Timeboxer
Explorer
So after having glanced through a bit of Paranoia XP, it struck me that the D20 Modern game I was playing last night seemed to reverse cause and effect with respect to skill checks. To wit:
Normal:
GM: "Okay, make a Search check." The GM has a DC 15 in mind to find an amulet.
Player: <rolls> "28."
GM: "Okay, you manage to sift through the embers and find a strange amulet."
Reversed:
GM: "Okay, make a Search check." The GM has a DC 15 in mind to find the amulet, and a DC 10 in order to find anything at all.
Player: <rolls> "28."
GM: "Wow, that's really good. Okay, you find a strange amulet, a staff of power, several vials of that cure you just happened to be searching for to save the villagers, and 99 platinum pieces."
Or:
Player: <rolls> "14."
GM: "Oooh, well. You find a couple of copper pieces lying around, a few semiprecious gemstones. Really nothing of much worth."
In other words, rather than having something simply there to be found and then finding it or not finding it, getting a good roll on your check retroactively determines what was there to be found in the first place. I'm not sure if I like the idea or not, but I think it's rather different from my usual experience, where you've just got a DC to meet. Anyone have any thoughts on this, and is this a particularly good or bad thing to do?
Normal:
GM: "Okay, make a Search check." The GM has a DC 15 in mind to find an amulet.
Player: <rolls> "28."
GM: "Okay, you manage to sift through the embers and find a strange amulet."
Reversed:
GM: "Okay, make a Search check." The GM has a DC 15 in mind to find the amulet, and a DC 10 in order to find anything at all.
Player: <rolls> "28."
GM: "Wow, that's really good. Okay, you find a strange amulet, a staff of power, several vials of that cure you just happened to be searching for to save the villagers, and 99 platinum pieces."
Or:
Player: <rolls> "14."
GM: "Oooh, well. You find a couple of copper pieces lying around, a few semiprecious gemstones. Really nothing of much worth."
In other words, rather than having something simply there to be found and then finding it or not finding it, getting a good roll on your check retroactively determines what was there to be found in the first place. I'm not sure if I like the idea or not, but I think it's rather different from my usual experience, where you've just got a DC to meet. Anyone have any thoughts on this, and is this a particularly good or bad thing to do?