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General Tabletop Discussion
*Dungeons & Dragons
Reworking Spell Lists (Reducing "Sameyness")
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<blockquote data-quote="DND_Reborn" data-source="post: 7918552" data-attributes="member: 6987520"><p>I know it was the other way around--that is why I offering this as a <em>different</em> way of looking at the class dynamic.</p><p></p><p></p><p></p><p>Actually, Druids can use metal weapons without any problem, this has been the case since 1E:</p><p></p><p>[ATTACH=full]118394[/ATTACH]</p><p></p><p>As you can see, daggers and scimitars were used, scimitars actually very common IME anyway.</p><p></p><p>No one ever said Ranger was weaker, if fact we are making them much stronger by drastically increasing their spell selection. You saw one spell you objected to, and ran with it. So...</p><p></p><p>Rangers, as we are dedicating as the half-caster of "natural/primal" spells, have most of their spells belong to the Druid. While Rangers did get some M-U spells in 1E, our goal is the anyone who plays a Ranger now has access to the same spells they did before in 5E. By putting all of their spells under Druid, they not only have access to most of their current spells, but others as well. The <em>only</em> spells they have lost are:</p><p></p><p>Alarm</p><p>Silence</p><p>Nondetection</p><p></p><p>Any or all of which, personally, I wouldn't mind moving to Druid. But, also considering <em>all</em> the new spells they are gaining, I think it is a reasonable compromise. I am sorry if disagree, but from the beginning hopefully we all understood compromises would be made.</p><p></p><p>Similarly, the Paladin loses:</p><p></p><p>Magic Weapon</p><p>Elemental Weapon</p><p></p><p>But it also gains a ton of new spells.</p><p></p><p></p><p></p><p>Glad you are enjoying it! Please add any contributions you care to and I hope it works well in your game. If you can, share any experience you have with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7918552, member: 6987520"] I know it was the other way around--that is why I offering this as a [I]different[/I] way of looking at the class dynamic. Actually, Druids can use metal weapons without any problem, this has been the case since 1E: [ATTACH type="full"]118394[/ATTACH] As you can see, daggers and scimitars were used, scimitars actually very common IME anyway. No one ever said Ranger was weaker, if fact we are making them much stronger by drastically increasing their spell selection. You saw one spell you objected to, and ran with it. So... Rangers, as we are dedicating as the half-caster of "natural/primal" spells, have most of their spells belong to the Druid. While Rangers did get some M-U spells in 1E, our goal is the anyone who plays a Ranger now has access to the same spells they did before in 5E. By putting all of their spells under Druid, they not only have access to most of their current spells, but others as well. The [I]only[/I] spells they have lost are: Alarm Silence Nondetection Any or all of which, personally, I wouldn't mind moving to Druid. But, also considering [I]all[/I] the new spells they are gaining, I think it is a reasonable compromise. I am sorry if disagree, but from the beginning hopefully we all understood compromises would be made. Similarly, the Paladin loses: Magic Weapon Elemental Weapon But it also gains a ton of new spells. Glad you are enjoying it! Please add any contributions you care to and I hope it works well in your game. If you can, share any experience you have with it. :) [/QUOTE]
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