This is only partially true because opaque objects like vegetation do block line of sight to things behind it. That's because 5e oversimplifies everything and some genius at WotC thought it wouldn't be a problem to have natural darkness, vegetation and fog working under the exact same mechanics.The relevant concept is that a heavily obscured area blocks line of sight to things in that area, not to things not in that area.
Which, if universally applied, leads to absurd results.The relevant concept is that a heavily obscured area blocks line of sight to things in that area, not to things not in that area.
Yeah, that cannot possibly be true. But let's keep in mind that according to the Player's Handbook, if you replaced the trees with a patch of natural darkness, Dog would still be unable to see Bunny.Which, if universally applied, leads to absurd results.
The dog can't see the bunny due the dense foliage:
But according to you, now the dog can see the bunny:
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I'm not sure I understand you. If dense vegetation is blocking line of sight to something, then that thing is either (a) in a heavily obscured area or (b) not part of the play area and so not described or relevant to the situation.This is only partially true because opaque objects like vegetation do block line of sight to things behind it. That's because 5e oversimplifies everything and some genius at WotC thought it wouldn't be a problem to have natural darkness, vegetation and fog working under the exact same mechanics.
What are the relative elevations of the trees and the two areas on either side of them? How widely spaced are the trees at their bases?Which, if universally applied, leads to absurd results.
The dog can't see the bunny due the dense foliage:
But according to you, now the dog can see the bunny:
![]()
The ground is flat and the entire are of trees is covered in dense foliage.What are the relative elevations of the trees and the two areas on either side of them? How widely spaced are the trees at their bases?
@Crimson Longinus gave you a graphic representation of exactly what I meant.I'm not sure I understand you. If dense vegetation is blocking line of sight to something, then that thing is either (a) in a heavily obscured area or (b) not part of the play area and so not described or relevant to the situation.
The vision and obscurement rules are very abstract, treating light levels as a constant at any particular location rather than taking into account the relative positions of observers and light sources. There's two broad ways (with infinitely many variations and intermediate approaches) a DM can approach this:But please notice that natural darkness is also transparent and the game still treats it as heavily Obscured even when creatures inside it are casting silhouettes all the same. Not sure why you couldn't just describe the visuals as you would any normal unlit area. Besides, the transparent darkness has precedent in previous editions and the weirdness of the visual effects were never an issue before.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.