I used to buy books so I could review them. That was the main reason why I bought the bunch of d20 and non d20 Books that I had from Jan 2001 to Jun 2002. Now, since I became a writer and because I don't have a consistent cash flow, I don't buy books anymore for reviews.JoeGKushner said:Have you ever bought a book based on an online review?
I ask because when I was at Gen Con, several publishers told me that for the most part, online reviews while nice, did not translate into sales.
If you have bought a product due to an online review, if you could take a couple of miniutes to e-mail the publisher and provide a link to that review, that would be great.
I've used online reviews as a guide for purchasing many products. John Cooper has steered me towards some good buys and helped me avoid some terrible products. I never actually considered that most publishers would just dismiss the internet reviews altogether.
Now I'm not saying the internet is the end all or be all. It's still a small amount of role players and many role players never check out things like En World or the internet itself. However, I do believe that there is value in the various online reviews.
Crothian said:Joe, you do know this is like going into a McDonalds and asking the people there if thet eat Hamburgers. Sure, many people here on line read and are influenced by reviews, but most gamers really aren't on line and don't have access or care about the reviews.
JoeGKushner said:I guess I was just agreeing in some ways that yeah, the online reviews don't help to move product (enough).
I can state for sure that every review spikes sales of PDFs. But it's still a matter of degree. 3-5 sales can be a spike in PDFs. Print publishers aren't going to notice 3-5 extra sales of their books.Krieg said:PDF's are the primary beneficiary as there have been several that I would have never have known existed if not for their reviews...Joe's Book of Enchantment, Buy the Numbers, Character Customization, Deeds not Words, Elements of Magic & OGL Fantasy Lite.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.