D&D 5E Reworking the D&D 5E Races (WIP)

Okay, I get it. You only use D&D for combat. I am guessing your entire D&D experience revolves around arena games exclusively. Thus, anything that doesn't immediately and directly to killing the other PC in front of you is garbage you just want to toss. That is why you want to relegate anything that doesn't increase your damage or give you more powers to blow people up to backgrounds so you can entirely disregard them.

I want noncombat options in a separate design space ... so that my character can have noncombat features.

Oppositely, if noncombat options mix in alongside combat options, a reasonably optimal character will rarely or never have the opportunity to select the noncombat option.
 

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The Elf is a quintessential Bard, songster, artistic beauty, object of mystery and fascination. Also innate magic. All Charisma.
No. At best, your argument would fit for a single type of elf (the star elf, if we go by Faerun standards). We had this discussion before.

The original elf, in d&d, was a fighter/rogue/wizard hybrid.
Then, we got the woodsy elves, who spent their time as ranger types.
The half-elf really fits the bard trope of elves as well.

This has expanded over time, but the root of it is still there. That's why we see things like perception bonuses and innate elf weapons of sword and bow.
There's a wide variety of areas that elves as a culture delve into.

And that's just D&D. There's a wide variety of elven archetypes you see outside, in other games, in stories, in movies and shows. Archetypes that do NOT involve bards, or even sorcerers.
Just like there can be an Elf race that is a citizen of the Fey Plane and an other Elf race that is a citizen of the Material Plane, the Goblin races can belong to different planes.
The whole point of this exercise is to merge all these different race variants into one super-race. The OP is eliminating all those other elf races on purpose into one single.
 

The Elf race is... awkward to me. They're supposed to be iconic spellswords and archers. As it is, you're not capturing that essence at all, imho. Instead, you're shoehorning them into being CHA classes, it seems like.

I would recommend merging all the different goblin tribes and giant variants into two race instead of separate ones for each. Otherwise, what's the point of simplifying things? You're just going back to the 3e way of doing things - every thing is a different race block.

Lacking dragonborn for a reason?

..............................

]No. At best, your argument would fit for a single type of elf (the star elf, if we go by Faerun standards). We had this discussion before.


The original elf, in d&d, was a fighter/rogue/wizard hybrid.
Then, we got the woodsy elves, who spent their time as ranger types.
The half-elf really fits the bard trope of elves as well.


This has expanded over time, but the root of it is still there. That's why we see things like perception bonuses and innate elf weapons of sword and bow.
There's a wide variety of areas that elves as a culture delve into.


And that's just D&D. There's a wide variety of elven archetypes you see outside, in other games, in stories, in movies and shows. Archetypes that do NOT involve bards, or even sorcerers.
The whole point of this exercise is to merge all these different race variants into one super-race. The OP is eliminating all those other elf races on purpose into one single.



THIS is why elves would get a charisma bonus.


Because you think it is reasonable that there should be a special elf version who is 100% ideally suited to be the singular best race for every single class.

In your mind they are the supermen. The ones who are automatically superior to all other people and are flat out the best at everything, should have the best everything and should be far superior to any other race across the board on any field. This absolute worship of the concept as living deities and granting them special boons and gifts in the mechanics... well, that is why a Charisma bonus is the singular best fit.

It really breaks down this way for you.... if you are an elf, what is your class?

Oh, ranger? Well then NATURALLY you are the greenish-brown skinned elves because that's the extra special elf type that is designed to be ranger.
Oh, a wizard? Well then, of course you are the grayish skin elf type that gets all of the bonuses necessary to make them the master wizard variety.
Oh, you are a cleric? Well then, of course you are the purple skinned ones because those are the ones that get the wisdom bonus and free spells to make you the ideally customized wizard.
A fighter? Of course there is an elf flavor for that!!

And then you will talk out of both sides of your mouth about how this is somehow "justified" by there being distinct cultures that don't interact and have totally evolved to be different and definitely have a fully fleshed out society that fills all the roles....

