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<blockquote data-quote="EarlyBird" data-source="post: 7295574" data-attributes="member: 6899077"><p>Strategy session sounds good to me, I would like to know if anyone wants to scout around the building. Checking for other entrances/exits, etc.</p><p></p><p>Also here are these for those that don't have them.</p><p></p><p>[sblock=Aridha]</p><p>AC: 15 (leather, dex, shield)</p><p>HP: 25/25 HD: 3/3 (1d8+2)</p><p>Speed: 30' INIT: +2</p><p>Saves: STR -1, DEX +2, CON +4, INT +2, WIS +5, CHA +1</p><p>Special Defenses: none</p><p>Passive Perception: 15 </p><p>Features: wild shape 2/2</p><p>Inspiration: 1/1</p><p></p><p>Combat:</p><p>scimitar +4, 1d6+2 slashing, finesse, light</p><p>dagger +4, 1d4+2 piercing, finesse, light, thrown (range 20/60)</p><p>produce flame +5, 1d8 fire, range 30'</p><p>thorn whip +1, 1d6 piercing, if target is Large size or smaller pulls the creature 10' closer to caster, range 30'</p><p></p><p>Spells: <em>cure wounds, faerie fire, entangle, thunderwave, charm person, flaming sphere</em></p><p>1st: 4/4</p><p>2nd: 2/2</p><p></p><p>Consumables:</p><p>Rations (10)</p><p>Torches (10)[/sblock]</p><p>[sblock=Zanword]</p><p>AC: 17 (studded leather, dex, shield)</p><p>HP: 24/24 HD: 3/3 (1d10+2)</p><p>Speed: 30' INIT: +3</p><p>Saves: STR +0, DEX +3, CON +2, INT -1, WIS +3, CHA +5</p><p>Special Defenses: immune to magical sleep and disease, advantage on saves vs charms</p><p>Passive Perception: 13</p><p>Features: divine sense 4/4, lay on hands 15/15, channel divinity 1/1, fighting style(protection)</p><p>Inspiration: 0/1</p><p></p><p>Combat:</p><p>cutlass +5, 1d6+3 slashing, finesse, light</p><p>belayin pin +2, 1d4+0 bludgeoning, light</p><p>harpoon(melee) +2, 1d6+0 piercing</p><p>harpoon(range) +5, 1d6+3 piercing, thrown (range 30/120) </p><p></p><p>Spells: <em>ensnaring strike, speak with animals, bless, cure wounds, heroism, wrathful smite</em></p><p>1st: 2/2</p><p></p><p>Consumables:</p><p>Rations (10)</p><p>Torches (10)[/sblock]</p><p>[sblock=Gwylla]</p><p>AC: 12 (dex)</p><p>HP: 19/19 HD: 3/3 (1d6+2)</p><p>Arcane Ward: 0/9</p><p>Speed: 30' INIT: +2</p><p>Saves: STR +0, DEX +2, CON +2, INT +5, WIS +3, CHA +0</p><p>Special Defenses: immune to magical sleep, advantage on saves vs charms</p><p>Features: arcane recovery 1/1, </p><p>Inspiration: 0/1</p><p></p><p>Combat:</p><p>staff +2, 1d6+0 bludgeoning, versatile(1d8)</p><p>acid splash DEX save DC 13, 1d6 acid, (range 60'), single target or two targets within 5' of each other</p><p>ray of frost +5, 1d8 cold, (range 60'), if hit targets speed reduced by 10' til casters next turn</p><p></p><p>Spells: <em>burning hands, detect magic, mage armor, magic missile, shield, melf's acid arrow</em></p><p>1st: 4/4</p><p>2nd: 2/2</p><p></p><p>Consumables:</p><p>parchment (10)[/sblock]</p><p>[sblock=Rana]</p><p>AC: 13 (lady's favor, i.e. mage armor)</p><p>HP: 7/7 HD: 3/3 (1d8-1)</p><p>Speed: 30' INIT: +0</p><p>Saves: STR +1, DEX +0, CON -1, INT +2, WIS +4, CHA +5</p><p>Special Defenses: none</p><p>Features: mireing mud 1/1, fey presence 1/1</p><p>Inspiration: 1/1</p><p></p><p>Combat:</p><p>cane +3, 1d4+1 bludgeoning, light</p><p>knife(melee) +3, 1d4+1 slashing, finesse, light</p><p>knife(range) +2, 1d4+0 slashing, thrown (range 20/60)</p><p>eldritch blast(one beam) +5, 1d10 force, (range 120')</p><p>sleep 7d8 hp, (range 90'), all creatures in 20' of chosen point</p><p>witch