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Reworking Spell Lists (Reducing "Sameyness")
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<blockquote data-quote="doctorbadwolf" data-source="post: 7918028" data-attributes="member: 6704184"><p>Well, I'm probably gonna bow out here, then. It's a cool project, but IMO you're increasing sameyness, not decreasing it. Magic can't be viewed exclusively through the lense of 3 classes. Add that on to making Bards and Sorcerers half-casters seemingly just because y'all decided that the cleric druid and wizard should be the classes that define what magic is....and I'd rather not risk being a thorn in the thread. Good luck, though!</p><p></p><p>edit: In case it wasn't clear, I'm not bowing out because you disagree with me, but because the project, when taken in totality, seems very much to be moving inevitably toward a game that I would look at much as lowkey described the current game in the other thread. A game that is samey and boring, where half the classes might as well not exist even from the perspective of someone who likes having more distinct classes, with a magic system that is not idiosyncratic enough to be interesting.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7918028, member: 6704184"] Well, I'm probably gonna bow out here, then. It's a cool project, but IMO you're increasing sameyness, not decreasing it. Magic can't be viewed exclusively through the lense of 3 classes. Add that on to making Bards and Sorcerers half-casters seemingly just because y'all decided that the cleric druid and wizard should be the classes that define what magic is....and I'd rather not risk being a thorn in the thread. Good luck, though! edit: In case it wasn't clear, I'm not bowing out because you disagree with me, but because the project, when taken in totality, seems very much to be moving inevitably toward a game that I would look at much as lowkey described the current game in the other thread. A game that is samey and boring, where half the classes might as well not exist even from the perspective of someone who likes having more distinct classes, with a magic system that is not idiosyncratic enough to be interesting. [/QUOTE]
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Reworking Spell Lists (Reducing "Sameyness")
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