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Reworking Spell Lists (Reducing "Sameyness")
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<blockquote data-quote="tetrasodium" data-source="post: 7919143" data-attributes="member: 93670"><p>I like the old arcane/divine split because it plays into so much other fluff better than $class Spell, so I'm going to use arcane divine & primal</p><p></p><p>arcane cantrips</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/etnpi4/spellglobe/" target="_blank">Spellglobe</a> Robe of patches, deck of many, so many other things dealing with arcane fit this motif and it explains why that pinch of dried flower & fernian dust for spells is not ruined when the party shipwrecks & washes up on shore. It also plays in with the "I've got a ritual for that" aspect of wizard's & some warlocks with their spellbook but with items.</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/b2tzsg/pen/" target="_blank">pen</a> magically take a pot of ink & start writing?... this is deeply arcane</li> <li data-xf-list-type="ul"><a href="https://www.patreon.com/posts/temporal-beat-27451934" target="_blank">Temporal Beat</a> This neatly solves the tug of war over misty step, it felt more arcane by mucking with timeline manipulation magic though. That and I don't remember what was on the other side of the tug of war</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/e1nf2j/action_image/" target="_blank">Action Image</a> There's no question that this is arcane, also it can fit with lots of <a href="https://www.youtube.com/watch?v=AayXf5aRFTI" target="_blank">shady</a> <a href="https://www.youtube.com/watch?v=ZXPsAa8Owco" target="_blank">stuff</a> that fits under AT/Bard/Etc.</li> <li data-xf-list-type="ul"></li> </ul><p>Primal Cantrips</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/UnearthedArcana/comments/at9b8v/dress_undress_a_cantrip_by_meow_magic/" target="_blank">Dress/Undress</a> You could say this belongs under bard, but if you look at wildshape mechanics this is just a cantrip level component of wildshape's ability to equip theselves as desired when they shift & revert form</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/bj0656/hairstyle_reupload/" target="_blank">Hairstyle</a> Might fit under bards, but it also explains why the lady of the forest has beautiful hair & fits with the dress/undress but for hair <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/b23csj/lions_maw/" target="_blank">Lion's Maw</a> Bite someone & deal some d8's? this is absolutely fitting under the primal tendwhere druid lay their head</li> </ul><p></p><p>Divine Cantrips</p><ul> <li data-xf-list-type="ul"><a href="https://www.patreon.com/posts/sweet-dreams-26187007" target="_blank">Sweet Dreams</a> The cleric blesses the worried refugees at night to soothe their soul & they sleep happily through the night without reliving the nightmares of the carnage they fled from!</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/bki60n/mirror/" target="_blank">Mirror</a> This was tough because thematically it fits arcane magic well, but mechanically the effect is to make someone else awesome & I wanted to include something to prevent healbotism being enforced.</li> </ul><p>Arcane First Level</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/eing2s/eight_spells_from_december_ironbinds_dark_sphere/" target="_blank">Ironbinds</a> Fits well with arcane tropes with it conjuring chains to bash & restrain someone</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/buahfu/aerosphere/" target="_blank">Aerosphere</a> A more interesting Chromatic orb that has some duration, definitely arcane</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/cpnz97/boomerang_sigil/" target="_blank">Boomerang Sigil</a> Two chances to connect with this works well for arcane types who aren't likely to have the kind of melee/ranged fallback options that primal & divine classes have.</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/b2elj7/snap_star_reupload_art_addition/" target="_blank">Snapstar</a> Pretty much a flashbang that has con save or blind & some radiant damage, seems to fit well with acane casters.</li> </ul><p>Primal First Level</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/e9j1q4/chips_and_salsa/" target="_blank">Chips & salsa</a> Yea it's a bit whimsical in tone, but it fits great with the trope of fey food & fey tended fruit being an irresistible thing that comes at a price.