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Ankh-Morpork Guard said:
Mithran: What Ferrix said. Thank you very much, Ferrix. You have earned a cookie.

As for Krog...well, yes it is kind of scary to have him as the 'bastion of morality' in the group. Technically, though, he is Neutral. CB(I'm assuming the B is a type ;)). So he does fit, but he's very...very...I think Krog is the best adjective to describe him.

Ah, I was going by the character post for Krog on the first or second page which listed him as CG. But still, now that we've lost the paladin and the druid seems to be acquiring post-traumatic stress syndrome, heheh... we're on!
 

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Should be listed as CK

Chaotic Krog

heheh... Chaotique Bon, I've yet to play in a game here in Montreal and I think if I were in person with someone who wrote that on their character sheet I would probably burst out laughing. No offense intended, I'd just find it amusing.
 


Actually it was Chaotic bon, I use frenglish all the time when I play D&D ;)

I am glad that Krog don't get too much on your nerve. It's difficult to play a smart, impulsive, very low charisma half orc.
 

Well a big part of Cha is your sense of self and your ability to relate to others... you could always have Krog take his sense of idenity from the things his does rather than figure out who he is on his own. Or you could just be dead stubborn and stuck in your own little world... with an above average wisdom, you'd be insightful, if not especially swift in the head dept. So he could make true but politically incorrect observations about people.

Just ideas. :)
 

Languages: Has 2 too many, gets Gnome, Druid and Common free, has Int of 12, that's 1 bonus language.

This is a forest gnome and so a quote from the SRD:

Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals (this replaces the rock gnome’s speak with animals ability). Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. This trait replaces the rock gnome’s automatic and bonus languages.

And I have edited the character hopefully to everyones satisfaction. heh.
 

Since it replaces the Gnome's speak with Animals ability you should take that ability out of the racial traits for your character. That's a ton of starting languages for a race.
 



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