Joshua Randall said:
Well, this is sloppy, but: take the converstion above and make it into a template - like the normal zombie template but with extra SA/SQ. Then you just need to figure out the appropriate CR adjustment.
Incidentally, there is a useful article about estimating CRs
here.
Here's my first draft, what do you think??
MOILIAN ZOMBIE
Medium Undead (Cold)
Hit Dice: 12d12+3 (up to 147)
Initiative: -1
Speed: 30’ (can’t run)
Armor Class: 21 (-1 dex, +12 natural), touch 9, flat-footed 21
Base Attack/Grapple: +6/
Attack: Slam +35 melee (1d10+13) or weapon +35 melee (by weapon +9 or +13) or weapon +25 ranged (by weapon)
Full Attack: Slam +x melee (1d10+13) or by weapon
Space/Reach: 5’/5’
Special Attacks: Aura of cold (DC 19), constant insight, life drain
Special Qualities: Cold subtype, parasitism, single actions only, undead traits
Saves: Fort +6, Ref +5, Will +8
Abilities: Str 28, Dex 8, Con -, Int 6, Wis 10, Cha 17
Skills: Climb +24
Feats: Ability Focus (aura of cold), Great Fortitude, Lightning Reflexes, Power Attack, Toughness
Environment: The City That Waits
Challenge Rating: 15
Treasure: None
Alignment: Always chaotic evil
CREATING A MOILIAN
“Moilian” is a template that can be added to any undead. A Moilian creature has all the base creature’s statistics and special abilities except as noted below.
Size and Type: The Moilian retains the undead type and gains the cold subtype.
Hit Dice: A Moilian’s hit dice increase by 10. Its hit points depend greatly on its life draining abilities (see below).
Armor Class: A Moilian’s natural armor bonus increases by +10. A Moilian also gains a deflection bonus to AC equal to its Charisma bonus, if any.
Base Attack/Grapple: Change to account for increased HD and ability scores.
Attacks: A Moilian uses the base creature’s attacks, but damage for all physical attacks increases by two steps. Its attack bonus increases due to ability score changes, added hit dice and its constant insight ability.
Special Attacks: A Moilian retains all the base creature’s special attacks and gains the following:
-Aura of Cold (Su): A Moilian with at least one hit point constantly projects an aura of numbing cold around itself. On its turn each round, each creature within 30’ suffers 3d6 hit points of damage and must make a Fortitude save (DC 10 + ½ HD + Cha bonus) or be frozen in place and paralyzed by an icy coating for 1d4+1 minutes.
-Constant Insight (Su): A Moilian has a +20 insight bonus on attack rolls. It is not subject to a miss chance due to concealment.
-Life Drain (Su): Any creature within 20’ of a Moilian creature suffers 1d4 points of Con drain each round (no save) on its turn. For each point of Con a Moilian drains, it gains 5 hp (to a maximum of 12 per hit die). A Moilian’s life drain ability even works if it is reduced to 0 hit points or less, unless it is killed by fire, acid or disintegration.
Special Qualities: A Moilian retains all the base creature’s special attacks and gains the following:
-Cold Subtype (Ex): A Moilian creature gains the cold subtype and is therefore immune to cold. It suffers 150% normal damage from fire.
-Parasitism (Su): A Moilian loses 1 hp per day. It collapses at 0 hit points. A Moilian becomes active again as soon as its hit points rise to 1 or higher. Such a creature survives only by absorbing the life force of others (as noted above).
Abilities: Change from base creature as follows: Str +16, Int +6, Cha +16.
Skills: Recalculate Moilian creatures’ skills based on their new hit dice.
Feats: Recalculate a Moilian’s number of feats based on its new hit dice total.
Challenge Rating: HD 5 or less, same as base creature +15; HD 6 to 12, as base creature +13; HD 13 or higher, as base creature +11.
Alignment: Always Chaotic Evil.
I always like templates that make a monster significantly tougher, and I
am running an Epic/nigh-Epic group through there....