</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/evvmmo/belmont_smite/" target="_blank">Belmont Smite</a> Obviously the name is a bit problematic, but it fits well with the in your face stuff loading up in here.</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/b9n9r9/mark_the_spot/" target="_blank">Mark the Spot</a> Kinda fits well with the fey-type mind manipulation.</li> </ul><p>Divine First Level</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/cw0uzx/enchanting_gaze/" target="_blank">Enchanting Gaze</a> channel an aura into your eyes to incapacitate someone fits well with how divine casters keep the party up, there's nothing more demoralizing than knowing you & your buds can go all out & this caster could simply erase your work. Plus it meshes well with the make others awesome functionality of Mirror</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/bgrcgd/doubleblade/" target="_blank">Doubleblade</a> Sure this could be self target, but this nicely fits with the ake others awesome role I'm rolling with here so far.</li> <li data-xf-list-type="ul">Medusa's Glare, This one hasn't been posted to reddit yet but swrdmeow said it was probably a mistake he'd fix later. Glare at a creature & it's petrified till the end of your next turn & it turns to stone if killed in that state. Fits well with making others awesome too.</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/e4nt2h/pool_of_fate/" target="_blank">Pool of Fate</a> lay out 5d6 & your allies can take a d6 on their attacks to help, continues thatmake others awesome theme & the "creatures you choose within range" gives the cleric who doesn't want to be a healbot from stupidity to withhold them from leroy jenkins when he charges in after being told no.</li> </ul><p></p><p></p><p>Arcane second Level</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/b1kd7t/transposition/" target="_blank">Transposition</a> At first glance this might seem like a fit for the fey aspects of primal, but you can transpose creatures and objects, Move that rock in front of your squishy friend where the mageslayer barbarian is standing & tada the barbarian is destroying the exposed bbeg next round.</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/dvt846/underside/" target="_blank">Underside</a> Second level spells aren't something to be careless bout on a whim as early as first it's not getting used "just because" but this is something that can really involve the arcane types in scouting and exploration in ways other than just waiting behind without stepping on toes & primal/divine already has a lot of ways to do so or exert serious leverage over it.</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/ewyy3f/weapons_kairos/" target="_blank">Weapon's Kairos</a> Divine types (often) have heavy armor, Primal have misty step, arcane types have blur & temporal beat, now they have this too. I would improve it by making it ritual next attack in # hours though as it short circuits some of the "well obvious arcane casters are always soft targets" while playing into their preparedness tropes</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/ei4q1x/electric_nails/" target="_blank">Electric Nails</a> While this fits with the make others awesome theme for divine types, they already have a lot going there & this is definitely more fitting with an artificer style infusion handed over than the more direct & short range enhancement type things of divines.</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/ei4q1x/electric_nails/" target="_blank">Dark Sphere</a>Low powered necrotic fireball that keeps with the odd lack of ranged aoe's before fireball</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/el25rv/whats_mine_is_yours/" target="_blank">What's yours is mine</a> </li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/el25rv/whats_mine_is_yours/" target="_blank">What's mine is yours</a> Both of these fit nicely with the idea of arcane casters being masters of manipulating the fine details of "magic" rather than just masters of arcane magic & unable to even grasp the fundamentals of other types</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/bzmrq4/hide_or_reveal_entrance/" target="_blank">Hide or reveal Entrance</a> This fits with the kind of sneaky stuff you might stereotypically expect to see in a mad wizard's sanctum of power, change it to be ritual & you also improve the state of things there</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/cj76lq/freezing_feet_reupload/" target="_blank">Freezing Feet</a> I like