Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Revisiting Old Modules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8816733" data-attributes="member: 85555"><p>Ravenloft is very dreamlike, so the basic idea is something I pulled from a concept I sometimes used in my more epic level wuxia campaigns (really getting into the realm of stuff like A Journey to the West more than wuxia), which is roughly a day in heaven in a hundred years on earth (which I used to degrees for different celestial realms to both create a sense of distance between them and our world, but also to allow for an interesting area of play where the players are functioning on a different time level than the people below them (so it kind of allows for this almost domain management approach to things). Here I've done something similar though it is very much more eyeballed as this is a highly casual campaign meant to just give them a taste of how I used to run Ravenloft and what Ravenloft was like in the 90s (so I am using heavier handed techniques than currently tend to). Basically years are elapsing for other characters that the players are interacting with as they spend time in the misty borders and in domains in the misty borders. So the player found a disciple in Darkon as he passed through and by the next month or so was in Moondale sending a message and receiving a message where it was clear the disciple had been spending time, possibly years, building up a religious community. Over the next few adventures he received more messages, and messages from new individuals, where it became clear this was spreading and building over many years. But the other player was also receiving word about their enemy who was enjoying a similar time advantage against the players. </p><p></p><p>I should say, I don't normally do this time thing when I run Ravenloft, but I wanted a way to cater to the players desire to build religious communities and build a thieves network (these were tasks they started doing on their own). Because it was only going to be like an 8 adventure campaign, approaching time in this way allowed for them to get actual results from their efforts and for a nice series of things to unfold. </p><p></p><p>This would be pretty hard for them to mistake as me forgetting about time, because they would receive letters, only a day after sending one out, that indicated massive elapses in time for the person they were communicating with.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8816733, member: 85555"] Ravenloft is very dreamlike, so the basic idea is something I pulled from a concept I sometimes used in my more epic level wuxia campaigns (really getting into the realm of stuff like A Journey to the West more than wuxia), which is roughly a day in heaven in a hundred years on earth (which I used to degrees for different celestial realms to both create a sense of distance between them and our world, but also to allow for an interesting area of play where the players are functioning on a different time level than the people below them (so it kind of allows for this almost domain management approach to things). Here I've done something similar though it is very much more eyeballed as this is a highly casual campaign meant to just give them a taste of how I used to run Ravenloft and what Ravenloft was like in the 90s (so I am using heavier handed techniques than currently tend to). Basically years are elapsing for other characters that the players are interacting with as they spend time in the misty borders and in domains in the misty borders. So the player found a disciple in Darkon as he passed through and by the next month or so was in Moondale sending a message and receiving a message where it was clear the disciple had been spending time, possibly years, building up a religious community. Over the next few adventures he received more messages, and messages from new individuals, where it became clear this was spreading and building over many years. But the other player was also receiving word about their enemy who was enjoying a similar time advantage against the players. I should say, I don't normally do this time thing when I run Ravenloft, but I wanted a way to cater to the players desire to build religious communities and build a thieves network (these were tasks they started doing on their own). Because it was only going to be like an 8 adventure campaign, approaching time in this way allowed for them to get actual results from their efforts and for a nice series of things to unfold. This would be pretty hard for them to mistake as me forgetting about time, because they would receive letters, only a day after sending one out, that indicated massive elapses in time for the person they were communicating with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Revisiting Old Modules
Top