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[RG] [D&D4E] Path of Enlightenment
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<blockquote data-quote="covaithe" data-source="post: 4429963" data-attributes="member: 46559"><p><strong>Lucky Leng</strong></p><p></p><p>Human Fighter 3</p><p>Initiative: +2</p><p>Senses: Perception +2</p><p>Alignment: Lawful good</p><p>Languages: Common, ?</p><p></p><p>Str 18 (+4) </p><p>Dex 12 (+1) </p><p>Con 16 (+3)</p><p>Int 10 (+0) </p><p>Wis 12 (+1) </p><p>Cha 10 (+0)</p><p></p><p>HP 43; Bloodied 18; Healing Surge 9 (12/day)</p><p>Defenses: AC 19; Fort 18, Ref 13, Will 13 </p><p>(With stone palm stance: AC 21; Fort 18, Ref 15, Will 13)</p><p>Speed 5 (base 6, -1 armor)</p><p>Action Points 1</p><p></p><p>Skills: </p><p>Acrobatics +2, Arcana +1, Athletics +10<em>t</em>, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +9<em>t</em>, Heal +7<em>t</em>, History +1, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion +1, Stealth +2, Streetwise +6<em>t</em>, Thievery +2</p><p><em>t</em> = Trained Skill</p><p></p><p>Feats: <ul> <li data-xf-list-type="ul">Human perseverance: +1 to saving throws</li> <li data-xf-list-type="ul">Improved Vigor: gain +1 extra temp HP from invigorating powers</li> <li data-xf-list-type="ul">Potent challenge: add con mod to opportunity attack damage. </li> <li data-xf-list-type="ul">Innate martial arts: allows unarmed basic melee attack, see below. Also, +1 when attempting to grab.</li> <li data-xf-list-type="ul">Martial arts training: Treat your fists as weapons. Allows the use of weapon powers while unarmed. </li> </ul><p></p><p>Gear:</p><p>[code]</p><p>Cost Weight Item</p><p> n/a 33 Adventurer's kit</p><p> n/a 15 superior leather armor (+3 AC)</p><p> n/a 12 gun (staff)</p><p> n/a Longsword</p><p> n/a ? +1 Curseforged scale armor</p><p>[/code]</p><p></p><p>Racial and class features: <ul> <li data-xf-list-type="ul">Proficiencies: Cloth, leather, hide, chainmail, scale, light shield, heavy shield, simple melee, military melee, simple ranged, military ranged</li> <li data-xf-list-type="ul">Human Bonuses: One extra feat, one extra trained skill, one extra at-will power</li> <li data-xf-list-type="ul">Combat challenge: Can mark an enemy with attack. Marked enemy takes -2 to attacks that do not include you. When adjacent marked enemy shifts or makes an attack that doesn't include you, make a basic melee attack as an immediate interrupt. </li> <li data-xf-list-type="ul">Combat superiority: Add wisdom mod to opportunity attack rolls. If the OA was provoked by a move and hits, that enemy stops moving. </li> <li data-xf-list-type="ul">Fighter weapon talent: +1 to attack with 1-handed weapons</li> </ul><p></p><p>Powers</p><p>-----------------------------------------------------------------</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong><span style="color: seagreen">basic melee attack (longsword) (standard; at will, martial, weapon)</span></strong></p><p> +9 vs AC; 1d8+4 damage. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong><span style="color: seagreen">basic melee attack (unarmed) (standard; at will, martial)</span></strong></p><p> +8 vs AC; 1d4+4 damage. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><span style="color: seagreen">Cleave (standard; at will, martial, weapon)</span></strong></p><p> +9 vs AC; 1d8+4 damage and an adjacent enemy takes 4 damage. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><span style="color: SeaGreen">Crushing Surge (standard; at-will, martial, weapon, invigorating)</span></strong></p><p> +9 vs AC; <strong>Hit:</strong> 1d8+4 damage, and Leng gains 4 temp hp</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><span style="color: SeaGreen">Tide of Iron (standard; at-will, martial, weapon)</span></strong></p><p> +9 vs AC; 1d8+4 damage, push the target 1 square and can shift into the previous space. Only available in Stone Palm stance.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong><span style="color: Red">Sweeping Blow (standard; encounter, martial, weapon)</span></strong></p><p> Each enemy in close burst 1 that I can see. +11 vs AC; 1d8+4</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><span style="color: Red">Shield Bash (standard; encounter, martial)</span></strong></p><p> +7 vs. Reflex, 1d10+4 damage and you push the target 1 square and knock it prone. Special: can be used in place of a basic melee attack at the end of a charge. Only available in Stone Palm stance.