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<blockquote data-quote="industrygothica" data-source="post: 7195078" data-attributes="member: 23298"><p>Here's my rolls. Can I offer a tip? I've been the DM of a few different pbp games here, and have learned a thing or two. In my opinion, when combat is about to start, it's best if you just go ahead and roll initiative for everyone and post the order when you announce combat. It's also easiest (for me) if all of the bad guys act on the same initiative order. That way you only have to update once, after all of the PCs have gone.</p><p></p><p>If you need a spur of the moment perception check, or something similar, from a PC, go ahead and roll it yourself since you have access to all of out character sheets. That way you don't have to post "Make a check!" and then wait until the player responds before you can continue. If it's something big like crossing a rickety bridge or something like that, then you can say "Hey, there's a rickety bridge here.. the DC is 15 to cross it or you fall." Of course then you'd want the players to make their own check so they can describe what their character is doing or whatnot.</p><p></p><p>Of course, this is all strictly *my* opinion. I am always in favor of doing whatever it takes to move things along in the most expedient way possible. Of course I want to roll my own combat rolls... but if something else requires you waiting on a die roll, PLEASE roll it for me.</p><p></p><p>Do you plan on using a map, or is it all going to be theater of the mind? Maps work much better for pbp, but they can certainly be a pain to update.</p><p></p><p>I know you didn't ask for any of this, but here it is anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Do with it what you will....</p><p></p><p></p><p>-IG</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173816" target="_blank">Secret DM rolls: 1D20 = [16] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173816" target="_blank">1D20 = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173816" target="_blank">1D20 = [19] = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173816" target="_blank">1D20 = [8] = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173816" target="_blank">1D20 = [12] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173816" target="_blank">1D20 = [17] = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173816" target="_blank">1D20 = [15] = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173816" target="_blank">1D20 = [12] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173816" target="_blank">1D20 = [12] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173816" target="_blank">1D20 = [7] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173816" target="_blank"></a></p></blockquote><p></p>
[QUOTE="industrygothica, post: 7195078, member: 23298"] Here's my rolls. Can I offer a tip? I've been the DM of a few different pbp games here, and have learned a thing or two. In my opinion, when combat is about to start, it's best if you just go ahead and roll initiative for everyone and post the order when you announce combat. It's also easiest (for me) if all of the bad guys act on the same initiative order. That way you only have to update once, after all of the PCs have gone. If you need a spur of the moment perception check, or something similar, from a PC, go ahead and roll it yourself since you have access to all of out character sheets. That way you don't have to post "Make a check!" and then wait until the player responds before you can continue. If it's something big like crossing a rickety bridge or something like that, then you can say "Hey, there's a rickety bridge here.. the DC is 15 to cross it or you fall." Of course then you'd want the players to make their own check so they can describe what their character is doing or whatnot. Of course, this is all strictly *my* opinion. I am always in favor of doing whatever it takes to move things along in the most expedient way possible. Of course I want to roll my own combat rolls... but if something else requires you waiting on a die roll, PLEASE roll it for me. Do you plan on using a map, or is it all going to be theater of the mind? Maps work much better for pbp, but they can certainly be a pain to update. I know you didn't ask for any of this, but here it is anyway. :) Do with it what you will.... -IG [url=http://roll.coyotecode.net/lookup.php?rollid=173816]Secret DM rolls: 1D20 = [16] = 16 1D20 = [5] = 5 1D20 = [19] = 19 1D20 = [8] = 8 1D20 = [12] = 12 1D20 = [17] = 17 1D20 = [15] = 15 1D20 = [12] = 12 1D20 = [12] = 12 1D20 = [7] = 7 [/url] [/QUOTE]
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