D&D 5E Reward Adventurers That Embrace Multiclassing

A little bard magic and a little paladin magic can go a long way.

Practicing one tradition of magic is a trying task and two even more impressive—yet adventurers that learn to weave together the spellwork of each are capable of truly remarkable things. Courageous bard paladins can inspire and motivate whole crowds with battlecry, reverent cleric druids are able to heal many injured with an elegant life ripple, and brilliant artificer wizards can cast spell tinker to interfere with magic as it is brought into the world! Dividedly designed by Andrew Engelbrite, illustrated by Rachel Maduro.


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  • 529. Spells: Multiclass Magic. Practicing one tradition of magic is a trying task and two even more impressive—yet adventurers that learn to weave together the spellwork of each are capable of truly remarkable things. Courageous bard paladins can inspire and motivate whole crowds with battlecry, reverent cleric druids are able to heal many injured with an elegant life ripple, and brilliant artificer wizards can cast spell tinker to interfere with magic as it is brought into the world! Dividedly designed by Andrew Engelbrite, illustrated by Rachel Maduro.
  • 528. Monstrous Menagerie: Portal Pests. New creatures are best taken with a dash of fey—whether the goal is trickery or violence they're sure to deliver. Consider the rainbow nibbler (CR 1/4) to trip up spellcasters with it's voracious appetite for magic, the telesleuth (CR 5) to throw a wrench in the works of psionic adventurers, or unleash warplings (CR 2) to spread havoc throughout a settlement as doors suddenly lead to inexplicable places nearby! Dynamically designed by Austin Conrad, illustrated by Hannah Seakins.
  • 527. Mini-Adventure: Border Kingdom Claims. A race of sorts is afoot in the Border Kingdoms thanks to a newly discovered silver deposit, and the Vorgaths are in need of capable adventurers to sift through their old estate to find proof that it is within the borders of their lands. They weren't the only nobles with this idea however, and a rival group is looking for the same deeds—with a plan to destroy the evidence! This mini-adventure for 4–6 PCs of 6th level was dedicatedly designed by Tyler Omichinski, illustrated by Indi Martin, and features the cartography of Dyson Logos.
  • 526. Intriguing Organizations: Ghost Wardens. Equipped with capture wands, forceholds, and more enchanted equipment besides these adventurers-turned-gaolers of ghosts are dedicated to eradicating haunting spirits—but to what end? This organization might be villains (there's a CR 3 ghost warden hunter for that event), have need for the aid of capable heroes, or instead try to recruit promising applicants proven able to contend with the undead. Darkly designed by Charlie Brooks, illustrated by Indi Martin.
  • 525. Adventure: Under Wing. An ominous storm centered on the peak of Broktoth Mountain has grown to such immense size that it can be seen from as far north as Kroppa—signs of ill-omen joined by the shuddering of unquiet magma. There are more fell tidings too with workers in the Nalpine Forest reporting agitation among its fell beasts, and on the road to Icegarten caravans are despoiled and waystations destroyed. People seek safety in the village of Kroppa, but with commerce at a standstill it is becoming increasingly crowded and on edge. Before things come to a head however, the settlement’s karnir has offered a substantial reward to anyone who can uncover the cause and resolve the issue. This adventure in Elissar is for 4–5 PCs of 7th level, direly designed by Marc Kenobi, illustrated by Júlio Rocha, and featuring cartography by Umut Comak and Russ Morrissey.
 

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Mike Myler

Mike Myler

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