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[RG] [D&D4E] Path of Enlightenment
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<blockquote data-quote="Walking Dad" data-source="post: 4616517" data-attributes="member: 59043"><p><strong>Ziang Yu, Artficer 3</strong></p><p></p><p>[sblock=Stats]</p><p> <strong> Name</strong> Ziang Yu <strong>Player:</strong> WD</p><p> Human Artificer <strong>XP</strong> ? <strong>Level</strong> 3</p><p> <strong> Initiative</strong> +1 <strong>Senses</strong> Normal Vision</p><p> <strong> Passive Insight</strong> 14; <strong>Passive Perception</strong> 17</p><p> <strong> HP</strong> 36; <strong>Bloodied</strong> 18; <strong>Surge Value</strong> 9; <strong>Surges Per-Day</strong> 8</p><p> <strong> AC</strong> 18; <strong>Fortitude</strong> 15; <strong>Reflex</strong> 16; <strong>Will</strong> 14</p><p> <strong> Speed</strong> 6</p><p> <strong> Alignment</strong> Unaligned</p><p> <strong> Languages</strong> ?</p><p> </p><p> <strong> Str</strong> 12 <strong>Dex</strong> 11 <strong>Wis</strong> 13</p><p> <strong>Con </strong> 14 <strong>Int</strong> 18 <strong>Cha</strong> 10</p><p> </p><p> <strong> Racial Abilities</strong></p><p> Bonus At-Will Power; Bonus Feat; Bonus Skill; Human Defense Bonuses</p><p> </p><p> <strong> Class Features</strong></p><p> Arcane Empowerment, