Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Reworking Spell Lists (Reducing "Sameyness")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7917924" data-attributes="member: 996"><p>It makes the 'greater' magic users seem like they're missing something. It might well be that there are spells only attractive to 'lesser,' say beause they leverage martial weapon use (all those ranger archer spells), that the greater caster can technically cast, but never bothers to.</p><p></p><p>Classic Druid fire spells included: Produce Flame, Flameblade, Produce Fire, Protection f/Fire, Heat Metal, Wall of Fire, Fire Seeds, Conjure Fire Elemental, Firestorm and Chariot of Sustarre.</p><p></p><p>Faerie Fire being a light rather than fire spell.</p><p></p><p>Maybe I place more value on theme and tradition, but I'd just summarily give any named spell to the Wizard.</p><p></p><p>Disguise Self to the Wizard (illusionist) and Alter Self to the Druid sounds equitable.</p><p></p><p>The Druid eventually got A Thousand Faces, as really it's only claim to the spell anyway, so you could use that as an ability instead of a spell?</p><p></p><p> Classic 'Reversed' Cure/Remove spell for the old EHP, I'd say Cleric.</p><p></p><p>Yep, Wizard. Continual Light was originally both a Cleric & a Wizard spell, but the Wiz got it a level lower. And, the continual flame version is less divine glory, more magic tricks.</p><p></p><p>It's originally a fey warlock spell, so you could toss it to the Druid on the fey-association theory.</p><p></p><p>Originally Wizard. Not really very druidy in feel, IMHO. A druid would more reasonably conjure an elemental.</p><p></p><p>Now you're getting into support spells where it's hard to say they should be exclusive. There'll be more as we continue.</p><p></p><p>Any divination runs up against the issue that, IRL, all traditions of magic were big on divination.</p><p></p><p>Finding a lost something, though, feels more like a parlor trick than a miracle. Save Find the Path for the Cleric, let the wizard have Locate ____.</p><p></p><p>Another classic wizard spell. Also, 4e "laser clerics" aside, rays should be the wizard's thing - it flirts with sci-fi more than the cleric.</p><p></p><p>IIRC, this was long ago broken out from magic-user the Flame Arrow spell. And it's a ray.</p><p></p><p>There's always Domain spell exceptions.</p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7917924, member: 996"] It makes the 'greater' magic users seem like they're missing something. It might well be that there are spells only attractive to 'lesser,' say beause they leverage martial weapon use (all those ranger archer spells), that the greater caster can technically cast, but never bothers to. Classic Druid fire spells included: Produce Flame, Flameblade, Produce Fire, Protection f/Fire, Heat Metal, Wall of Fire, Fire Seeds, Conjure Fire Elemental, Firestorm and Chariot of Sustarre. Faerie Fire being a light rather than fire spell. Maybe I place more value on theme and tradition, but I'd just summarily give any named spell to the Wizard. Disguise Self to the Wizard (illusionist) and Alter Self to the Druid sounds equitable. The Druid eventually got A Thousand Faces, as really it's only claim to the spell anyway, so you could use that as an ability instead of a spell? Classic 'Reversed' Cure/Remove spell for the old EHP, I'd say Cleric. Yep, Wizard. Continual Light was originally both a Cleric & a Wizard spell, but the Wiz got it a level lower. And, the continual flame version is less divine glory, more magic tricks. It's originally a fey warlock spell, so you could toss it to the Druid on the fey-association theory. Originally Wizard. Not really very druidy in feel, IMHO. A druid would more reasonably conjure an elemental. Now you're getting into support spells where it's hard to say they should be exclusive. There'll be more as we continue. Any divination runs up against the issue that, IRL, all traditions of magic were big on divination. Finding a lost something, though, feels more like a parlor trick than a miracle. Save Find the Path for the Cleric, let the wizard have Locate ____. Another classic wizard spell. Also, 4e "laser clerics" aside, rays should be the wizard's thing - it flirts with sci-fi more than the cleric. IIRC, this was long ago broken out from magic-user the Flame Arrow spell. And it's a ray. There's always Domain spell exceptions. Agreed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reworking Spell Lists (Reducing "Sameyness")
Top