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><span style="color: silver">Comeback Strike (standard; daily, martial, weapon, reliable)</span></strong></p><p> +9 vs AC; 2d8+4 damage and you can spend a healing surge</p><p></p><p> <strong><span style="color: seagreen">Pass forward (move; at will, personal)</span></strong></p><p> <strong>Effect:</strong> Pick an adjacent enemy. Move up to your speed without provoking OAs from that enemy as long as you end your move adjacent to them.</p><p></p><p> <strong><span style="color: red">Stone Palm (minor; encounter, martial, stance)</span></strong></p><p> <strong>Effect:</strong> Your empty hand becomes as hard as stone and can be used like a shield. Gain +2 to AC and Reflex while in the stance. </p><p> <strong>Requirement:</strong> You must have an empty hand</p><p></p><p> <strong><span style="color: red">Channel Chi (minor; encounter, martial)</span></strong></p><p> <strong>Effect:</strong> Your unarmed attacks can damage spirits and ghosts. Also, your unarmed attacks against living creatures gain a +1 force bonus to damage. </p><p> <strong>Duration:</strong>12 rounds (equal to wisdom score)[/b]</p><p> <strong>Special:</strong>cannot be used when bloodied[/b]</p><p></p><p> <strong><span style="color: gray">Curseforged Armor (immediate reaction, daily)</span></strong></p><p> Use when someone hits you with an attack. That enemy takes -2 to attack rolls (save ends). After the enemy saves, it takes -1 to attack rolls (save ends)</p><p></p><p>-----------------------------------------------------------------</p><p></p><p>[sblock=Appearance]Lucky Leng is tall and bony, with callused hands and slighly lumpy features. He moves awkwardly and tends to duck his head a lot when speaking or entering buildings. He often has food stains down the front of his simple brown tunic. </p><p>[/sblock]</p><p></p><p>[sblock=Background]Leng was not an athletic child. Tall and clumsy, he could never seem to control where his limbs went, and often slipped in puddles, tripped over stairs, crashed into doors, or simply found himself prone for no reason at all. But for some reason, he never seemed to hurt himself badly in his misadventures, and he always got up with a smile. Master Jiem was always patient with his clumsiness, treating it as a passing annoyance rather than a crippling disability for a warrior. It was he who first called the boy Lucky Leng, since he never seemed to hurt himself. </p><p></p><p>Leng in turn idolized Master Jiem, who not only treated him as a young warrior rather than an incompetent, but also let him eat as much food as he wanted. Which was quite a lot; Leng never could seem to eat enough to fill himself properly. Even when he stuffed himself, he would be hungry again a short while later. </p><p></p><p>Leng continued to practice the old man's lessons slowly and carefully, which was the only way he could perform the exercises without toppling over or tangling himself up in the training weapons. Other children mocked his slowness, his clumsiness and his near-insatiable appetite, and occasionally beat him when neither Jiem nor (insert other character's name here) were around, but his body was toughened by his frequent accidents, and he never saw any reason to complain of the small scrapes and bruises from the beatings. </p><p></p><p>Not everyone in town was unkind to Leng, though. Mei Fu, the baker's daughter, always had a smile for the tall boy, and often left out a bag of scraps for him to find. Jiang Wu, the wise old woman who served as the town's apothecary, often tried to get him to wear bandages and poultices for his minor injuries, though he usually lost them the first time he went swimming in the island's lagoon. And, of course, there was (insert other character here). He was like a brother to Leng, always watching out for the younger boy and defending him from the meaner children. Most thought it was because they were both orphans, abandoned as babies on Master Jiem's doorstep, but Leng sometimes fancied that somehow, they would turn out to be brothers in truth, abandoned by the same mother. He never mentioned this, since the two boys looked nothing alike, and he did not want his secret hopes to be mocked. <em>(Obviously, all of this is subject to the approval of the other player.)