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[RG] [D&D4E] Path of Enlightenment
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<blockquote data-quote="Atanatotatos" data-source="post: 4492794" data-attributes="member: 46957"><p><span style="color: SeaGreen">Koryo of the Tiger's Rest</span>, human ranger 3</p><p></p><p>Lithe and lissom is a small man of about 35 years. He is dressed in light, wide-cut black clothes and black-and-white cotton-sole shoes. His long black hair, shot with first grey, is bound in a braid and he sports a fine, pencil-thin beard. His attentive black eyes rarely miss anything. He carries himself with disciplined grace. His wide clothes and belt could easily conceal shuriken and daggers. </p><p></p><p>[sblock=background]Koryo of Tiger’s Rest</p><p>Koryo, an orphan by birth and raised from his earliest days to serve the Black Veil, only had one true friend in life – Daejo. Both were brought up in the same orphanage. Koryo and Daejo, both known for mischief and clever tricks they played on the other kids, almost as soon as they could walk on their own, were noted for their behaviour by the imperial housemaster of the orphanage and subsequently marked for special training to serve the needs of the empire. Where most orphans, depending on their disposition, end up either in military or administrative services of the Great Empire, both Koryo and Daejo were tried and tested and eventually ascended to a hidden school and monastery in the distant Shadow Cloud Mountains. This hidden, nameless monastery schooled and trained children in the arts of subterfuge, espionage and assassination. Those who survived and prospered became spies and assassins of the Black Veil. </p><p></p><p>Though life at the school was hard, merciless at times and many children failed to complete their training, both Koryo and Daejo prospered, even excelled in the ways of the Black Veil. Their childhood friendship grew into youthful camaraderie and competitive companionship. In time, both were initiated into the secret order, taking up the secretive work of the assassin’s order.</p><p></p><p>Koryo, ever the more driven and ambitious of the two friends quickly rose in rank and reputation. Daejo, though equally skilled, eventually found love and purpose in the arms of a beautiful woman. Eventually they married and had a son named Areum (아름; "Beauty"). Dark fortune came upon the two friends when Mastermind Tien died and ‘Mask’ took over the order. Daejo, sensing the cruel streak of the new head assassin urged Koryo early on to part ways with the Black Veil. Koryo, denying the subtle early changes within the ways of the assassins order persuaded his friend – and his family – to stay. But ‘Mask’ was a man of cruel and fickle temper. In a nefarious scheme to rid the Black Veil of traitors and disloyal man, Daejo, having talked about disbanding the order once to often, was singled out to be assassinated. Black-clad figures descended upon the humble town-house where Daejo lived with his family, outside the Black Veil’s monastery. Daejo and Koryo, who came aware of the assassination at the last moment, fought off the assassins, but not before a poisoned throwing knife took the life Daejo’s beautiful young wife. </p><p></p><p>Before sunrise, Koryo, Daejo and Areum where gone and well out of sight of the city. They fled to the eastern islands, fighting pursuers and robbers all the way. But even though accusations where never spoken, the death of Daejo’s wife stood heavy between the two friends. Having persuaded Daejo and his family to stay, Koryo couldn’t help but feel responsibility for the women’s death by assassin’s poison. Eventually, the friends parted ways and Koryo settled in Tiger’s rest, where he lived, many years, in the solitude of the large islands lush forests, thinking, meditating, and contemplating. </p><p></p><p>Eventually, Koryo slowly grew back into a life of sorts, taking up businesses with the people of the island. Still, now in his middle ages, still lithe and muscular from the daily exercises of demanding martial art forms, he remains a withdrawn man, reluctant to engage with people for fear of harming them unintentionally. </p><p>[/sblock]</p><p></p><p>[sblock=stats]Koryo Human Ranger 3</p><p></p><p>Str 18 (+2 race)</p><p>Dex 15</p><p>Con 12</p><p>Int 10</p><p>Wis 