things that force the battle to move sometimes & the method does a great job of fitting the arcane blasting theme while playing into the more ends justify means associated with black magic to impose restrained condition on a target who doesn't move</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/d6uf0v/bareilles_armor/" target="_blank">Bareilles Armor</a> I was torn on this one because it feels like it might be OP for heavy armor divine types who already have paladin's +cha to saves plus healing & such. it notablyconflicts with barkskin(which is a crap spell in 5e & should be changed) but the save bonus & better as you need it more aspects seems to fit well with the kind of magical manipulation arcane casters have going un fluff & spells ike yours is mine/mine is yours.</li> </ul><p>Primal second Level</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/cxpl08/healing_smite/" target="_blank">Healing Smite</a> Divine has cure wounds, beating the life into someone seems good</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/epgai6/nock_nock/" target="_blank">nock nock</a> I think this does <em>not</em> fit arcane because arcane should be more magical but it's a nice fitting twist for rangers & druids in need of a DD nuke with an interesting twist that makes it not just "scorching ray but nature".</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/cr2lbm/voidhands/" target="_blank">Voidhands</a> Fits with the force multiplier make others awesome even if the flavor is maybe wrong</li> </ul><p>Divine Second Level</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/cj76xd/sunlight_strike_reupload/" target="_blank">Sunlight Strike</a> Primal has daylight already & divine classes are known for using weapons so this fits well & gives them a unique way to invoke the sun's light. </li> <li data-xf-list-type="ul"> <a href="https://www.reddit.com/r/meowmagic/comments/cni0n9/fist_of_justice/" target="_blank">Fist of Justice</a> a smitelike punch/slap that includes a knockback to let the party's healer/force multiplier make some space if someone is in their face. Plus justice fits with divine</li> </ul><p>third level arcane spells</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/cv87ql/load_the_smoking_gun/" target="_blank">Load the Smoking Gun</a> I don't really like the "smoking gun" name since there are worlds where they don't exist & worlds where they wouldn't exist because of the role of magic... but this fits nicely with the kind of visibly charging up massive amounts of power into a spell & fits the ranged aoe inclusions already present. Plus it's not fire... tbh I hate the way fire dominates spells.</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/ejb0f2/monkey_see_card_in_comments/" target="_blank">Monkey See</a> Plunder someone's mind for a spell & swap it into your spells known or scribe to spellbook fits nowhere else. </li> </ul><p>third level primal spells</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/cxtmbz/implant_phobia/" target="_blank">Implant Phobia</a> This goes nicely with the fey stuff that [USER=205]@TwoSix[/USER] suggested here & helps involve the druid types in subtle ways when in places that might not really have much of anything in the toolbox beyond awkwardly being the party's third wheel in settings like FR where druids are tree hugging hermits & nothing else.</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/ctvt2j/stunning_stomp/" target="_blank">Stunning Stomp</a> While it might conflict with thunderstep, it also gives a different option for primal types where one might value step's ability to teleport away while another might prefer the utility of damage+maybe stun.</li> </ul><p>third level divine spells</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/UnearthedArcana/comments/aldyy0/meow_magic_greater_entomb/" target="_blank">Entomb</a> This was a tough one but in the end I decided that the ability to protect allies like that & religious ties to burials beat out the traditional arcane necromantic ties</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/UnearthedArcana/comments/ad4ym1/saving_hand_a_spell_of_courage_and_bravery_to/" target="_blank">Saving Hand</a> Not only is this a nice improvement on healing word, but it also lends weight to the divine caster/force multiplier's claim to shepherd & have their guidance be given significant weight among the party because it heals someone, stands them up in needed, & blasts the mob of baddies away some so escape is possible.