RigaMortus2
First Post
Massawyrm said:There ARE Traps and hazards. Just no rules for making them yourself anymore like there is for monsters. They were in an earlier playtest version.
Ahhh, ok, good. Thanks for clearning that up (for me...)
Massawyrm said:There ARE Traps and hazards. Just no rules for making them yourself anymore like there is for monsters. They were in an earlier playtest version.
kitoy said:I agree that the main characters in the Jhereg books are completely twinked out.
I was thinking more along the lines of actually making a Vlad Taltos-like character. A rogue on the Assassin paragon path with Ritual Casting as a feat. The magic that Vlad uses in the books is all ritual magic! Especially the scene on the Paths of the Dead where it takes him an entire novel to cast one spell. I forget which book that's in.
Now, I'm pretty much a 4on, but I think that complaints about sacred cows have a certain legitimacy. A big part of RPGs is the culture of individual gaming groups (idioculture in GA Fine's terms) and the sacred cows of D&D play into this for many people.Mort_Q said:Much of the negative was about sacred cows.
mmu1 said:Not really. The main characters of the Jhereg series are exceptionally ill-suited to being portrayed as 4E characters. Though to be fair, D&D in general is just not a good match for the kind of fantasy Brust writes.
Brown Jenkin said:Not much of a review but then I didn't really expect one given the source. This seemed to be just more of the love fest that I expected. I find it really really hard to believe that the ONLY problem with the game is that it didn't include a few monsters. I'm not saying that he doesn't really like the game but I expect a more critical review (in the sense that it is looked at objectively, not necessarily harshly) before I am willing to take it seriously.