other animals in games. So you will have a pack toad to help carry for character, sounds fun. In the next post I will be stating a new ideal for the game so your questions about partnership/competition may just need to be answered as we discuss the course of the game.

See you all in the next post
 

EarlyBird

Villager
So in my mind I was wondering about the staging of this game and have thought about going even further back than just Return to the Temple of Elemental Evil - Back to the actual adventure itself and play from the Temples beginnings. Here's my thinking:

Lvls 1-8 Original adventure
- The characters start off in Hommlet and adventure in and around the town/moathouse and learn about a cult using the old temple as its staging area. The players infiltrate and destroy the cult bring peace to the area.

Lvls 8-15 Returning to the Temple
- 9 yrs later trouble starts brewing once more in the area around Hommlet as a new cult rises in the area. The party that once took on the Temple of Elemental Evil is called upon once more and this time the stakes are higher.

Lvl 15-20 Stopping the cult once and for all
- Learning what truly lies behind the cults power, the party is ready to stop them from every bothering the realm again.

Little dramatic and a very big undertaking, but think of the hours and hours of fun to be had.

Let me know what everyone thinks, and I will add this to the first post to attract a few more players.
 
If you can take this game all the way to level 20 without it falling apart, then you are indeed a better man than I!

That being said, I'm interested in throwing my hat in. No real concept yet, just wanted to express my interest. Thanks! :)


-IG
 

Shayuri

Villager
I could go for either a roguish character, or a paladin.

One word of warning; I've played a couple of iterations of the Temple of Elemental Evil. I can keep it OOC, but if that's an issue I shall gracefully bow out.
 

EarlyBird

Villager
Thank you and welcome to the game.

I have never gotten a group of players to stay together past lvl 10, but such is the way of life. There are no in person games in my area I have the time to attend, and that is how I learned of PbP, so I am here. With all the players about I hope there is always a group to pick up fallen swords and continue on with the fight.

With a little luck and a lot of sweat I believe we can accomplish the lofty goal of hitting lvl 20. Who's with me?
 

EarlyBird

Villager
Shayuri -

Welcome to our little game (getting bigger by the second). No need to worry about having played the module before it has been around and so I believe a lot of players have (and if anyone hasn't they should it is great). How about being an ex-cultist so your character would have some inside knowledge to go with your player knowledge of the game.

Charwoman Gene -

And Greetings to you as well. Took the book worm slot i c. Look also into bard/college of lore if you haven't ever played one before they are great for support and still get to cast fireballs when needed. Have great fun coming up with a character.
 

EarlyBird

Villager
Welcome hero4hire - you can make a rogue as well as having Shayuri play one, but I think two should be the most as I wouldn't want a party of rogues to sneak attack the boss monster and kill it in the surprise round with sneak attack dmg (haha)
 

Shayuri

Villager
I can always focus on my paladin idea. They were two separate concepts I was musing between.

A ranger/rogue on one hand, and a paladin on the other.

Sorcadin maybe? Palabard? Or maybe just stick stubbornly to the paladin like GLUE. GLOOOOOOOOO.

...that said, a paladin who's an ex-cultist is maaaaaaybe a bit of a stretch. I will think on that. Reformed perhaps. Or some other class who can perform the essential melee-support role.
 

EarlyBird

Villager
Wow, this one filled up pretty quick!
Room for one more River Song as you would make #8 and we could use a good range style character and/or pretty face type to help negotiating with ogres and dragons. You won't want the party to be eaten when they could have talked their way out of it, would you?
 

EarlyBird

Villager
I can always focus on my paladin idea. They were two separate concepts I was musing between.

A ranger/rogue on one hand, and a paladin on the other.

Sorcadin maybe? Palabard? Or maybe just stick stubbornly to the paladin like GLUE. GLOOOOOOOOO.

...that said, a paladin who's an ex-cultist is maaaaaaybe a bit of a stretch. I will think on that. Reformed perhaps. Or some other class who can perform the essential melee-support role.
Not to far of a stretch as you might have just been hired muscle not an acolyte. Somewhere during a raid or torturing of a prisoner (you later freed) your character has a vision/dream from St. Cuthbert. Escaping the temple and journeying to Hommlet could be your pilgrimage (the long road) and the church in Hommlet would be where you gain your stats as a Templar of the Cudgel.
 

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