Alright, bonus points for the 70s games, guys.
There's no actual bonus points, though. (Except for the secret bonus points you get on ENWorld Elite.)
@Nagol, you know you can just play Ars Magica 5th. It's not like they've changed anything to the game in five editions, seriously. It just lost a lot of magic.
- End of rant. -
I've played 2e through 4e. 2e is a small simple book. 3e was a bit ore problematic. Although the designers added a bit of neat stuff, they buried it under a lot of cruft, abandoned formatting and cross references, and layered on weird rules sets to try and tie the game more closely with their other properties. 4th reversed a bunch of 3e's damage, but requires more effort to adjust magic to a feel more in line with what I prefer than 2e did. So I run 2e by and large. I'll run a modified 4e if I ever run into a group where the players don't already own 2e and I bother to finish my house rules.
You know what? Scrap this. More Ars Magica rant. Did you know people who did play it back then? I have a theory. The theory is that the reason why Ars Magica is raved about, is that nobody actually ever played the game for more than 3 sessions and/or not in any actual workable "seasons/covenant" form. What's your take on this?
My first Ars Magica campaign went 2 years and it was my shortest. It covered a new covenant in England circa 998 - 1012. It was leading up to the Danish invasion when the PCs had a falling out and pretty much TPKed themselves My longest went about 5 years and covered maybe 15 years of covenant time for a covenant in Russia (passage of time was slower because we met less frequently and more adventures happened). I'd never try to run a short one-shot of Ars Magica; it really is not designed well to handle it.