Nefermandias
Hero
Wrong. Spells do what they say that do. I can't have my fireball suddenly starting healing people instead of causing dame "because magic".Because it's magic.
Wrong. Spells do what they say that do. I can't have my fireball suddenly starting healing people instead of causing dame "because magic".Because it's magic.
5e is written so vaguely(intentionally) that very little is only restricted to what it says. It's a rulings over rules edition in large part because of that vagueness. Darkness in 5e, though, both normal and magical, doesn't allow silhouettes. It bestows the Blindness condition which makes it impossible to see anything inside of it at all. 5e darkness is not real world darkness unless you house rule it to be that way.Wrong. Spells do what they say that do. I can't have my fireball suddenly starting healing people instead of causing dame "because magic".
If the people you're talking to are asking for clarification, you haven't communicated successfully. You are not the judge of your ability to communicate. Your audience is.Well, I'm pretty sure the way we see this communication gaffe, and I don't speak for us all, is that "we've" communicated it just fine (keep in mind, I for one was on the other "side" at the start of this), but some people have chosen to continue to argue that it's impossible to understand. Keep in mind that I don't think that anyone is doing this on purpose - but I've never had trouble understanding or imagining it since it was first explained in this very thread. I don't agree that the description is at all difficult to understand - I grasped it immediately.
It doesn't make sense. You do not have a visual model of the spell in mind and it is obvious in each of your posts.It really feels like you just keep screaming "but it doesn't make sense" when it does. (Again, I don't think that you mean to do this - it's just typical internet communication SNAFU.)
You don't have any players. You don't run games.In addition, I mentioned it to my players - we've always played with the opaque sphere before - and everyone immediately understood and liked it better that way.
The failing is yours.So... while I'm sure you feel that we've not "managed to communicate the visuals of the situation understandably"... are you sure it's not just you that's failed to grasp it?
No you can't.Like I said earlier, I can imagine that just fine.
I mean I can imagine the partially opaque part. The part I cannot imagine the things other side of it still being clearly visible whilst things in it are not.No you can't.
1) If the people you're talking to are asking for clarification, you haven't communicated successfully. You are not the judge of your ability to communicate. Your audience is.
2) It doesn't make sense. You do not have a visual model of the spell in mind and it is obvious in each of your posts.
3) You don't have any players. You don't run games.
4) The failing is yours.
I've always agreed with that. I may have tried to spitball an answer or two to help out the others, but I would never run that the other side is MORE visible than the inside (which I would run as pretty darn dark, but I am fine with it not being Ink-blot dark).I mean I can imagine the partially opaque part. The part I cannot imagine the things other side of it still being clearly visible whilst things in it are not.
Other than wood elves who can hide when only lightly obscured by foliage, (and heavy rain, falling snow, mist etc), a creature must be in a heavily obscured area in order to hide and attempt a Stealth check. So in order to hide, it has to be heavily obscuring foliage.I'm pretty sure that most foliage that I've seen in adventures can grant Heavy Obscurement while only counting as Difficult Terrain. It would be hard to Hide in the kind of foliage that you'd have to hack your way through.
I'm well aware of your first paragraph, so I think you missed what I was saying - my comment about hiding was saying that if ALL heavy obscured foliage was thick enough that you had to hack your way through, it would be hard to hide in. It's the type of foliage that you are expected to hide in, so I think that much of it (not all - one might start to understand that I never mean all) must be easier than that to move through.Other than wood elves who can hide when only lightly obscured by foliage, (and heavy rain, falling snow, mist etc), a creature must be in a heavily obscured area in order to hide and attempt a Stealth check. So in order to hide, it has to be heavily obscuring foliage.
In my (admittedly very humble) experience, it doesn't take much for terrain to force you to slow down or dedicate 100% of your attention to your movement (i.e. forfeiting a spell or an attack to take the dash action just to keep your current speed), which D&D would consider "difficult terrain". If "heavily obscuring foliage" can be defined by "enough for someone to hide in", then heavily obscuring foliage doesn't have to be that thick. That goes well with heavily obscuring foliage granting disadvantage against attacks, but your enemies can still "see" you and know where you are (at least enough to warrant an attack roll).