bolt +5, 2d12 lightning, (range 30'), concentration/1 minute</p><p>spider bite +4, 1 piercing, DC 9 CON save or take 1d4 poison </p><p></p><p>Spells: unseen servant, sleep, witch bolt, spider climb</p><p>Spell Slots: 2/2 (lvl 2)</p><p></p><p>Consumables:</p><p>parchment (10)[/sblock]</p><p>[sblock=Rebekah]</p><p>AC: 14 (leather, dex)</p><p>HP: 16/16 HD: 3/3 (1d8+2)</p><p>Speed: 30' INIT: +2</p><p>Saves: STR -1, DEX +5, CON +2, INT +0, WIS +1, CHA +5</p><p>Special Defenses: immune to magical sleep, advantage on saves vs charms</p><p>Passive Perception: 12 </p><p>Features: bardic inspiration/cutting words 3/3, song of rest(d6)</p><p>Inspiration: 1/1</p><p></p><p>Combat:</p><p>rapier +5, 1d8+3 piercing, finesse</p><p>dagger +5, 1d4+3 piercing, finesse, light, thrown (range 20/60)</p><p>dart +5, 1d4+3 piercing, light, thrown (range 20/60)</p><p>visious mockery WIS save DC 13, 1d4 pyschic, (range 60'), target has disadvantage on next attack roll before the end of its next turn on a failed save</p><p>earth tremor </p><p>dissonant whispers WIS save DC 13/half damage, 3d6 psychic (+1d6/spell lvl above 1st), (range 60'), on failed save uses reaction to move as far from caster as possible, deafen creature auto succeed on save</p><p></p><p>Spells: <em>charm person, faerie fire, earth tremor, dissonant whispers, healing word, phantasmal force</em></p><p>1st: 4/4</p><p>2nd: 2/2</p><p></p><p>Consumables:</p><p>Rations (10)</p><p>Torches (10)[/sblock]</p><p>[sblock=Templeton]</p><p>AC: 14 (leather, dex)</p><p>HP: 23/23 HD: 3/3 (1d8+2)</p><p>Speed: 30' INIT: +3</p><p>Saves: STR +0, DEX +5, CON +2, INT +4, WIS +1, CHA -1</p><p>Special Defenses: advantage on saves vs traps, resistance to trap damage</p><p>Passive Perception: 13 (18 for secret doors) </p><p>Features: sneak attack(2d6), cunning action</p><p>Inspiration: 1/1</p><p></p><p>Combat:</p><p>rapier +5, 1d8+3 piercing, finesse</p><p>dagger +5, 1d4+3 piercing, finesse, light, thrown (range 20/60)</p><p>short bow +5, 1d6+3 piercing, amunition, two-handed, (range 80/320)</p><p></p><p>Consumables:</p><p>arrows (20)</p><p>pitons (10)</p><p>torches (10)</p><p>rations (10)[/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7295574, member: 6899077"] Strategy session sounds good to me, I would like to know if anyone wants to scout around the building. Checking for other entrances/exits, etc. Also here are these for those that don't have them. [sblock=Aridha] AC: 15 (leather, dex, shield) HP: 25/25 HD: 3/3 (1d8+2) Speed: 30' INIT: +2 Saves: STR -1, DEX +2, CON +4, INT +2, WIS +5, CHA +1 Special Defenses: none Passive Perception: 15 Features: wild shape 2/2 Inspiration: 1/1 Combat: scimitar +4, 1d6+2 slashing, finesse, light dagger +4, 1d4+2 piercing, finesse, light, thrown (range 20/60) produce flame +5, 1d8 fire, range 30' thorn whip +1, 1d6 piercing, if target is Large size or smaller pulls the creature 10' closer to caster, range 30' Spells: [I]cure wounds, faerie fire, entangle, thunderwave, charm person, flaming sphere[/I] 1st: 4/4 2nd: 2/2 Consumables: Rations (10) Torches (10)[/sblock] [sblock=Zanword] AC: 17 (studded leather, dex, shield) HP: 24/24 HD: 3/3 (1d10+2) Speed: 30' INIT: +3 Saves: STR +0, DEX +3, CON +2, INT -1, WIS +3, CHA +5 Special Defenses: immune to magical sleep and disease, advantage on saves vs charms Passive Perception: 13 Features: divine sense 4/4, lay on hands 15/15, channel divinity 1/1, fighting