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Reworking Spell Lists (Reducing "Sameyness")
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<blockquote data-quote="DND_Reborn" data-source="post: 7922676" data-attributes="member: 6987520"><p>LOL, what can I say? "Great minds" and all that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This was more or less my idea. "Free magic"... based on the situation.</p><p></p><p>Suppose a spellcaster needs to reach the top of a cliff. Examples of how to achieve the goal:</p><p></p><p>I use magic to make myself cling to the cliff wall like a spider and climb up to the top (Spider Climb).</p><p>I use magic to make myself lighter and float to the top (Levitate).</p><p>I use magic to make myself fly to the top (Fly).</p><p>I use magic to tear open a doorway to the top (Dimension Door).</p><p>I use magic to change into a bird and fly to the top (Polymorph).</p><p>I use magic to change into a cloud and float to the top (Wind Walk).</p><p>I use magic to fold space and appear at the top (Teleport).</p><p></p><p>I want a system where the manner used to accomplish the goal is described and the DM sets a spellcasting DC depending on the task and how easy magic makes it (higher level spells make simpler tasks easier, etc.).</p><p></p><p>I was thinking along the lines of DC = 8 + twice the spell level or something. Honestly, I have <em>no</em> clue. I have to work numbers and try some samples and calculate odds of success to tweak it to get it in the right ballpark.</p><p></p><p>Now, the price of failure would be you need to rest. If you fail by 5 or more, you need a long rest. Again, just spit-balling the idea. All of this is subject to drastic change and reversals and removals and such. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7922676, member: 6987520"] LOL, what can I say? "Great minds" and all that? ;) This was more or less my idea. "Free magic"... based on the situation. Suppose a spellcaster needs to reach the top of a cliff. Examples of how to achieve the goal: I use magic to make myself cling to the cliff wall like a spider and climb up to the top (Spider Climb). I use magic to make myself lighter and float to the top (Levitate). I use magic to make myself fly to the top (Fly). I use magic to tear open a doorway to the top (Dimension Door). I use magic to change into a bird and fly to the top (Polymorph). I use magic to change into a cloud and float to the top (Wind Walk). I use magic to fold space and appear at the top (Teleport). I want a system where the manner used to accomplish the goal is described and the DM sets a spellcasting DC depending on the task and how easy magic makes it (higher level spells make simpler tasks easier, etc.). I was thinking along the lines of DC = 8 + twice the spell level or something. Honestly, I have [I]no[/I] clue. I have to work numbers and try some samples and calculate odds of success to tweak it to get it in the right ballpark. Now, the price of failure would be you need to rest. If you fail by 5 or more, you need a long rest. Again, just spit-balling the idea. All of this is subject to drastic change and reversals and removals and such. ;) [/QUOTE]
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