</em></p><p></p><p>Master Jiem's foresight and Leng's patience were rewarded when, as Leng neared manhood, his body's strength finally caught up with his height. Suddenly, all of the exercises that he had laboriously practiced for all those years took root. His movements became quick and strong, and because of all his slow, careful practice, his body naturally knew what to do even in the thick of a fight. Almost overnight, or so it seemed to him, he went from being a slow, awkward boy to a powerful man and one of Master Jiem's best students. </p><p></p><p>Leng has not quite adjusted yet to his newfound competence. He still thinks of himself as a clumsy boy, and hasn't really noticed that no one seems to want to try him in a fight any more. He has no real thoughts of the future, except to the extent that he has started spending more time with Mei Fu, much to the amusement of (other character).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4429963, member: 46559"] [b]Lucky Leng[/b] Human Fighter 3 Initiative: +2 Senses: Perception +2 Alignment: Lawful good Languages: Common, ? Str 18 (+4) Dex 12 (+1) Con 16 (+3) Int 10 (+0) Wis 12 (+1) Cha 10 (+0) HP 43; Bloodied 18; Healing Surge 9 (12/day) Defenses: AC 19; Fort 18, Ref 13, Will 13 (With stone palm stance: AC 21; Fort 18, Ref 15, Will 13) Speed 5 (base 6, -1 armor) Action Points 1 Skills: Acrobatics +2, Arcana +1, Athletics +10[i]t[/i], Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +9[i]t[/i], Heal +7[i]t[/i], History +1, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion +1, Stealth +2, Streetwise +6[i]t[/i], Thievery +2 [i]t[/i] = Trained Skill Feats: [list] [*]Human perseverance: +1 to saving throws [*]Improved Vigor: gain +1 extra temp HP from invigorating powers [*]Potent challenge: add con mod to opportunity attack damage. [*]Innate martial arts: allows unarmed basic melee attack, see below. Also, +1 when attempting to grab. [*]Martial arts training: Treat your fists as weapons. Allows the use of weapon powers while unarmed. [/list] Gear: [code] Cost Weight Item n/a 33 Adventurer's kit n/a 15 superior leather armor (+3 AC) n/a 12 gun (staff) n/a Longsword n/a ? +1 Curseforged scale armor [/code] Racial and class features:[list] [*]Proficiencies: Cloth, leather, hide, chainmail, scale, light shield, heavy shield, simple melee, military melee, simple ranged, military ranged [*]Human Bonuses: One extra feat, one extra trained skill, one extra at-will power [*]Combat challenge: Can mark an enemy with attack. Marked enemy takes -2 to attacks that do not include you. When adjacent marked enemy shifts or makes an attack that doesn't include you, make a basic melee attack as an immediate interrupt. [*]Combat superiority: Add wisdom mod to opportunity attack rolls. If the OA was provoked by a move and hits, that enemy stops moving. [*]Fighter weapon talent: +1 to attack with 1-handed weapons [/list] Powers ----------------------------------------------------------------- :bmelee: [B][color=seagreen]basic melee attack (longsword) (standard; at will, martial, weapon)[/color][/B] +9 vs AC; 1d8+4 damage. :bmelee: [B][color=seagreen]basic melee attack (unarmed) (standard; at will, martial)[/color][/B] +8 vs AC; 1d4+4 damage. :melee: [B][color=seagreen]Cleave (standard; at will, martial, weapon)[/color][/B] +9 vs AC; 1d8+4 damage and an adjacent enemy takes 4 damage. :melee: [B][COLOR=SeaGreen]Crushing Surge (standard; at-will, martial, weapon, invigorating)[/COLOR][/B] +9 vs AC; [b]Hit:[/b] 1d8+4 damage, and Leng gains 4 temp hp :melee: [B][COLOR=SeaGreen]Tide of Iron (standard; at-will, martial, weapon)[/COLOR][/B] +9 vs AC; 1d8+4 damage, push the target 1 square and can shift into the previous space. Only available in Stone Palm stance. :area: [B][COLOR=Red]Sweeping Blow (standard; encounter, martial, weapon)[/COLOR][/B] Each enemy in close burst 1 that I can see. +11 vs AC; 1d8+4 :melee: [B][COLOR=Red]Shield Bash (standard; encounter, martial)[/COLOR][/B] +7 vs. Reflex, 1d10+4 damage and you push the target 1 square and knock it prone. Special: can be used in place of a basic melee attack at the end of a charge. Only available in Stone Palm stance. :melee: [B][COLOR=silver]Comeback Strike (standard; daily, martial, weapon, reliable)[/COLOR][/B] +9 vs AC; 2d8+4 damage and you can spend a healing surge [B][COLOR=seagreen]Pass forward (move; at will, personal)[/COLOR][/B] [b]Effect:[/b] Pick an adjacent enemy. Move up to your speed without provoking OAs from that enemy as long as you end your move adjacent to them. [B][COLOR=red]Stone