Hi Folks...
ECL is an 'attribute' that is meant to show how useful/powerful/etc. a character is over time. *NOT* just for one combat.
To use a similar example as you. Two fighters, 5th level fighter, +1 ECL race. Lets take the case of an ECL +1 race (RACEX) and a similar ECL +1 race (RACEY). They have similar 'advantages', except RACEX can move a bit faster, gets AMBI as a bonus feat, or something. While RACEY can use Cure Light Wounds as a std action. Now, for a straight up fight, sure RACEX will have an advantage. But since you are supposed to have a number of encounters in a day RACEY is *MUCH* better off.
Over the course of a day, RACEX may have 3-4 encounters, before he needs to recover HP. RACEY can pretty much keep going all day, until he gets bored. Yet, you say they should be equivalent.
Similar, by your theory, a fighter against a thief should be a 50/50 fight. (After all, they are both the same CR) But there is no way an 8th level thief is going to beat an 8th level fighter. The fighter is a better *FIGHTER*, for combat his CR is 'more impressive'. But the Rogue has other talents, while not a 'waste' in a fight; character value *has* to include activities/abilities outside of combat.
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But I don't think they are the same. CR/EL is an 'attribute' that is meant to say how tough a monster will be for one (combat) encounter.You seem to think that ECL is independent of CR and EL, but it is not. By every source, ECL IS Level, and thus is counted with CR and EL all the same. You seriously need to just drop the ECL modifiers or list them ONLY as optional with cautions that using them could unbalance things.
ECL is an 'attribute' that is meant to show how useful/powerful/etc. a character is over time. *NOT* just for one combat.
To use a similar example as you. Two fighters, 5th level fighter, +1 ECL race. Lets take the case of an ECL +1 race (RACEX) and a similar ECL +1 race (RACEY). They have similar 'advantages', except RACEX can move a bit faster, gets AMBI as a bonus feat, or something. While RACEY can use Cure Light Wounds as a std action. Now, for a straight up fight, sure RACEX will have an advantage. But since you are supposed to have a number of encounters in a day RACEY is *MUCH* better off.
Over the course of a day, RACEX may have 3-4 encounters, before he needs to recover HP. RACEY can pretty much keep going all day, until he gets bored. Yet, you say they should be equivalent.
Similar, by your theory, a fighter against a thief should be a 50/50 fight. (After all, they are both the same CR) But there is no way an 8th level thief is going to beat an 8th level fighter. The fighter is a better *FIGHTER*, for combat his CR is 'more impressive'. But the Rogue has other talents, while not a 'waste' in a fight; character value *has* to include activities/abilities outside of combat.
.