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<blockquote data-quote="Angel Tarragon" data-source="post: 2753014" data-attributes="member: 23733"><p><strong>Ring Of Attacks</strong></p><p></p><p><u>Ring Of Attacks</u></p><p>The character must have the Forge Ring feat in oder to craft a Ring of Attacks. Forging a Ring of Attacks requires one day for each 1,000 gp of the base price. All rings start with a base bonus of +1 that applies to any weapon used in attack rolls and damage.</p><p></p><p>A character that is not wielding a weapon in the hand the ring is on may not benefit from using his fist as a weapon to gain the weapon enhancements placed in the ring on unarmed attacks. Weapons wielded in his ring hand must not already be magical. If it is, the weapon does not gain the weapon enhancements placed within the ring. </p><p></p><p>If a character is wearing two rings of attacks and wielding a two handed weapon, the ring with the higher Base Price Modifier has its magical weapon abilities conferred on the two handed weapon. If both rings are of equal value roll a d20. A 1-10 indicates that the ring in the characters right hand has its enhancements conferred to the weapon. An 11-20 indicates that the ring in the characters left hand has its enhancements conferred to the weapon. However if one ring has an ego and one doesn't the ring with the ego always has its qualities conferred to a two handed weapon.</p><p></p><p>A ring cannot be enchanted with a weapon special ability that is only meant for being imbued into weapons (this is left up to the DM). The ring may not exceed in having more than a +9 bonus Base Price modifier in weapon enhancements as per Table 7-14 in the DMG because it already has a base of +1.</p><p></p><p>---------------</p><p>Example of a Ring of Attacks:</p><p></p><p>Ring of Merciful Holy Attacks +1 </p><p>This ring bestows on its wearer the ability to add these weapon qualities to any weapon being held in the hand the ring is worn on. Any weapon held in the characters ring hand deals an extra 1d6+1 points of damage (this damage is non-lethal) to NPCs of good alignment and 3d6+1 points of damage against all of eval alignment. If te wearer of the ring so commands, the ring supresses this ability to cause non-lethal damage until commanded to resume it. The ring makes the weapon good aligned and allows to bypass corresponding damage reduction. The ring bestows one negative level on any evil creature that dons it. The negative level remains as long as the ring is worn and disappears as soon as the ring is taken off. The negative level never results in actual level loss but it cannot be overcome in any way (including restoration spells) while the ring is worn. Any melee or ranged weapon may benefit from the effects of this ring.</p><p></p><p>Moderate evocation [Good] & Faint conjuration; CL 7th; Forge Ring, <em>cure light wounds, holy smite,</em> creator must be good; Price 32,000 gp.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 2753014, member: 23733"] [b]Ring Of Attacks[/b] [U]Ring Of Attacks[/U] The character must have the Forge Ring feat in oder to craft a Ring of Attacks. Forging a Ring of Attacks requires one day for each 1,000 gp of the base price. All rings start with a base bonus of +1 that applies to any weapon used in attack rolls and damage. A character that is not wielding a weapon in the hand the ring is on may not benefit from using his fist as a weapon to gain the weapon enhancements placed in the ring on unarmed attacks. Weapons wielded in his ring hand must not already be magical. If it is, the weapon does not gain the weapon enhancements placed within the ring. If a character is wearing two rings of attacks and wielding a two handed weapon, the ring with the higher Base Price Modifier has its magical weapon abilities conferred on the two handed weapon. If both rings are of equal value roll a d20. A 1-10 indicates that the ring in the characters right hand has its enhancements conferred to the weapon. An 11-20 indicates that the ring in the characters left hand has its enhancements conferred to the weapon. However if one ring has an ego and one doesn't the ring with the ego always has its qualities conferred to a two handed weapon. A ring cannot be enchanted with a weapon special ability that is only meant for being imbued into weapons (this is left up to the DM). The ring may not exceed in having more than a +9 bonus Base Price modifier in weapon enhancements as per Table 7-14 in the DMG because it already has a base of +1. --------------- Example of a Ring of Attacks: Ring of Merciful Holy Attacks +1 This ring bestows on its wearer the ability to add these weapon qualities to any weapon being held in the hand the ring is worn on. Any weapon held in the characters ring hand deals an extra 1d6+1 points of damage (this damage is non-lethal) to NPCs of good alignment and 3d6+1 points of damage against all of eval alignment. If te wearer of the ring so commands, the ring supresses this ability to cause non-lethal damage until commanded to resume it. The ring makes the weapon good aligned and allows to bypass corresponding damage reduction. The ring bestows one negative level on any evil creature that dons it. The negative level remains as long as the ring is worn and disappears as soon as the ring is taken off. The negative level never results in actual level loss but it cannot be overcome in any way (including restoration spells) while the ring is worn. Any melee or ranged weapon may benefit from the effects of this ring. Moderate evocation [Good] & Faint conjuration; CL 7th; Forge Ring, [I]cure light wounds, holy smite,[/I] creator must be good; Price 32,000 gp. [/QUOTE]
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