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General Tabletop Discussion
*Dungeons & Dragons
Reworking Spell Lists (Reducing "Sameyness")
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<blockquote data-quote="doctorbadwolf" data-source="post: 7917704" data-attributes="member: 6704184"><p>Some of the potential issues I see rising up are stated below in response to tony. Other potential issues I would be aware of;</p><p></p><p>What is the plan to make up the difference in combat capability for the main casters? It’s not a viable option to simply leave them out of luck when spells run low. my cleric thread shows what I think is a strongly thematic and non-samey alternative to cantrips. Another might be simply to give clerics extra radiant damage on all weapon attacks at 5. Keep them capable of wading into the fray at all levels.</p><p></p><p>Sorcerers being half casters is...unthematic. The power balance will be very hard. Upcasting lower level spells is just dramatically less powerful than getting 6-9th level spells. Not to mention, sorcerers should have at Will magic much more than wizards should, thematically. But mostly, the balance.</p><p></p><p></p><p>So, that would mean that at the end, the 3 “main” spellcasters are less “samey”, but every other spellcaster is much, much, more samey. And that the warlock is super boring. look, I won’t try to dig into why it is the case here, but spamming the same cantrip all day is <em>more boring</em> than attacking with a weapon.</p><p>But, it seems like that isn’t quite what the OP has in mind. EB is a great basis to start from. Invocations help.</p><p></p><p>I would still let each “lesser” caster has at least a couple unique spells, though. To me, the primary source of sameyness is common spell lists. Taking the already lacking ranger and making all of their unique spells be Druid spells would just be depressing.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7917704, member: 6704184"] Some of the potential issues I see rising up are stated below in response to tony. Other potential issues I would be aware of; What is the plan to make up the difference in combat capability for the main casters? It’s not a viable option to simply leave them out of luck when spells run low. my cleric thread shows what I think is a strongly thematic and non-samey alternative to cantrips. Another might be simply to give clerics extra radiant damage on all weapon attacks at 5. Keep them capable of wading into the fray at all levels. Sorcerers being half casters is...unthematic. The power balance will be very hard. Upcasting lower level spells is just dramatically less powerful than getting 6-9th level spells. Not to mention, sorcerers should have at Will magic much more than wizards should, thematically. But mostly, the balance. So, that would mean that at the end, the 3 “main” spellcasters are less “samey”, but every other spellcaster is much, much, more samey. And that the warlock is super boring. look, I won’t try to dig into why it is the case here, but spamming the same cantrip all day is [I]more boring[/I] than attacking with a weapon. But, it seems like that isn’t quite what the OP has in mind. EB is a great basis to start from. Invocations help. I would still let each “lesser” caster has at least a couple unique spells, though. To me, the primary source of sameyness is common spell lists. Taking the already lacking ranger and making all of their unique spells be Druid spells would just be depressing. [/QUOTE]
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