</li> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/e2izxf/rose_gate/" target="_blank">Rose Gate</a> This unquestionably fits into the force multiplier theme for divine casters.</li> </ul><p></p><p>Third level spells I'm not sure where to stick</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/meowmagic/comments/cnxgmq/spiteful_swing/" target="_blank">Spiteful Swing</a> not really sure, perhaps because it's an oddballbut maybe the fey reap what you sow aspects lean towards primal?</li> </ul><p></p><p></p><p><strong>Life calls</strong></p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7919143, member: 93670"] I like the old arcane/divine split because it plays into so much other fluff better than $class Spell, so I'm going to use arcane divine & primal arcane cantrips [LIST] [*][URL='https://www.reddit.com/r/meowmagic/comments/etnpi4/spellglobe/']Spellglobe[/URL] Robe of patches, deck of many, so many other things dealing with arcane fit this motif and it explains why that pinch of dried flower & fernian dust for spells is not ruined when the party shipwrecks & washes up on shore. It also plays in with the "I've got a ritual for that" aspect of wizard's & some warlocks with their spellbook but with items. [*][URL='https://www.reddit.com/r/meowmagic/comments/b2tzsg/pen/']pen[/URL] magically take a pot of ink & start writing?... this is deeply arcane [*][URL='https://www.patreon.com/posts/temporal-beat-27451934']Temporal Beat[/URL] This neatly solves the tug of war over misty step, it felt more arcane by mucking with timeline manipulation magic though. That and I don't remember what was on the other side of the tug of war [*][URL='https://www.reddit.com/r/meowmagic/comments/e1nf2j/action_image/']Action Image[/URL] There's no question that this is arcane, also it can fit with lots of [URL='https://www.youtube.com/watch?v=AayXf5aRFTI']shady[/URL] [URL='https://www.youtube.com/watch?v=ZXPsAa8Owco']stuff[/URL] that fits under AT/Bard/Etc. [*] [/LIST] Primal Cantrips [LIST] [*][URL='https://www.reddit.com/r/UnearthedArcana/comments/at9b8v/dress_undress_a_cantrip_by_meow_magic/']Dress/Undress[/URL] You could say this belongs under bard, but if you look at wildshape mechanics this is just a cantrip level component of wildshape's ability to equip theselves as desired when they shift & revert form [*][URL='https://www.reddit.com/r/meowmagic/comments/bj0656/hairstyle_reupload/']Hairstyle[/URL] Might fit under bards, but it also explains why the lady of the forest has beautiful hair & fits with the dress/undress but for hair :D [*][URL='https://www.reddit.com/r/meowmagic/comments/b23csj/lions_maw/']Lion's Maw[/URL] Bite someone & deal some d8's? this is absolutely fitting under the primal tendwhere druid lay their head [/LIST] Divine Cantrips [LIST] [*][URL='https://www.patreon.com/posts/sweet-dreams-26187007']Sweet Dreams[/URL] The cleric blesses the worried refugees at night to soothe their soul & they sleep happily through the night without reliving the nightmares of the carnage they fled from! [*][URL='https://www.reddit.com/r/meowmagic/comments/bki60n/mirror/']Mirror[/URL] This was tough because thematically it fits arcane magic well, but mechanically the effect is to make someone else awesome & I wanted to include something to prevent healbotism being enforced. [/LIST] Arcane First Level [LIST] [*][URL='https://www.reddit.com/r/meowmagic/comments/eing2s/eight_spells_from_december_ironbinds_dark_sphere/']Ironbinds[/URL] Fits well with arcane tropes with it conjuring chains to bash & restrain someone [*][URL='https://www.reddit.com/r/meowmagic/comments/buahfu/aerosphere/']Aerosphere[/URL] A more interesting Chromatic orb that has some duration, definitely arcane [*][URL='https://www.reddit.com/r/meowmagic/comments/cpnz97/boomerang_sigil/']Boomerang Sigil[/URL] Two chances to connect with this works well for arcane types who aren't likely to have the kind of melee/ranged fallback options that primal & divine classes have. [*][URL='https://www.reddit.com/r/meowmagic/comments/b2elj7/snap_star_reupload_art_addition/']Snapstar[/URL] Pretty much a flashbang that has con save or blind & some radiant damage, seems to fit well with acane casters. [/LIST] Primal First Level [LIST] [*][URL='https://www.reddit.com/r/meowmagic/comments/e9j1q4/chips_and_salsa/']Chips & salsa[/URL] Yea it's a bit whimsical in tone, but it fits great with the trope of fey food & fey tended fruit being an irresistible thing that comes at a price. [*][URL='https://www.reddit.com/r/meowmagic/comments/evvmmo/belmont_smite/']Belmont