style(protection) Inspiration: 0/1 Combat: cutlass +5, 1d6+3 slashing, finesse, light belayin pin +2, 1d4+0 bludgeoning, light harpoon(melee) +2, 1d6+0 piercing harpoon(range) +5, 1d6+3 piercing, thrown (range 30/120) Spells: [I]ensnaring strike, speak with animals, bless, cure wounds, heroism, wrathful smite[/I] 1st: 2/2 Consumables: Rations (10) Torches (10)[/sblock] [sblock=Gwylla] AC: 12 (dex) HP: 19/19 HD: 3/3 (1d6+2) Arcane Ward: 0/9 Speed: 30' INIT: +2 Saves: STR +0, DEX +2, CON +2, INT +5, WIS +3, CHA +0 Special Defenses: immune to magical sleep, advantage on saves vs charms Features: arcane recovery 1/1, Inspiration: 0/1 Combat: staff +2, 1d6+0 bludgeoning, versatile(1d8) acid splash DEX save DC 13, 1d6 acid, (range 60'), single target or two targets within 5' of each other ray of frost +5, 1d8 cold, (range 60'), if hit targets speed reduced by 10' til casters next turn Spells: [I]burning hands, detect magic, mage armor, magic missile, shield, melf's acid arrow[/I] 1st: 4/4 2nd: 2/2 Consumables: parchment (10)[/sblock] [sblock=Rana] AC: 13 (lady's favor, i.e. mage armor) HP: 7/7 HD: 3/3 (1d8-1) Speed: 30' INIT: +0 Saves: STR +1, DEX +0, CON -1, INT +2, WIS +4, CHA +5 Special Defenses: none Features: mireing mud 1/1, fey presence 1/1 Inspiration: 1/1 Combat: cane +3, 1d4+1 bludgeoning, light knife(melee) +3, 1d4+1 slashing, finesse, light knife(range) +2, 1d4+0 slashing, thrown (range 20/60) eldritch blast(one beam) +5, 1d10 force, (range 120') sleep 7d8 hp, (range 90'), all creatures in 20' of chosen point witch bolt +5, 2d12 lightning, (range 30'), concentration/1 minute spider bite +4, 1 piercing, DC 9 CON save or take 1d4 poison Spells: unseen servant, sleep, witch bolt, spider climb Spell Slots: 2/2 (lvl 2) Consumables: parchment (10)[/sblock] [sblock=Rebekah] AC: 14 (leather, dex) HP: 16/16 HD: 3/3 (1d8+2) Speed: 30' INIT: +2 Saves: STR -1, DEX +5, CON +2, INT +0, WIS +1, CHA +5 Special Defenses: immune to magical sleep, advantage on saves vs charms Passive Perception: 12 Features: bardic inspiration/cutting words 3/3, song of rest(d6) Inspiration: 1/1 Combat: rapier +5, 1d8+3 piercing, finesse dagger +5, 1d4+3 piercing, finesse, light, thrown (range 20/60) dart +5, 1d4+3 piercing, light, thrown (range 20/60) visious mockery WIS save DC 13, 1d4 pyschic, (range 60'), target has disadvantage on next attack roll before the end of its next turn on a failed save earth tremor dissonant whispers WIS save DC 13/half damage, 3d6 psychic (+1d6/spell lvl above 1st), (range 60'), on failed save uses reaction to move as far from caster as possible, deafen creature auto succeed on save Spells: [I]charm person, faerie fire, earth tremor, dissonant whispers, healing word, phantasmal force[/I] 1st: 4/4 2nd: 2/2 Consumables: Rations (10) Torches (10)[/sblock] [sblock=Templeton] AC: 14 (leather, dex) HP: 23/23 HD: 3/3 (1d8+2) Speed: 30' INIT: +3 Saves: STR +0, DEX +5, CON +2, INT +4, WIS +1, CHA -1 Special Defenses: advantage on saves vs traps, resistance to trap damage Passive Perception: 13 (18 for secret doors) Features: sneak attack(2d6), cunning action Inspiration: 1/1 Combat: rapier +5, 1d8+3 piercing, finesse dagger +5, 1d4+3 piercing, finesse, light, thrown (range 20/60) short bow +5, 1d6+3 piercing, amunition, two-handed, (range 80/320) Consumables: arrows (20) pitons (10) torches (10) rations (10)[/sblock] [/QUOTE]
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