reward from a diviner?

freyar

Extradimensional Explorer
Ok, in the campaign I'm running, the party (5th level fighter, cleric, rogue, and bard 2/wizard 3) have just rescued a mid-upper level diviner (somewhere 10th-15th, not really specified) from a group of duergar who had her captive. (For your information, one of the duergar got off a lucky feeblemind scroll.) My question for you, EN World, is what kind of reward should the diviner offer her rescuers? Creative items, services, etc, that a diviner is particularly geared toward offering are preferred. Suggestions don't have to be specific magic items, but it's a 3.5 game mostly using core and MIC if that's important to you.
 

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A big fat honkin' Prediction (Read: Adventure hook + clues to help solve upcoming adventure). If you plan on throwing any particular monster type against them, now would be a good idea to let them know so they can prep with the prof vs. fire/holy water/etc.
 

The diviner reads their futures for them, giving them cryptic warnings.

At any point in the future, they'll have access to the luck reroll ability, useable one time.
 

Just a little bump to look for more ideas. I think I'll also give them some free item identification.
 

I think it's easy to measure spellcasting and items in gold value, and measure that up against either 1. realistically, what this diviner's resources are, or 2. how much you want to give the party. Here are some ideas:

1. Something useful they otherwise would not know about the next "adventure" they're going on (if you know). Not just a hook, because that's not really a reward if you would've done it anyway, but a bonus. Something that, with a little reasoning, they should draw conclusions like, "let's bring holy water and a clerical hireling," or "let's make the magic user memorize feather fall."

2. A couple of free identifies.

3. The use of books a sage might have to allow the bard/wizard to know bonus stuff, or get a + something to bardic knowledge checks (god, to parlay the language of 3e!)

4. A low-level divination scroll

5. The use of the diviner's crystal ball.

6. The diviner offers to "read their fortunes," and employs a Deck of Many Things. One of the first games I played in, we were about that level, using the Deck. It made our characters a lot more interesting....
 

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