Smite[/URL] Obviously the name is a bit problematic, but it fits well with the in your face stuff loading up in here. [*][URL='https://www.reddit.com/r/meowmagic/comments/b9n9r9/mark_the_spot/']Mark the Spot[/URL] Kinda fits well with the fey-type mind manipulation. [/LIST] Divine First Level [LIST] [*][URL='https://www.reddit.com/r/meowmagic/comments/cw0uzx/enchanting_gaze/']Enchanting Gaze[/URL] channel an aura into your eyes to incapacitate someone fits well with how divine casters keep the party up, there's nothing more demoralizing than knowing you & your buds can go all out & this caster could simply erase your work. Plus it meshes well with the make others awesome functionality of Mirror [*][URL='https://www.reddit.com/r/meowmagic/comments/bgrcgd/doubleblade/']Doubleblade[/URL] Sure this could be self target, but this nicely fits with the ake others awesome role I'm rolling with here so far. [*]Medusa's Glare, This one hasn't been posted to reddit yet but swrdmeow said it was probably a mistake he'd fix later. Glare at a creature & it's petrified till the end of your next turn & it turns to stone if killed in that state. Fits well with making others awesome too. [*][URL='https://www.reddit.com/r/meowmagic/comments/e4nt2h/pool_of_fate/']Pool of Fate[/URL] lay out 5d6 & your allies can take a d6 on their attacks to help, continues thatmake others awesome theme & the "creatures you choose within range" gives the cleric who doesn't want to be a healbot from stupidity to withhold them from leroy jenkins when he charges in after being told no. [/LIST] Arcane second Level [LIST] [*][URL='https://www.reddit.com/r/meowmagic/comments/b1kd7t/transposition/']Transposition[/URL] At first glance this might seem like a fit for the fey aspects of primal, but you can transpose creatures and objects, Move that rock in front of your squishy friend where the mageslayer barbarian is standing & tada the barbarian is destroying the exposed bbeg next round. [*][URL='https://www.reddit.com/r/meowmagic/comments/dvt846/underside/']Underside[/URL] Second level spells aren't something to be careless bout on a whim as early as first it's not getting used "just because" but this is something that can really involve the arcane types in scouting and exploration in ways other than just waiting behind without stepping on toes & primal/divine already has a lot of ways to do so or exert serious leverage over it. [*][URL='https://www.reddit.com/r/meowmagic/comments/ewyy3f/weapons_kairos/']Weapon's Kairos[/URL] Divine types (often) have heavy armor, Primal have misty step, arcane types have blur & temporal beat, now they have this too. I would improve it by making it ritual next attack in # hours though as it short circuits some of the "well obvious arcane casters are always soft targets" while playing into their preparedness tropes [*][URL='https://www.reddit.com/r/meowmagic/comments/ei4q1x/electric_nails/']Electric Nails[/URL] While this fits with the make others awesome theme for divine types, they already have a lot going there & this is definitely more fitting with an artificer style infusion handed over than the more direct & short range enhancement type things of divines. [*][URL='https://www.reddit.com/r/meowmagic/comments/ei4q1x/electric_nails/']Dark Sphere[/URL]Low powered necrotic fireball that keeps with the odd lack of ranged aoe's before fireball [*][URL='https://www.reddit.com/r/meowmagic/comments/el25rv/whats_mine_is_yours/']What's yours is mine[/URL] [*][URL='https://www.reddit.com/r/meowmagic/comments/el25rv/whats_mine_is_yours/']What's mine is yours[/URL] Both of these fit nicely with the idea of arcane casters being masters of manipulating the fine details of "magic" rather than just masters of arcane magic & unable to even grasp the fundamentals of other types [*][URL='https://www.reddit.com/r/meowmagic/comments/bzmrq4/hide_or_reveal_entrance/']Hide or reveal Entrance[/URL] This fits with the kind of sneaky stuff you might stereotypically expect to see in a mad wizard's sanctum of power, change it to be ritual & you also improve the state of things there [*][URL='https://www.reddit.com/r/meowmagic/comments/cj76lq/freezing_feet_reupload/']Freezing Feet[/URL] I like things that force the battle to move sometimes & the method does a great job of fitting the arcane blasting theme while playing into the more ends justify means associated with black magic to impose restrained condition on a target who doesn't move [*][URL='https://www.reddit.com/r/meowmagic/comments/d6uf0v/bareilles_armor/']Bareilles Armor[/URL] I was torn on this one because it feels like it might be OP for heavy armor divine types who already have paladin's +cha to saves plus healing & such. it notablyconflicts with barkskin(which is a crap spell in 5e & should be changed) but the save bonus & better as you need it more aspects seems to fit well with the kind of magical manipulation arcane casters have going un fluff & spells ike yours is mine/mine is yours. [/LIST] Primal second Level [LIST] [*][URL='https://www.reddit.com/r/meowmagic/comments/cxpl08/healing_smite/']Healing Smite[/URL] Divine has cure wounds, beating the life into someone seems good [*][URL='https://www.reddit.com/r/meowmagic/comments/epgai6/nock_nock/']nock nock[/URL] I think this does [I]not[/I] fit arcane because arcane should be more magical but it's a nice fitting twist for rangers & druids in need of a DD nuke with an interesting twist that makes it not just "scorching ray but nature". [*][URL='https://www.reddit.com/r/meowmagic/comments/cr2lbm/voidhands/']Voidhands[/URL] Fits with the force multiplier make others awesome even if the flavor is maybe wrong [/LIST] Divine Second Level [LIST] [*][URL='https://www.reddit.com/r/meowmagic/comments/cj76xd/sunlight_strike_reupload/']Sunlight Strike[/URL] Primal has daylight already & divine classes are known for using weapons so this fits well & gives them a unique way to invoke the sun's light. [*] [URL='https://www.reddit.com/r/meowmagic/comments/cni0n9/fist_of_justice/']Fist of Justice[/URL] a smitelike punch/slap that includes a knockback to let the party's healer/force multiplier make some space if someone is in their face. Plus justice fits with divine [/LIST] third level arcane spells [LIST] [*][URL='https://www.reddit.com/r/meowmagic/comments/cv87ql/load_the_smoking_gun/']Load the Smoking Gun[/URL] I don't really like the "smoking gun" name since there are worlds where they don't exist & worlds where they wouldn't exist because of the role of magic... but this fits nicely with the kind of visibly charging up massive amounts of power into a spell & fits the ranged aoe inclusions already present. Plus it's not fire... tbh I hate the way fire dominates spells. [*][URL='https://www.reddit.com/r/meowmagic/comments/ejb0f2/monkey_see_card_in_comments/']Monkey See[/URL] Plunder someone's mind for a spell & swap it into your spells known or scribe to spellbook fits nowhere else. [/LIST] third level primal spells [LIST] [*][URL='https://www.reddit.com/r/meowmagic/comments/cxtmbz/implant_phobia/']Implant Phobia[/URL] This goes nicely with the fey stuff that [USER=205]@TwoSix[/USER] suggested here & helps involve the druid types in subtle ways when in places that might not really have much of anything in the toolbox beyond awkwardly being the party's third wheel in settings like FR where druids are tree hugging hermits & nothing else. [*][URL='https://www.reddit.com/r/meowmagic/comments/ctvt2j/stunning_stomp/']Stunning Stomp[/URL] While it might conflict with thunderstep, it also gives a different option for primal types where one might value step's ability to teleport away while another might prefer the utility of damage+maybe stun. [/LIST] third level divine spells [LIST] [*][URL='https://www.reddit.com/r/UnearthedArcana/comments/aldyy0/meow_magic_greater_entomb/']Entomb[/URL] This was a tough one but in the end I decided that the ability to protect allies like that & religious ties to burials beat out the traditional arcane necromantic ties [*][URL='https://www.reddit.com/r/UnearthedArcana/comments/ad4ym1/saving_hand_a_spell_of_courage_and_bravery_to/']Saving Hand[/URL] Not only is this a nice improvement on healing word, but it also lends weight to the divine caster/force multiplier's claim to shepherd & have their guidance be given significant weight among the party because it heals someone, stands them up in needed, & blasts the mob of baddies away some so escape is possible. [*][URL='https://www.reddit.com/r/meowmagic/comments/e2izxf/rose_gate/']Rose Gate[/URL] This unquestionably fits into the force multiplier theme for divine casters. [/LIST] Third level spells I'm not sure where to stick [LIST] [*][URL='https://www.reddit.com/r/meowmagic/comments/cnxgmq/spiteful_swing/']Spiteful Swing[/URL] not really sure, perhaps because it's an oddballbut maybe the fey reap what you sow aspects lean towards primal? [/LIST] [B]Life calls[/B] [/QUOTE]
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