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<blockquote data-quote="Voadam" data-source="post: 8800957" data-attributes="member: 2209"><p>I ran the chest one as well and it went pretty great, with a paladin being possessed and coming to grips with his body having done evil which led to a lot of great roleplaying for the paladin PC who loved it as a plot line. I had set the necromancer thing up as the background intro solo adventure for a different PC (a roomate of mine at the time) as a setup for running the chest adventure later and we gamed through it, but then that PC died during <a href="https://www.drivethrurpg.com/product/17490/RA3-Touch-of-Death-2e?affiliate_id=17596" target="_blank">Touch of Death</a> or <a href="https://www.drivethrurpg.com/product/17508/Howls-in-the-Night-2e?affiliate_id=17596" target="_blank">Howls in the Night</a> (I forget 30 years later) and Ejrik switched to the paladin. When it all came out the reaction of the original player (now on his third PC in the campaign) was fantastic and really satisfying. "Oh! This is . . . That means . . ." then biting his lip and saying "I know nothing. I know nothing. Oh, man. Yeah, we should stop this guy." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree that as written there are issues with running it straight though. I dislike a lot of Ravenloft modules' tendencies to mess with PC characters' offscreen or taking away their agency or their actual characters.</p><p></p><p>I found about half were fantastic gothic horror monster investigations and half crossed over into some player agency stuff I did not care for.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8800957, member: 2209"] I ran the chest one as well and it went pretty great, with a paladin being possessed and coming to grips with his body having done evil which led to a lot of great roleplaying for the paladin PC who loved it as a plot line. I had set the necromancer thing up as the background intro solo adventure for a different PC (a roomate of mine at the time) as a setup for running the chest adventure later and we gamed through it, but then that PC died during [URL='https://www.drivethrurpg.com/product/17490/RA3-Touch-of-Death-2e?affiliate_id=17596']Touch of Death[/URL] or [URL='https://www.drivethrurpg.com/product/17508/Howls-in-the-Night-2e?affiliate_id=17596']Howls in the Night[/URL] (I forget 30 years later) and Ejrik switched to the paladin. When it all came out the reaction of the original player (now on his third PC in the campaign) was fantastic and really satisfying. "Oh! This is . . . That means . . ." then biting his lip and saying "I know nothing. I know nothing. Oh, man. Yeah, we should stop this guy." :) I agree that as written there are issues with running it straight though. I dislike a lot of Ravenloft modules' tendencies to mess with PC characters' offscreen or taking away their agency or their actual characters. I found about half were fantastic gothic horror monster investigations and half crossed over into some player agency stuff I did not care for. [/QUOTE]
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