Reverse Gravity Ruling

If you care, there are free-fall speed records (wearing speed suits to maximize terminal velocity) that calculate out to 1200 or 1300 ft/round. I couldn't find any real world terminal velocity rates for trying to slow yourself, let alone in various types of armor. Adding acceleration to gravity into the formula, you wind up with something like 450 ft first round, 980 ft second round and the 1300 every round after that. 500 and 1000 is the easiest to remember and apparently the FAQ supported approximation.
 

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TheGogmagog said:
I couldn't find any real world terminal velocity rates for trying to slow yourself, let alone in various types of armor.

If you could find free fall records done in full platemail, I'd really have to wonder what was wrong with people. :heh:
 

moritheil said:
If you could find free fall records done in full platemail, I'd really have to wonder what was wrong with people. :heh:
Is there something wrong with attempting to boost your AC higher than the Earth's AB?

Even though Earth rolls a 1 once in awhile, why not maximize your chances of comming away unhurt when it rolls a 2?
 

Until the FAQ D@D never took into account "acceleration".

The 1000 ft/ round statement treats you as if forced to take a "run" action towards the ground in order to generate that speed. In a plane with conventional gravity - this is cool.

Of course - I would appreciate a link to the FAQ itself, because I can't find it.
 


Gerion of Mercadia said:
Until the FAQ D@D never took into account "acceleration".

Not so. See DMG Ch. 3, "Tactical Aerial Movement" (3.0 DMG p. 69) -- a flying creature that stalls out falls 150 ft/1st round, 300 ft/later rounds.
 

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