14</p><p>Cha 10</p><p></p><p></p><p>AC: 15</p><p>For:17</p><p>Ref:15</p><p>Will:14</p><p></p><p>Hp:39 Surge:9 Surges/d:7</p><p></p><p>Init: +3</p><p>Speed: 6</p><p>Senses:normal vision, Insight:13 Perception:18</p><p></p><p>Basic attacks: -Melee(scimitar) +8 vs AC, 1d8+5 dmg(high crit)</p><p> (dagger) +8 vs AC, 1d4+5 dmg</p><p> (unarmed attack) +8 vs AC, 1d4+4 dmg </p><p>-Ranged(dagger) +6 vs AC, 1d4+2 dmg</p><p></p><p>Skills (*trained; ):</p><p>Acrobatics°* +8</p><p>Arcana +1</p><p>Athletics*° +10</p><p>Bluff +1 </p><p>Diplomacy +1</p><p>Dungeoneering +3</p><p>Endurance*° +7 </p><p>Heal +3</p><p>History +1</p><p>Insight +3</p><p>Intimidate +1</p><p>Nature* +8</p><p>Perception* +8</p><p>Religion +1</p><p>Stealth* +8</p><p>Streetwise +1</p><p>Thievery +3</p><p></p><p>Feats (*bonus):</p><p>Toughness*</p><p>Action Surge*</p><p>Weapon Expertise (Heavy blades)</p><p>Weapon focus (heavy blades)</p><p></p><p>Racial features:</p><p>Bonus feat</p><p>Bonus trained skil</p><p>+1 to For,Ref,Will</p><p></p><p>Class Features:</p><p>Fighting style (two-weapon fighting)</p><p>Hunter's quarry</p><p>Prime shot</p><p></p><p>Trainings:</p><p>Innate Martial Arts, Martial Arts Training, Channel Chi</p><p></p><p>Powers:</p><p>At will:</p><p>-Hit and run: melee,1w+str dmg, leaving threatened square after attack does not provoke opportunity attacks</p><p>-Twin strike: melee or ranged, two attacks, 1w dmg each</p><p>-Careful attack: melee or ranged, str or dex +2 vs AC, 1w dmg</p><p></p><p>Encounter:</p><p>-Two-fanged strike: melee or ranged, two attacks, 1w+str or dex dmg each, if both hit, +wis to dmg</p><p>-Unbalancing parry: immediate reaction, if enemy misses you in melee, shift him to square adjacent to you and gain combat advantage till end of your next turn</p><p>-Channel Chi: Channeling Chi will allow you to harm ghosts and spirits with your unarmed attack. If you attack living beings, you get a +1 force damage to your damage rolls. Channel Chi is an encounter power that you can use if you are not bloodied, since it requires great amount of concentration. It last a number or rounds equal to your wisdom score, or until you get bloodied</p><p>-Disrupting Strike: melee or ranged, immediate interrupt if you or ally is attacked, 1W+str or dex, and target takes penalty to attack roll for triggering attack of 3+Wis mod</p><p></p><p>Daily:</p><p>-Jaws of the wolf: melee, two attacks, 2w+str dmg each; miss:half dmg</p><p></p><p>Equipment:</p><p>2 Daos (scimitar)</p><p>Dagger</p><p>Leather armor</p><p>Black veil cape[/sblock]</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4492794, member: 46957"] [COLOR="SeaGreen"]Koryo of the Tiger's Rest[/COLOR], human ranger 3 Lithe and lissom is a small man of about 35 years. He is dressed in light, wide-cut black clothes and black-and-white cotton-sole shoes. His long black hair, shot with first grey, is bound in a braid and he sports a fine, pencil-thin beard. His attentive black eyes rarely miss anything. He carries himself with disciplined grace. His wide clothes and belt could easily conceal shuriken and daggers. [sblock=background]Koryo of Tiger’s Rest Koryo, an orphan by birth and raised from his earliest days to serve the Black Veil, only had one true friend in life – Daejo. Both were brought up in the same orphanage. Koryo and Daejo, both known for mischief and clever tricks they played on the other kids, almost as soon as they could walk on their own, were noted for their behaviour by the imperial housemaster of the orphanage and subsequently marked for special training to serve the needs of the empire. Where most orphans, depending on their disposition, end up either in military or administrative services of the Great Empire, both Koryo and Daejo were tried and tested and eventually ascended to a hidden school and monastery in the distant Shadow Cloud Mountains. This hidden, nameless monastery schooled and trained children in the arts of subterfuge, espionage and assassination. Those who survived and prospered became spies and assassins of the Black Veil. Though life at the school was hard, merciless at times and many children failed to complete their training, both Koryo and Daejo prospered, even excelled in the ways of the Black Veil. Their childhood friendship grew into youthful camaraderie and competitive companionship. In time, both were