Sonofapreacherman
Explorer
Don't give him any ideas!Sorcica said:When will we see a 4th edition of the pdf? Or will there just be the final version in the IH?

This system still needs to be extensively play-tested and carefully examined. If we can get it standing up at every level (low-levels and high levels), without depending on arbitrary rulings, I can seriously see it revolutionizing Challenge Ratings (no joke).
Speaking of low-levels...
Upper_Krust.
After recently dungeon mastering a party from 1st to 3rd level, who primarily went up against hobgoblins, not only did it became clear to me that darkvision should not be added to their CR, but also that, yes indeed, all fractions should be rounded down (as per the popular consensus).
To be truly consistent -- and universal for that matter -- I think any creature (player character race, monster, or monster player character race) that advances "as character class" (like hobgoblins) should not add their racial ability bonuses to CR ... if their racial abilities do not exceed +0.5.
Right now you feel this way about the standard player character races. I think it should apply to all creatures.
Consequently this would make...
A 1st level NPC fighter hobgoblin CR ½.
A 2nd level NPC fighter hobgoblin CR 1.
A 3rd level NPC fighter hobgoblin CR 2.
Giving XP rewards to a party of four based on these CR values, and using all of the popular minute changes discussed in this thread, have finally felt right in the calculations.
Hold on. That could all change in a second.
Look at these numbers...
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Four 1st level player characters against four 1st level fighter hobgoblins awards 225 XP each.
Four 2nd level player characters against four 2nd level fighter hobgoblins awards 150 XP each.
Four 3rd level player characters against four 3rd level fighter hobgoblins awards 450 XP each.
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225 --> 150 --> 450.
That's a weird dip and rebound (for what should be steadily decreasing XP values).
I'm not sure what the solution is, but I think that either monster *numbers* (Table 1–2) have to be calculated like character *numbers* (Table 1–3), or that character numbers have to be calculated like monster numbers. Either way, I think they have to be calculated the same way to avoid these weird anomalies.