Review of Map Folio I

johnsemlak

First Post
Here's Joe G Kushner's review of Map Folio I, which tells which maps are included and the format/style of the maps:

http://www.enworld.org/reviews/index.php?sub=yes&where=active&reviewer=JoeGKushner&product=DMFI

Map Folio I is a collection of maps meant for a fantasy game. The maps are done by Robert Lazzaretti and Todd Gamble and have been featured on Wizard’s of the Coast Map A Week website.

That is the problem. The maps have been available for free. Who wants to pay for maps already online? One thing different about the maps is that they are printed with full color borders. This gives them a better sense of style then the normal ones on the website. I’m a little undecided about the paper itself. It’s one sided and seems thin but I’ve used a few of them and haven’t ripped any yet. It’s non-glossy too. Outside of that, these maps are pretty much the same as those found online.

For those who haven’t checked out those maps, what’s included here? Well the first thing I thought they made a mistake with was the packaging. The Deluxe Character Sheets have a nice folder with pockets while this is just a nice sturdy cover with some interior maps. It’s nice but doesn’t hold the maps together so keep this in a place where you can keep loose-leaf paper.

My personal favorites are those that most resemble dungeons. There are a few varieties that allow the GM to quickly whip out the map and populate it with his own monsters.

My next favorite would have to be the Hidden Coast set. This covers a small stretch of coast, the village Poisson, Misty Bay and the Drunk Duck, a ship tavern. The ones I least liked, were those illustrating the Githyanki Citadel. It looks very computer drawn. There’s a scale for measurements, but I just don’t get what I’d do with it. There are no grids and I really have no idea how everything would tie together, even though there are side views and internal views. This might’ve been a good case for putting some game notes, even just wandering encounters, on the back of the paper.

For contrast, the Sorcerer’s Tower doesn’t have a lot of information on it. It’s an old looking piece of paper, but it has notes. I can kind of figure out what to put in the observatory, sleeping quarters, library and study, sorcerer’s laboratory and the entryway to the reception hall. Those things are a little more standard in a typical fantasy game.

Part of it is I just like the maps that have more of a drawing feel to them. The Cavern Port, a small loading dock underwater, is a nice standard map with picture. The map of Poh Toc Lah Village with its typical dwellings is similar; an illustrated picture of the trees and the homes under them, and a map. The Tunnel Bridge picture, showing this worm like segment bent into an upside down ‘u’, looks good, but the map itself looks too fancy and not at all useful.

This is a niche item for sure but the price isn’t bad at $9.95 for 32 full color pages. Not for everyone and not all maps share the same utility, but something that time pressed GMs who keep their game materials close will appreciate.
 
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Very, very cool - thanks for the link and review!

Grrr... the latest products are taking a LONG time to get to me here in Ballarat. :(

Cheers!
 

MerricB said:
Very, very cool - thanks for the link and review!

Grrr... the latest products are taking a LONG time to get to me here in Ballarat. :(

Cheers!
Well, Joe's review was a lot more work for him to write than for me to link, but I'll take credit :)

Just out of curiousity, I'm not familiar with the map-a-week thing, but AFAIK the maps are all taken from previous modules. Is that the case with those in the Map Folio, and which modules are the maps from?
 
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johnsemlak said:
Well, Joe's review was a lot more work for him to write than for me to link, but I'll take credit :)

Just out of curiousity, I'm not familiar with the map-a-week thing, but AFAIK the maps are all taken from previous modules. Is that the case with those in the Map Folio, and which modules are the maps from?

Actually, I thought all the Map-a-week maps were originally designed for the website - I've never seen any of them before, although admittedly I wasn't buying much 2E stuff.

Cheers!
 

MerricB said:
Actually, I thought all the Map-a-week maps were originally designed for the website - I've never seen any of them before, although admittedly I wasn't buying much 2E stuff.

Cheers!
This was discussed in another thread some where, I might search for it but I'm not sure I can find it. Several posters mentioned some maps were from Return to the Tomb of Horrors.
 
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johnsemlak said:
This was discussed in another thread some where, I might search for it but I'm not sure I can find it. Several posters mentioned some maps were from Return to the Tomb of Horrors[/b].


I actually have RttToH, so I'll do some checking. :)

(I got it during the close-out of 2E sales... I actually wanted the fascimile of S1, but the rest was a cool bonus).

Cheers!
 


Thanks for the link, John. :)

You may well be right, then.

Personally, I think the Maps of Mystery published in Dungeon magazine to generally be more interesting than those in the Map-a-Week column, though there have been exceptions.

I think it's likely that there have been a mix of old and new maps.

Cheers!
 

Question: How big are these maps? Are they notebook sized and allow the DM to just march off on a battlemap or are they the size of the map that came in the back of the DMG?

If they're notebook sized, then this product is useless.
 

ArcOfCorinth said:
Question: How big are these maps? Are they notebook sized and allow the DM to just march off on a battlemap or are they the size of the map that came in the back of the DMG?

If they're notebook sized, then this product is useless.
Well, I know these maps are not set to 1inch=5 ft grids. I beleive the grids are smaller than that.
 

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