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Reworking Spell Lists (Reducing "Sameyness")
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<blockquote data-quote="DND_Reborn" data-source="post: 7917357" data-attributes="member: 6987520"><p>First, off, thanks to everyone else for contributing. Please don't feel slighted if I am directing my response to TwoSix for general back-and-forth, I am definitely listening to everyone else as well! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[USER=205]@TwoSix[/USER]:</p><p></p><p>So, your thinking on the Cleric vs. Warlock dichotomy is they both receive their powers from an entity of some from, Cleric from gods, Warlocks from patrons. I can go with that for most of the Warlock spells, but IMO for balance some will probably trickle into Druid and Wizard and might fit them better for flavor.</p><p></p><p>Your thinking on Druid is the "life energy" idea, which is sound, and necro == rot basically, right? But what about healing? The idea of an "evil cleric" who causes injury (e.g. Inflict Wounds) would become the "evil druid". I am concerned with some of the ideas you've expressed Druids are becoming a bit "twisted" in a sense, wanting the eerie, rotting, witchy-vibe. I guess instead of "spread the love, man" I think we need to consider "spread the evil, man." Do you see my point or am I missing something in your interpretation? I am trying to move in that general direction, but I think we need to make certain we don't push it too hard.</p><p></p><p>I suppose we need to think about the what and the how and the why. For example, I am <em>really</em> torn about Expeditious Retreat. It feels more druidy and rangery to me than wizardy. In the same light, I think of Misty Step as sort of the precursor to Dimension Door, and the Teleport spells--but the very name, "Misty Step", and how it functions screams "DRUID!" IMO.</p><p></p><p>Anyway, I have updated 1st levels spells taking your points (and others) into consideration. When you have time review them and cry "Foul!" if anything counters your views/ideas.</p><p></p><p>Below is a quick summary:</p><p>Armor of Agathys - Cleric</p><p>Arms of Hadar - Cleric</p><p>Cause Fear - Cleric</p><p>Expeditious Retreat - Wizard</p><p>False Life - Druid</p><p>Grease - Wizard</p><p>Hellish Rebuke - Cleric</p><p>Hex - Cleric</p><p>Inflict Wounds - Druid</p><p>Thunderwave - Wizard</p><p></p><p>Hopefully tomorrow we can wrap up 1st level spells and I'll post the initial list and discussion points for 2nd level spells.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7917357, member: 6987520"] First, off, thanks to everyone else for contributing. Please don't feel slighted if I am directing my response to TwoSix for general back-and-forth, I am definitely listening to everyone else as well! :) [USER=205]@TwoSix[/USER]: So, your thinking on the Cleric vs. Warlock dichotomy is they both receive their powers from an entity of some from, Cleric from gods, Warlocks from patrons. I can go with that for most of the Warlock spells, but IMO for balance some will probably trickle into Druid and Wizard and might fit them better for flavor. Your thinking on Druid is the "life energy" idea, which is sound, and necro == rot basically, right? But what about healing? The idea of an "evil cleric" who causes injury (e.g. Inflict Wounds) would become the "evil druid". I am concerned with some of the ideas you've expressed Druids are becoming a bit "twisted" in a sense, wanting the eerie, rotting, witchy-vibe. I guess instead of "spread the love, man" I think we need to consider "spread the evil, man." Do you see my point or am I missing something in your interpretation? I am trying to move in that general direction, but I think we need to make certain we don't push it too hard. I suppose we need to think about the what and the how and the why. For example, I am [I]really[/I] torn about Expeditious Retreat. It feels more druidy and rangery to me than wizardy. In the same light, I think of Misty Step as sort of the precursor to Dimension Door, and the Teleport spells--but the very name, "Misty Step", and how it functions screams "DRUID!" IMO. Anyway, I have updated 1st levels spells taking your points (and others) into consideration. When you have time review them and cry "Foul!" if anything counters your views/ideas. Below is a quick summary: Armor of Agathys - Cleric Arms of Hadar - Cleric Cause Fear - Cleric Expeditious Retreat - Wizard False Life - Druid Grease - Wizard Hellish Rebuke - Cleric Hex - Cleric Inflict Wounds - Druid Thunderwave - Wizard Hopefully tomorrow we can wrap up 1st level spells and I'll post the initial list and discussion points for 2nd level spells. [/QUOTE]
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