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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Review of 4E from a Playtester
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<blockquote data-quote="StarFyre" data-source="post: 4077113" data-attributes="member: 26055"><p><strong>hmm</strong></p><p></p><p>It's funny, the only thing I don't like in 4E, is this:</p><p></p><p>------</p><p>That is the single most important change to this system. I don’t care what you’re playing, whether the party’s wizard, its cleric, the fighter or its rogue, you will always have the option of doing something useful. You will never be forced (as long as you’re conscious) to simply sit and watch everyone else play because you’ve run out of spells or don’t have a high enough Spell Penetration or lack a weapon property to get through DR. Those days are done. </p><p>---------</p><p></p><p>My players and I still prefer certain special enemies, to be so powerful that mundane weapons for example can't hurt them, just as in real world mythology (hindu, christian, greek, etc)...if you take examples, do people who are christian, really believe a regular club or dagger would hurt Michael the Archangel, regardless of who swung it? We would say no. Or hurting a god who has taken avatar form? No, again, not to us. By the note above, that implies a regular stick could hurt a ghost... which I would refuse to allow if they did that (I doubt they would take it that far)</p><p></p><p>But we've decided this is so easy to house rule, that it's not worth skipping the great new features they are adding to 4E, so the stuff I have heard now from the reviews, comments have me very excited <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think even some house rules we were planning to do, won't bother since reading more detailed info, we like the changes and accept them. I think now, only some changes for wizards, clerics & a few specific monsters, due to how our campaigns work are in order <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Cosmology changes are easy so don't even consider those true house rules.</p><p></p><p>*happy*</p><p></p><p>Sanjay</p></blockquote><p></p>
[QUOTE="StarFyre, post: 4077113, member: 26055"] [b]hmm[/b] It's funny, the only thing I don't like in 4E, is this: ------ That is the single most important change to this system. I don’t care what you’re playing, whether the party’s wizard, its cleric, the fighter or its rogue, you will always have the option of doing something useful. You will never be forced (as long as you’re conscious) to simply sit and watch everyone else play because you’ve run out of spells or don’t have a high enough Spell Penetration or lack a weapon property to get through DR. Those days are done. --------- My players and I still prefer certain special enemies, to be so powerful that mundane weapons for example can't hurt them, just as in real world mythology (hindu, christian, greek, etc)...if you take examples, do people who are christian, really believe a regular club or dagger would hurt Michael the Archangel, regardless of who swung it? We would say no. Or hurting a god who has taken avatar form? No, again, not to us. By the note above, that implies a regular stick could hurt a ghost... which I would refuse to allow if they did that (I doubt they would take it that far) But we've decided this is so easy to house rule, that it's not worth skipping the great new features they are adding to 4E, so the stuff I have heard now from the reviews, comments have me very excited :) I think even some house rules we were planning to do, won't bother since reading more detailed info, we like the changes and accept them. I think now, only some changes for wizards, clerics & a few specific monsters, due to how our campaigns work are in order :D :D Cosmology changes are easy so don't even consider those true house rules. *happy* Sanjay [/QUOTE]
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