Three_Haligonians
First Post
Hey all,
I'd like to ask you some questions about specific armour, shields, weapons and the like.
For instance, the flame tongue is a 20,715gp magic sword that lets its wielder toss out a ray that deals 4d6 fire damage on a ranged touch attack. Other than that, it is just a +1 flaming burst longsword. Well, a regular version of such a sword costs 18,315 (it's just a +3). So process of elimination tells us that the "special" part costs 2,400 gp.
Could I then, simply say that any magic weapon my character has can be enchanted the same way for that price? Maybe my character doesn't use a longsword, maybe he uses a trident instead.
Do you, as players, seek these specific abilities out for your weapons? Do you, as a DM hand them out? Should you even be able to? On the one hand, it's a nice way for these unique abilities see the light of day. I see a lot of games where they are never used because a) the character's don't use those kinds of weapons, or b) they don't scale with level gain like "build-your-own" weapons do. On the other, it does take away the "unique-ness" of such weapons - bringing them closer to mundane or mainstream magic.
For now, let's ignore the question of where these items come from. Whether the character's have to search to find someone to make the item, or they can just go to the Magic-Mart.
So, what are your thoughts?
J from Three Haligonians
I'd like to ask you some questions about specific armour, shields, weapons and the like.
For instance, the flame tongue is a 20,715gp magic sword that lets its wielder toss out a ray that deals 4d6 fire damage on a ranged touch attack. Other than that, it is just a +1 flaming burst longsword. Well, a regular version of such a sword costs 18,315 (it's just a +3). So process of elimination tells us that the "special" part costs 2,400 gp.
Could I then, simply say that any magic weapon my character has can be enchanted the same way for that price? Maybe my character doesn't use a longsword, maybe he uses a trident instead.
Do you, as players, seek these specific abilities out for your weapons? Do you, as a DM hand them out? Should you even be able to? On the one hand, it's a nice way for these unique abilities see the light of day. I see a lot of games where they are never used because a) the character's don't use those kinds of weapons, or b) they don't scale with level gain like "build-your-own" weapons do. On the other, it does take away the "unique-ness" of such weapons - bringing them closer to mundane or mainstream magic.
For now, let's ignore the question of where these items come from. Whether the character's have to search to find someone to make the item, or they can just go to the Magic-Mart.
So, what are your thoughts?
J from Three Haligonians
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