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General Tabletop Discussion
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Reworking Spell Lists (Reducing "Sameyness")
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<blockquote data-quote="Tony Vargas" data-source="post: 7918096" data-attributes="member: 996"><p>Classic Evil Necromancer <em>and</em> EHP stuff. But, the EHP can always Command Undead, instead of creating them.</p><p></p><p>Don't move the Druid too witchy, we already have the Warlock on the arcane side. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Might, be good to have the Arcane type Bestow Curses, and the Divine types Remove them. </p><p>(Though the classic EHP should surely Bestow Curses.)</p><p></p><p>Biblical, yeah.</p><p></p><p>And it started life as a wizard Illusion spell.</p><p></p><p>It works as both a naturalistic spell (plenty of animals do that sort of thing), and a parlor trick, so, yeah. Toss up.</p><p></p><p>Hadar is an arcane GOO-associated Star, yes.</p><p></p><p>Druids should certainly heal. </p><p>Goodberry and Healing Spirit make a lot of sense for that. </p><p></p><p>This one could go either way.</p><p></p><p>Longtime Wizard spell.</p><p></p><p>Hold connotes divine authority, Slow not so much.</p><p></p><p>This is one of those things where you just might want to put different spins on it and go with both. Or, Arcanists can summon demons, Divine can banish them - that'd work.</p><p></p><p>I like the idea of Druids (Primal, ties into the tribal/shamanic vibe) getting more spirit-oriented spells, like this one, and Healing Spirit. </p><p></p><p>It's Ok for the wizard to have the magical-cryptography-like Comprehend Languages, and the Cleric the biblical Tongues.</p><p></p><p>Vampires and life-draining are un-natural, it's a signature Necromancer spell. I'd say wizard.[/SPOILER]</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Tony Vargas, post: 7918096, member: 996"] Classic Evil Necromancer [I]and[/I] EHP stuff. But, the EHP can always Command Undead, instead of creating them. Don't move the Druid too witchy, we already have the Warlock on the arcane side. ;) Might, be good to have the Arcane type Bestow Curses, and the Divine types Remove them. (Though the classic EHP should surely Bestow Curses.) Biblical, yeah. And it started life as a wizard Illusion spell. It works as both a naturalistic spell (plenty of animals do that sort of thing), and a parlor trick, so, yeah. Toss up. Hadar is an arcane GOO-associated Star, yes. Druids should certainly heal. Goodberry and Healing Spirit make a lot of sense for that. This one could go either way. Longtime Wizard spell. Hold connotes divine authority, Slow not so much. This is one of those things where you just might want to put different spins on it and go with both. Or, Arcanists can summon demons, Divine can banish them - that'd work. I like the idea of Druids (Primal, ties into the tribal/shamanic vibe) getting more spirit-oriented spells, like this one, and Healing Spirit. It's Ok for the wizard to have the magical-cryptography-like Comprehend Languages, and the Cleric the biblical Tongues. Vampires and life-draining are un-natural, it's a signature Necromancer spell. I'd say wizard.[/SPOILER][/QUOTE] [/QUOTE]
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