You know... even though you only ever see one or two of them at a time. And they are always PCs. And they only ever appear as one of the 3 classes they are stated up to be super specialized for-- if you had an elf of any other type, obviously you would be the specialist class for that type.

And none of these differences at ALL manifest themselves physically in any way so that they can maintain their perfect flawless beauty and perfection and clear physical superiority to all other peoples.

And you find this all perfectly reasonable. In fact, you find it SO perfectly reasonable that you would compare combining them to combining a 3.5' tall sneaky race, a 6' tall samurai/spartan race and a 8' tall bear-like barbarian race into the same thing.... because just slightly shifting the shade of skin tone of your master race and doing nothing else is somehow comparable to these vast physical differences to you.

Being able to inspire this kind of fanatical adoration and unhinged devotion that just over-rides all sense and reason and rationality, to be able to get people to just entirely overlook all their flaws-- insist they couldn't possibly have any-- and buy in on seeing them as betters that deserve to be groveled before as surely they could never possibly be less than the best and surely the most ideally suited in all of the many worlds to whatever task they undertake....

Well, this just SCREAMS "master charisma race". The more and more you deny it and insist they ought to be super specialized for every single class and have wildly swinging attribute bonuses determined by small shifts in their skin tone so that among the rainbow of elves there is the perfect custom match for every single class in the game (and they only ever appear as that one class and never as any other). Well, that is because you have been swept up by and taken in by their charm and deception, just like an old granny handing over her life-savings to the Sunday morning televangelist.


The whole "special elf subrace customized to be mechanically superior for every class in the game" thing never made any sense at all. Elves are far too long lived and breed far too rarely to be so adapted to different enviroments in the first place-- but the fact that all but one of these cultures is totally friendly with one another tells you there would be FAR too much inter-mingling and cross-breeding to create such wildly different gene pools to justify them having different stats at all.

It really just makes all too much sense that the D&D worlds are filled with people like you who see them as some sort of living divine master race and just view everything they do, no matter how mundane, as extraordinarily, mystical and, of course, perfect-- creating this whole illusion for them that they regularly get to take advantage of.
 

So the Elves aren't actually well-suited to any of those things, but they're pretty enough that the dirty commoners don't notice?
 

THIS is why elves would get a charisma bonus.
Well, its your rules and your game, I'm just giving my impression. You seem to have a non-standard view of what elves are in D&D, so we're just going to have to agree to disagree on it. If that's how you want to run things, and make a deliberate change in the rules to reflect that, totally, that's awesome. Go for it.

In either case, arguing about elves is kind of meaningless, since it seems you've made your mind on the matter - either your players will not be happy with it (at which point, you have a decision to make) or they're down with it and nothing said here matters. I only object when people try to claim that their changes to the standard is actually the default.

Putting that aside, how do you feel about merging the goblin races and the giant races (at least, the PC ones) into one uber race? I'm much more curious about that.

And, again, what about the dragonborn?
 

Putting that aside, how do you feel about merging the goblin races and the giant races (at least, the PC ones) into one uber race? I'm much more curious about that.

And, again, what about the dragonborn?

I don't really view the differences between the giant races and the goblinoids being quite the same as the elves.

The differences between the elves strike me as simply wanting to take the same races, same size, same shape, same features... give it a slightly different color and then min/max it to be ideal for a different class. The differences between "high elves" and "wood elves" are not so narratively different that I couldn't see them existing as some sort of super charming and attractive race that people tend to exaggerate the abilities of. It all kind of comes down to the fact that they are more in-tune with the mystical forces of the world and live for a longer time and are otherwise these people that everyone just goes ga-ga over.

But the giant races? I guess that would cover Orcs, Goliaths and Dwarves. Honestly, I am not even particularly keen on Goliaths being a race per se. I think both half-orcs and Goliaths are an attempt to create a PC Orc race while still reserving Orcs as a thing separate that one can slaughter without much consideration about it. But it seems like there could be enough difference between a "Dwarf" and an "Orc" to keep them separate, with the former being more inclined to subterranean and order and the later being more inclined to cold climate and wilderness survival. But... why should Goliaths be separate from Orcs instead of a just being a type of Orc? I really don't know-- there is no good reason other than the fact that someone at WotC came up with them and either didn't seem to realize that what they were creating was quite similar Orcs or well... was aware of that and was just trying to sneak yet another "good guy orc" variant under the door.

