You could also make up some more roles, like:
WILDERNESS EXPERT (Track Feat, Survival, Knowledge Nature)
BLASTER (Offensive spells)
CRAFTER (Craft, Appraise, Knowledge:Arch and Eng, Dungeoneering)
TRANSPORTER (Teleport, Handle Animal, Ride)
STEALTH (Hide, MS, Disguise, Listen, Spot)
DIPLOMAT (Bluff, Diplomacy, Intimidate, Sense Motive)
ACROBAT (Balance, Climb, Jump, Tumble, Escape Artist, Run feat)
This would be a really useful trick if you want to run a fairly specific campaign. Have one role for each player and tell them what roles you think they will need, then let them decide who wants to do what.
WILDERNESS EXPERT (Track Feat, Survival, Knowledge Nature)
BLASTER (Offensive spells)
CRAFTER (Craft, Appraise, Knowledge:Arch and Eng, Dungeoneering)
TRANSPORTER (Teleport, Handle Animal, Ride)
STEALTH (Hide, MS, Disguise, Listen, Spot)
DIPLOMAT (Bluff, Diplomacy, Intimidate, Sense Motive)
ACROBAT (Balance, Climb, Jump, Tumble, Escape Artist, Run feat)
This would be a really useful trick if you want to run a fairly specific campaign. Have one role for each player and tell them what roles you think they will need, then let them decide who wants to do what.