Palm (minor; encounter, martial, stance)[/COLOR][/B] [b]Effect:[/b] Your empty hand becomes as hard as stone and can be used like a shield. Gain +2 to AC and Reflex while in the stance. [b]Requirement:[/b] You must have an empty hand [B][COLOR=red]Channel Chi (minor; encounter, martial)[/COLOR][/B] [b]Effect:[/b] Your unarmed attacks can damage spirits and ghosts. Also, your unarmed attacks against living creatures gain a +1 force bonus to damage. [b]Duration:[/b]12 rounds (equal to wisdom score)[/b] [b]Special:[/b]cannot be used when bloodied[/b] [b][color=gray]Curseforged Armor (immediate reaction, daily)[/color][/b] Use when someone hits you with an attack. That enemy takes -2 to attack rolls (save ends). After the enemy saves, it takes -1 to attack rolls (save ends) ----------------------------------------------------------------- [sblock=Appearance]Lucky Leng is tall and bony, with callused hands and slighly lumpy features. He moves awkwardly and tends to duck his head a lot when speaking or entering buildings. He often has food stains down the front of his simple brown tunic. [/sblock] [sblock=Background]Leng was not an athletic child. Tall and clumsy, he could never seem to control where his limbs went, and often slipped in puddles, tripped over stairs, crashed into doors, or simply found himself prone for no reason at all. But for some reason, he never seemed to hurt himself badly in his misadventures, and he always got up with a smile. Master Jiem was always patient with his clumsiness, treating it as a passing annoyance rather than a crippling disability for a warrior. It was he who first called the boy Lucky Leng, since he never seemed to hurt himself. Leng in turn idolized Master Jiem, who not only treated him as a young warrior rather than an incompetent, but also let him eat as much food as he wanted. Which was quite a lot; Leng never could seem to eat enough to fill himself properly. Even when he stuffed himself, he would be hungry again a short while later. Leng continued to practice the old man's lessons slowly and carefully, which was the only way he could perform the exercises without toppling over or tangling himself up in the training weapons. Other children mocked his slowness, his clumsiness and his near-insatiable appetite, and occasionally beat him when neither Jiem nor (insert other character's name here) were around, but his body was toughened by his frequent accidents, and he never saw any reason to complain of the small scrapes and bruises from the beatings. Not everyone in town was unkind to Leng, though. Mei Fu, the baker's daughter, always had a smile for the tall boy, and often left out a bag of scraps for him to find. Jiang Wu, the wise old woman who served as the town's apothecary, often tried to get him to wear bandages and poultices for his minor injuries, though he usually lost them the first time he went swimming in the island's lagoon. And, of course, there was (insert other character here). He was like a brother to Leng, always watching out for the younger boy and defending him from the meaner children. Most thought it was because they were both orphans, abandoned as babies on Master Jiem's doorstep, but Leng sometimes fancied that somehow, they would turn out to be brothers in truth, abandoned by the same mother. He never mentioned this, since the two boys looked nothing alike, and he did not want his secret hopes to be mocked. [i](Obviously, all of this is subject to the approval of the other player.)[/i] Master Jiem's foresight and Leng's patience were rewarded when, as Leng neared manhood, his body's strength finally caught up with his height. Suddenly, all of the exercises that he had laboriously practiced for all those years took root. His movements became quick and strong, and because of all his slow, careful practice, his body naturally knew what to do even in the thick of a fight. Almost overnight, or so it seemed to him, he went from being a slow, awkward boy to a powerful man and one of Master Jiem's best students. Leng has not quite adjusted yet to his newfound competence. He still thinks of himself as a clumsy boy, and hasn't really noticed that no one seems to want to try him in a fight any more. He has no real thoughts of the future, except to the extent that he has started spending more time with Mei Fu, much to the amusement of (other character). [/sblock] [/QUOTE]
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