The Goblinoids are a bit more tricky. Despite both having "goblin" in their name, there doesn't seem to be enough overlap between the small, short-lived, weedy but cunning common Goblin and the very human-like, honorable, warrior Hobgoblin that one can draw and real parallels. In this case it really seems like what might have once been a single people, but through self-selected-breeding they have become as different as a Dobberman and a Chihuahua... or, really, almost as different as a cougar and a common cat. It really doesn't seem possible to express that as a singular idea as despite the fact that there are definite physical overlaps, in terms of actual abilities they are drastically different. One might as well be attempting to cover the Dwarf and Gnome as a singular race.

Now, perhaps Hobgoblins and Bugbears could be pulled under the same umbrella. After all, they are close to the same size, have similar features and well... a barbarian hobgoblin would be practically indistinguishable from a Bugbear, while a Bugbear who was practically any other class would probably pass for a Hobgoblin. The thing is, how to even implement that as a singular idea.


Oh, as for why I didn't do the Dragonborn right away... it seems to me that to be proper Dragon-people, the Dragonborn should fall into the same category of beast-men that would universally have natural armor and natural attacks. I just have yet to get around to writing that out. But I am pretty sure the whole category, including Dragonborn, Gnolls, Tabaxi, Lizardfolk, etc. would all have the Barbarian's natural armor trait and the monk's superior unarmed attack. But balancing the traits beyond that is the key.
 

Connect Size directly to the Constitution score.

Flavorwise, Tiny races like Pixie are fragile. Mechanically, being a Large Size requires investment. Also statistically, Large and larger creatures do have higher Constitution and hit points.

Size (Constitution Score)
Huge (22-23, 24-25)
Large (18-19, 20-21)
Heavyweight (14-15, 16-17)
Lightweight (10-11, 12-13)
Small (6-7, 8-9)
Tiny (2-3, 4-5)



Medium Size splits into two separate Size Categories. So for example, a Heavyweight wrestler has Size benefits versus a Lightweight wrestler.

Most players set the Constitution score at 14. Therefore most adventurers are tough Heavyweights, which is probably appropriate for most people who survive or even make a living at adventuring.

A Dwarf can Large horizontally, moreso than vertically, and is explicitly very broad, superhumanly dense, and solid.



I mention size, because this thread looks into races of various sizes, and using the Constitution score as the mechanic for Size − along with reach, carrying capacity, heavy armor, and heavy weapon − is a way toward mechanically balancing the benefits of size. Investment in a high Constitution score means lower scores elsewhere.
 

Regarding the Elf. Elven parents use magic to create designer babies, whose characteristics are purposefully synergistic to adapt and excel at certain kinds of roles.

The Elf evolves by choice, by means of magic.

Charisma is typically the elven casting ability. But the traits can be anything, even wings.
 

But you know what actually is universally true about all depictions of cultures of elves across all media ever?

They all have pointed ears.


The fact that if you take one and drop them in the middle of the woods, they will not get lost and starve to death like a human would be likely to do. That their entire people manage to live and thrive in numbers and comfort in the forest in a way that humans would need to clear-cut that forest and convert it all into farmland to achieve the same end. And this is true of all elves-- it doesn't matter if within elven society you are an acolyte or a charlatan or a criminal or an entertainer or a folk hero or so on... literally every possible background, so long as one is an elf then we can be quite sure that surviving in the forest is going to be perfectly fine. We don't need a special "elven" version of every imaginable background in order to repeat the sentiment endlessly across all of them. It is an absolutely core essential to being an elf that getting on fine in forest areas is just not something you need any special experience or class training in order to do.

Really? ALL elves, across ALL media? What about:
The elves that work for Santa.
Aquatic Elves. If you tossed one into a forest I bet he'd have a really hard time of it.
 

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