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<blockquote data-quote="Angel Tarragon" data-source="post: 2753034" data-attributes="member: 23733"><p><strong>Major Artifact - Regalia of The Green</strong></p><p></p><p><u>Regalia of The Green</u></p><p></p><p><em>Bearhide Pelt of Protection:</em> </p><p>This is a suit of body armor fashioned from the remains of a bear. The magic inherent in the item allows the wearer to <em>animal shape</em> into any kind of bear three times per day. Additionally the wearer benefits from a +4 to their constitution score and allows +4 bonus on checks or saves to resist nonlethal damage. The armor class of this armor equates to that of +7 magical hide (AC 20).</p><p></p><p><em>Bullhide Cloak:</em> </p><p>The thick flesh and fur of a bull are used to craft this cloak. The magic inherent in the item allows the wearer to <em>animal shape</em> into any kind of bull three times per day. Additionally the wearer benefits from a +4 to their strength score and grants it wearer allows the wearer to rage once per day as a barbarian of the same level.</p><p></p><p><em>Gloves and Boots of Grace:</em></p><p>This is a set of gloves and boots fashioned from the flesh and fur of a feline animal. The magic inherent in the item allows the wearer to <em>animal shape</em> into any kind of feline three times per day. Additionally the wearer benefits from a +4 to their dexterity score and their base land speed increases by +20 feet.</p><p></p><p><em>Owl Plume Open Faced Helm:</em></p><p>This helmet is made from the skin, face and feathers of an owl, which is fashioned into an open faced helmet. The magic inherent in the item allows the wearer to <em>animal shape</em> into any kind of owl three times per day. Additionally the wearer benefits from a +4 to their Wisom score and gains low-light vision and darkvision out to 60 feet.</p><p></p><p><em>Resonating Effect (Two Items):</em></p><p>While a single character possesses two items of the <em>Regalia of The Green</em>, she gains the benefits of the Spell Focus (Transmutation), Animal Affinity, Diehard and Natural Spell feats. As the character's nature alter's to reflect the green energies that surround the regalia, she gains a +1 circumstance bonus on saving throws agaisnt electricity, petrification, cold, acid, fire and poison. The character gains low-light vision and darkvision with a range of 120 feet. Finally, if the wielder casts any <em>Summon Nature's Ally</em> spell, the animal serves for twice the maximum duration.</p><p></p><p><em>Resonating Effect (Three Items):</em> </p><p>While a single character possesses three items of the <em>Regalia of The Green</em>, she gains the benefits of the <em>endure elements</em> spell and gains the ability to spontaneously convert spells and spell energy into any spell found in the animal domain and the granted power of the domain. Any wooden weapon wielded by the creature becomes an ironwood weapon. Aditionally any weapon wielded by the creature becomes a flaming busrt or shocking burst weapon. The character must choose which magical weapon quality she wishes to impart on her weapons. Once the choice is made, the creature can not later choose to switch.</p><p></p><p><em>Resonating Effect (Four Items):</em></p><p>When a single creature posessesses all the items of the <em>Regalia of the Green</em>, she gains twice the ability score enhancement bonus inherent in all the items. This means that the character has a a total of +8 to her Strength, Dexterity, Constitution and Wisdom scores. Also, the character may assume the form of any bear, bull, feline or owl an unlimited number of times every day.</p><p></p><p><em>Nonneutral characters:</em></p><p>A nonneutral character attempting to use any of these items immediately takes 5d6 points of damage. Further a chaotic aligned character attempting to use the items must make a Will saving throw (DC 18) or lose 2,000 xp.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 2753034, member: 23733"] [b]Major Artifact - Regalia of The Green[/b] [U]Regalia of The Green[/U] [i]Bearhide Pelt of Protection:[/i] This is a suit of body armor fashioned from the remains of a bear. The magic inherent in the item allows the wearer to [i]animal shape[/i] into any kind of bear three times per day. Additionally the wearer benefits from a +4 to their constitution score and allows +4 bonus on checks or saves to resist nonlethal damage. The armor class of this armor equates to that of +7 magical hide (AC 20). [i]Bullhide Cloak:[/i] The thick flesh and fur of a bull are used to craft this cloak. The magic inherent in the item allows the wearer to [i]animal shape[/i] into any kind of bull three times per day. Additionally the wearer benefits from a +4 to their strength score and grants it wearer allows the wearer to rage once per day as a barbarian of the same level. [i]Gloves and Boots of Grace:[/i] This is a set of gloves and boots fashioned from the flesh and fur of a feline animal. The magic inherent in the item allows the wearer to [i]animal shape[/i] into any kind of feline three times per day. Additionally the wearer benefits from a +4 to their dexterity score and their base land speed increases by +20 feet. [i]Owl Plume Open Faced Helm:[/i] This helmet is made from the skin, face and feathers of an owl, which is fashioned into an open faced helmet. The magic inherent in the item allows the wearer to [i]animal shape[/i] into any kind of owl three times per day. Additionally the wearer benefits from a +4 to their Wisom score and gains low-light vision and darkvision out to 60 feet. [I]Resonating Effect (Two Items):[/I] While a single character possesses two items of the [i]Regalia of The Green[/i], she gains the benefits of the Spell Focus (Transmutation), Animal Affinity, Diehard and Natural Spell feats. As the character's nature alter's to reflect the green energies that surround the regalia, she gains a +1 circumstance bonus on saving throws agaisnt electricity, petrification, cold, acid, fire and poison. The character gains low-light vision and darkvision with a range of 120 feet. Finally, if the wielder casts any [i]Summon Nature's Ally[/i] spell, the animal serves for twice the maximum duration. [I]Resonating Effect (Three Items):[/I] While a single character possesses three items of the [i]Regalia of The Green[/i], she gains the benefits of the [i]endure elements[/i] spell and gains the ability to spontaneously convert spells and spell energy into any spell found in the animal domain and the granted power of the domain. Any wooden weapon wielded by the creature becomes an ironwood weapon. Aditionally any weapon wielded by the creature becomes a flaming busrt or shocking burst weapon. The character must choose which magical weapon quality she wishes to impart on her weapons. Once the choice is made, the creature can not later choose to switch. [I]Resonating Effect (Four Items):[/I] When a single creature posessesses all the items of the [i]Regalia of the Green[/i], she gains twice the ability score enhancement bonus inherent in all the items. This means that the character has a a total of +8 to her Strength, Dexterity, Constitution and Wisdom scores. Also, the character may assume the form of any bear, bull, feline or owl an unlimited number of times every day. [I]Nonneutral characters:[/I] A nonneutral character attempting to use any of these items immediately takes 5d6 points of damage. Further a chaotic aligned character attempting to use the items must make a Will saving throw (DC 18) or lose 2,000 xp. [/QUOTE]
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