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Review Dragon Heist, Mad Mage, and Ravnica!
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<blockquote data-quote="MNblockhead" data-source="post: 7766826" data-attributes="member: 6796661"><p>And vice versa. Some well designed adventures are fun to play with innovative challenges, good pacing, good map design, and a nice mix of the pillars of play. But they may not give you a lot of flavor text or read-aloud text, making for dry reading. </p><p></p><p>That's why I prefer reviews written by people who have played through it and can articulate what worked well for their group and what didn't -- especially if they can describe the groups preferred play style. I don't read a review for some know-it-all DM taste-master to tell me if an adventure is "good." I want to know if it would be fun for my group to play. </p><p></p><p>This is why I'm finding the various "guides to ..." that various folks publish in the DMs Guild to be more useful than most of the reviews I read.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7766826, member: 6796661"] And vice versa. Some well designed adventures are fun to play with innovative challenges, good pacing, good map design, and a nice mix of the pillars of play. But they may not give you a lot of flavor text or read-aloud text, making for dry reading. That's why I prefer reviews written by people who have played through it and can articulate what worked well for their group and what didn't -- especially if they can describe the groups preferred play style. I don't read a review for some know-it-all DM taste-master to tell me if an adventure is "good." I want to know if it would be fun for my group to play. This is why I'm finding the various "guides to ..." that various folks publish in the DMs Guild to be more useful than most of the reviews I read. [/QUOTE]
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Review Dragon Heist, Mad Mage, and Ravnica!
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