Orclicker said:As for the problems with the Anti-Feats, a lot of the problems are because WoTC forced Kenzer to pull a large section of the rules at the last moment (A part called Fatal Flaws that really helped to balance things, a remnant of these can be found on the villain character sheet at the back of the book).
Orclicker said:I can't really comment on the Fatal Flaws, but they were major flaws that a villain would have to take to have access to the Anti-Feats. These flaws were disadvantages that were particularly potent but covered a narrow specrum. If the PCs discovered this flaw most would be easily exploited and probably fatal (hence the name).
We may be able to see them in the future, but since WoTC cut them we may see something similar in BoVD.
Citizen, your request for fluff is in breach of the 3E publishing code. Consequently, you are hereby branded an intellectual masturbator of a DM who must be more interested in stroking his own ego than in running a quality game fuelled by masses of oh-so-crunchy, munchy, glorious crunch. You are definitely in the minority of purchasers, which means that you are both wrong and a traitor. Please proceed to your nearest FLGS for termination.I would rather see a mid length paperback just covering aspects of creating villains and the different facets of motivations, personalities and classes. I am tired of feats, PrCs, and skills. There are enough of those already, but unfortunately many people are attracted to that concept.
Can someone tell us what's good about the book? And why it's good?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.