initiated into the secret order, taking up the secretive work of the assassin’s order. Koryo, ever the more driven and ambitious of the two friends quickly rose in rank and reputation. Daejo, though equally skilled, eventually found love and purpose in the arms of a beautiful woman. Eventually they married and had a son named Areum (아름; "Beauty"). Dark fortune came upon the two friends when Mastermind Tien died and ‘Mask’ took over the order. Daejo, sensing the cruel streak of the new head assassin urged Koryo early on to part ways with the Black Veil. Koryo, denying the subtle early changes within the ways of the assassins order persuaded his friend – and his family – to stay. But ‘Mask’ was a man of cruel and fickle temper. In a nefarious scheme to rid the Black Veil of traitors and disloyal man, Daejo, having talked about disbanding the order once to often, was singled out to be assassinated. Black-clad figures descended upon the humble town-house where Daejo lived with his family, outside the Black Veil’s monastery. Daejo and Koryo, who came aware of the assassination at the last moment, fought off the assassins, but not before a poisoned throwing knife took the life Daejo’s beautiful young wife. Before sunrise, Koryo, Daejo and Areum where gone and well out of sight of the city. They fled to the eastern islands, fighting pursuers and robbers all the way. But even though accusations where never spoken, the death of Daejo’s wife stood heavy between the two friends. Having persuaded Daejo and his family to stay, Koryo couldn’t help but feel responsibility for the women’s death by assassin’s poison. Eventually, the friends parted ways and Koryo settled in Tiger’s rest, where he lived, many years, in the solitude of the large islands lush forests, thinking, meditating, and contemplating. Eventually, Koryo slowly grew back into a life of sorts, taking up businesses with the people of the island. Still, now in his middle ages, still lithe and muscular from the daily exercises of demanding martial art forms, he remains a withdrawn man, reluctant to engage with people for fear of harming them unintentionally. [/sblock] [sblock=stats]Koryo Human Ranger 3 Str 18 (+2 race) Dex 15 Con 12 Int 10 Wis 14 Cha 10 AC: 15 For:17 Ref:15 Will:14 Hp:39 Surge:9 Surges/d:7 Init: +3 Speed: 6 Senses:normal vision, Insight:13 Perception:18 Basic attacks: -Melee(scimitar) +8 vs AC, 1d8+5 dmg(high crit) (dagger) +8 vs AC, 1d4+5 dmg (unarmed attack) +8 vs AC, 1d4+4 dmg -Ranged(dagger) +6 vs AC, 1d4+2 dmg Skills (*trained; ): Acrobatics°* +8 Arcana +1 Athletics*° +10 Bluff +1 Diplomacy +1 Dungeoneering +3 Endurance*° +7 Heal +3 History +1 Insight +3 Intimidate +1 Nature* +8 Perception* +8 Religion +1 Stealth* +8 Streetwise +1 Thievery +3 Feats (*bonus): Toughness* Action Surge* Weapon Expertise (Heavy blades) Weapon focus (heavy blades) Racial features: Bonus feat Bonus trained skil +1 to For,Ref,Will Class Features: Fighting style (two-weapon fighting) Hunter's quarry Prime shot Trainings: Innate Martial Arts, Martial Arts Training, Channel Chi Powers: At will: -Hit and run: melee,1w+str dmg, leaving threatened square after attack does not provoke opportunity attacks -Twin strike: melee or ranged, two attacks, 1w dmg each -Careful attack: melee or ranged, str or dex +2 vs AC, 1w dmg Encounter: -Two-fanged strike: melee or ranged, two attacks, 1w+str or dex dmg each, if both hit, +wis to dmg -Unbalancing parry: immediate reaction, if enemy misses you in melee, shift him to square adjacent to you and gain combat advantage till end of your next turn -Channel Chi: Channeling Chi will allow you to harm ghosts and spirits with your unarmed attack. If you attack living beings, you get a +1 force damage to your damage rolls. Channel Chi is an encounter power that you can use if you are not bloodied, since it requires great amount of concentration. It last a number or rounds equal to your wisdom score, or until you get bloodied -Disrupting Strike: melee or ranged, immediate interrupt if you or ally is attacked, 1W+str or dex, and target takes penalty to attack roll for triggering attack of 3+Wis mod Daily: -Jaws of the wolf: melee, two attacks, 2w+str dmg each; miss:half dmg Equipment: 2 Daos (scimitar) Dagger Leather armor Black veil cape[/sblock] [/QUOTE]
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