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RFC: Iconic D&D Cities
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<blockquote data-quote="Gradine" data-source="post: 7393744" data-attributes="member: 57112"><p>I think you could argue about the reach that Neverwinter had beyond the video games; and they certainly didn't have a <em>ton</em> of reach. But it's hard to discount how <em>huge</em> the Baldur's Gate games were. The series had sold over five million units as of <em>2006</em>. When it came time for WotC to create a D&D & FR-based spin-off of "Betrayal at the House on the Hill", they chose to set it in Baldur's Gate. And it's not just peripheral media either... when WotC needed to develop an adventure module to bridge the gap between editions in the lead-up to 5e's release, they published "Murder in Baldur's Gate", which I'm led to understand is a very well-loved adventure.</p><p></p><p>I'm not going to argue that there aren't more <em>interesting</em> cities in FR, especially to a deep-lore or in general old-school FR grognard. But in terms of <em>iconic</em> cities? Baldur's Gate easily gives Waterdeep a run for its money. Certainly more so than frakking Unthalass, Gloomwrought, or Alaghon would.</p><p></p><p>I'd certainly be in favor of replacing some of the also-rans with Calimport and/or Silverymoon, though. I know it risks tipping the overall balance in Forgotten Realm's favor in terms of overall cities-per-setting, but consider that:</p><p>1) Forgotten Realms just has a lot of iconic cities, okay?</p><p>2) Forgotten Realms is also traditionally the punching bag in these Survivor threads, so maybe they could use a leg up?</p></blockquote><p></p>
[QUOTE="Gradine, post: 7393744, member: 57112"] I think you could argue about the reach that Neverwinter had beyond the video games; and they certainly didn't have a [I]ton[/I] of reach. But it's hard to discount how [I]huge[/I] the Baldur's Gate games were. The series had sold over five million units as of [I]2006[/I]. When it came time for WotC to create a D&D & FR-based spin-off of "Betrayal at the House on the Hill", they chose to set it in Baldur's Gate. And it's not just peripheral media either... when WotC needed to develop an adventure module to bridge the gap between editions in the lead-up to 5e's release, they published "Murder in Baldur's Gate", which I'm led to understand is a very well-loved adventure. I'm not going to argue that there aren't more [I]interesting[/I] cities in FR, especially to a deep-lore or in general old-school FR grognard. But in terms of [I]iconic[/I] cities? Baldur's Gate easily gives Waterdeep a run for its money. Certainly more so than frakking Unthalass, Gloomwrought, or Alaghon would. I'd certainly be in favor of replacing some of the also-rans with Calimport and/or Silverymoon, though. I know it risks tipping the overall balance in Forgotten Realm's favor in terms of overall cities-per-setting, but consider that: 1) Forgotten Realms just has a lot of iconic cities, okay? 2) Forgotten Realms is also traditionally the punching bag in these Survivor threads, so maybe they could use a leg up? [/QUOTE]
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