Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Reworking Spell Lists (Reducing "Sameyness")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 7917899" data-attributes="member: 205"><p>My interest here was keeping instantaneous AoE damage the province of the Wizard. Unlike our #EMBIGGENTHEBOOM companions, I tend to feel like AoE damage is already big enough (and really, it's how you use it that counts!), enough that I like having one class feature that as a primary function.</p><p></p><p></p><p>I'm on board for Druid, especially since it can play up the fey/trickery theme.</p><p></p><p></p><p>Prefer Druid for reasons you gave, happy to defer to tradition with Cleric if desired.</p><p></p><p></p><p>Yep...this is always one of the go-to spells for the "magic as technology" feel, which is the Wizard bread and butter to me.</p><p></p><p></p><p>Your logic makes sense here. "Control" is something I feel is a strong evil cleric theme, "Madness" much less so.</p><p></p><p></p><p>Non-instantaneous elemental spells I defaulted to Druid, as the mirror of the AoE argument I made earlier. Several of these spells we could swap with a different thematic or mechanical reason being the preference.</p><p></p><p></p><p>Agreed. Rot is natural, preventing it much less so. Maintaining the stability of a physical form is Cleric-themed.</p><p></p><p></p><p></p><p>Yea, they ended up about 20% behind Wizards and Druids in my final tally. I'd prefer to see it Wizards about 25% ahead of Clerics and Druids, who are roughly equivalent. Happy to move this to Cleric.</p><p></p><p></p><p></p><p>Agree with your logic. Physical debuff is like a curse, which lends itself it to the druid/witch angle, but this is definitely a floater for me.</p><p></p><p></p><p>Yea, definitely can shift for balance concerns. Tiebreaker for me was this was originally a Wizard spell, but that's really it. </p><p></p><p></p><p>I think tying certain elements to the classes is something with a lot of potential. The real tough ones are fire, and lightning, because there's good reason to tie those to EVERY class. Maybe one or two elements that are exclusive to each class, and the rest are shared?</p><p></p><p>I do agree that Tempest Cleric has, by itself, made me think of Shatter as a Cleric spell.</p><p></p><p></p><p></p><p>I'm OK with this. It's classic Cleric, like you said, and it's not really as beastly as it was in previous editions. Spells which affect zones feel more Cleric-like to me as well, so I'm happy to see this stay Cleric.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7917899, member: 205"] My interest here was keeping instantaneous AoE damage the province of the Wizard. Unlike our #EMBIGGENTHEBOOM companions, I tend to feel like AoE damage is already big enough (and really, it's how you use it that counts!), enough that I like having one class feature that as a primary function. I'm on board for Druid, especially since it can play up the fey/trickery theme. Prefer Druid for reasons you gave, happy to defer to tradition with Cleric if desired. Yep...this is always one of the go-to spells for the "magic as technology" feel, which is the Wizard bread and butter to me. Your logic makes sense here. "Control" is something I feel is a strong evil cleric theme, "Madness" much less so. Non-instantaneous elemental spells I defaulted to Druid, as the mirror of the AoE argument I made earlier. Several of these spells we could swap with a different thematic or mechanical reason being the preference. Agreed. Rot is natural, preventing it much less so. Maintaining the stability of a physical form is Cleric-themed. Yea, they ended up about 20% behind Wizards and Druids in my final tally. I'd prefer to see it Wizards about 25% ahead of Clerics and Druids, who are roughly equivalent. Happy to move this to Cleric. Agree with your logic. Physical debuff is like a curse, which lends itself it to the druid/witch angle, but this is definitely a floater for me. Yea, definitely can shift for balance concerns. Tiebreaker for me was this was originally a Wizard spell, but that's really it. I think tying certain elements to the classes is something with a lot of potential. The real tough ones are fire, and lightning, because there's good reason to tie those to EVERY class. Maybe one or two elements that are exclusive to each class, and the rest are shared? I do agree that Tempest Cleric has, by itself, made me think of Shatter as a Cleric spell. I'm OK with this. It's classic Cleric, like you said, and it's not really as beastly as it was in previous editions. Spells which affect zones feel more Cleric-like to me as well, so I'm happy to see this stay Cleric. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reworking Spell Lists (Reducing "Sameyness")
Top