Frostmarrow
First Post
I've stumbled upon a problem in game design. I like to keep it simple. I wouldn't mind if D&D Next went back to the old "you have a 1 in 6 chance of spotting the secret door" with no modifiers at all.
At the same time I really enjoy Pathfinder right now. Pathfinder is littered with small rewards that gives you bonuses to anything all the time. It's nice to add stuff to your character be that items, traits, substituted traits, retrained feats and whatnot.
The problem lies in for there to be many rewards they must be small and circumstantial - almost insignificant.
Big rewards must be kept rare or they will quickly destroy the delicate game balance that can be quite hard to achieve and maintain.
Are there other ways to solve this gordian knot? I.e. is there a way to reward players often without tipping the scales?
At the same time I really enjoy Pathfinder right now. Pathfinder is littered with small rewards that gives you bonuses to anything all the time. It's nice to add stuff to your character be that items, traits, substituted traits, retrained feats and whatnot.
The problem lies in for there to be many rewards they must be small and circumstantial - almost insignificant.
Big rewards must be kept rare or they will quickly destroy the delicate game balance that can be quite hard to achieve and maintain.
Are there other ways to solve this gordian knot? I.e. is there a way to reward players often without tipping the scales?