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Revisiting Classes from OneD&D
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<blockquote data-quote="Remathilis" data-source="post: 9020548" data-attributes="member: 7635"><p>So at this point we've seen all but monk in hit the Playtest, but we already know the classes that were in earlier playtests are going to see further revisions. I want to kinda think about what we know and see what changes will/can/might be done to the classes we saw prior to packet 5.</p><p></p><p>Ranger.</p><ul> <li data-xf-list-type="ul">Hunter's Mark as a Ranger-only spell. Mirroring the change to Hex, Hunter's Mark will be a Ranger-only spell and scale similarly.</li> <li data-xf-list-type="ul">Rangers will get some form of Weapon Mastery. I don't know if it will be limited in some way or not.</li> <li data-xf-list-type="ul">Ranger spells will use a "Spells Prepared" Column. This is going to be repeated for every caster in some way, but I imagine rangers will skill keep the "limited list of primal, prepped per day" method.</li> <li data-xf-list-type="ul">Hunter will get buffed.</li> <li data-xf-list-type="ul">Possible other subs: Beastmaster, Monster Hunter, Gloomstalker. I think these fills many of classic niches for ranger without going too far afield.</li> </ul><p></p><p>Rogue.</p><ul> <li data-xf-list-type="ul">Sneak Attack will revert to being usable on a reaction.</li> <li data-xf-list-type="ul">I think there will be some general nip/tuck stuff.</li> <li data-xf-list-type="ul">I don't know if they get weapon mastery, but I feel they will get some method of dual-wielding without a bonus action.</li> <li data-xf-list-type="ul">Possible other subs: Assassin, Arcane Trickster, Swashbuckler.</li> </ul><p></p><p>Bard.</p><ul> <li data-xf-list-type="ul">Viscious Mockery, Dissonant Whispers become bard-only spells.</li> <li data-xf-list-type="ul">Bards will get a spells prepared column and a return to spells per level like the Sorc/Warlock</li> <li data-xf-list-type="ul">I think bards will start with a limited list of arcane, but I don't think it be as limited. The big thing is they are going to be able to poach from other lists sooner and more often, which will be balanced by the spells known rather than full lists.</li> <li data-xf-list-type="ul">Bardic Inspiration will be tied to bard level uses per day.</li> <li data-xf-list-type="ul">Other possible subs: Valor, Dance (rumored), Glamour or Oratory.</li> </ul><p></p><p>Cleric. </p><ul> <li data-xf-list-type="ul">Spells will be a Spells Prepared column changeable each day.</li> <li data-xf-list-type="ul">Domain spells will get 1 free casting per day. (Possible, but not 100%)</li> <li data-xf-list-type="ul">Channel Divinity will grow/refresh like Channel nature.</li> <li data-xf-list-type="ul">Other possible subs: Light, Knowledge, War. They seem the most Iconic domains. Trickery, Nature, Tempest are little more niche. I imagine them (and Grave) get in the update book.</li> </ul><p></p><p>Paladin.</p><ul> <li data-xf-list-type="ul">Paladins will get some type of weapon mastery as well, but probably the weakest of all the multi-attackers. Either later or more limited.</li> <li data-xf-list-type="ul">Find Steed (and maybe the Smites) become Paladin Exclusive spells</li> <li data-xf-list-type="ul">Spells will be a Spells Prepared column changeable each day.</li> <li data-xf-list-type="ul">Channel Divinity will match Channel Nature</li> <li data-xf-list-type="ul">Ranged Smite will be removed or somehow weaker than melee smite</li> <li data-xf-list-type="ul">Other Subs: Vengeance, Ancients, Domination. The latter acting as the Oathbreaker replacement.</li> </ul><p></p><p>Druid. </p><ul> <li data-xf-list-type="ul">Spells will be a Spells Prepared column changeable each day.</li> <li data-xf-list-type="ul">Wild Shape will be redone with more customizable/unique stat blocks, with a reordering to allow for options like swim, flight, and tiny sooner</li> <li data-xf-list-type="ul">Healing blossoms will be upgraded</li> <li data-xf-list-type="ul">Other possible subs: Land, Shepherd, Spores. Each will give greater options to Channel Nature.</li> </ul><p></p><p>Are there any I missed?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9020548, member: 7635"] So at this point we've seen all but monk in hit the Playtest, but we already know the classes that were in earlier playtests are going to see further revisions. I want to kinda think about what we know and see what changes will/can/might be done to the classes we saw prior to packet 5. Ranger. [LIST] [*]Hunter's Mark as a Ranger-only spell. Mirroring the change to Hex, Hunter's Mark will be a Ranger-only spell and scale similarly. [*]Rangers will get some form of Weapon Mastery. I don't know if it will be limited in some way or not. [*]Ranger spells will use a "Spells Prepared" Column. This is going to be repeated for every caster in some way, but I imagine rangers will skill keep the "limited list of primal, prepped per day" method. [*]Hunter will get buffed. [*]Possible other subs: Beastmaster, Monster Hunter, Gloomstalker. I think these fills many of classic niches for ranger without going too far afield. [/LIST] Rogue. [LIST] [*]Sneak Attack will revert to being usable on a reaction. [*]I think there will be some general nip/tuck stuff. [*]I don't know if they get weapon mastery, but I feel they will get some method of dual-wielding without a bonus action. [*]Possible other subs: Assassin, Arcane Trickster, Swashbuckler. [/LIST] Bard. [LIST] [*]Viscious Mockery, Dissonant Whispers become bard-only spells. [*]Bards will get a spells prepared column and a return to spells per level like the Sorc/Warlock [*]I think bards will start with a limited list of arcane, but I don't think it be as limited. The big thing is they are going to be able to poach from other lists sooner and more often, which will be balanced by the spells known rather than full lists. [*]Bardic Inspiration will be tied to bard level uses per day. [*]Other possible subs: Valor, Dance (rumored), Glamour or Oratory. [/LIST] Cleric. [LIST] [*]Spells will be a Spells Prepared column changeable each day. [*]Domain spells will get 1 free casting per day. (Possible, but not 100%) [*]Channel Divinity will grow/refresh like Channel nature. [*]Other possible subs: Light, Knowledge, War. They seem the most Iconic domains. Trickery, Nature, Tempest are little more niche. I imagine them (and Grave) get in the update book. [/LIST] Paladin. [LIST] [*]Paladins will get some type of weapon mastery as well, but probably the weakest of all the multi-attackers. Either later or more limited. [*]Find Steed (and maybe the Smites) become Paladin Exclusive spells [*]Spells will be a Spells Prepared column changeable each day. [*]Channel Divinity will match Channel Nature [*]Ranged Smite will be removed or somehow weaker than melee smite [*]Other Subs: Vengeance, Ancients, Domination. The latter acting as the Oathbreaker replacement. [/LIST] Druid. [LIST] [*]Spells will be a Spells Prepared column changeable each day. [*]Wild Shape will be redone with more customizable/unique stat blocks, with a reordering to allow for options like swim, flight, and tiny sooner [*]Healing blossoms will be upgraded [*]Other possible subs: Land, Shepherd, Spores. Each will give greater options to Channel Nature. [/LIST] Are there any I missed? [/QUOTE]
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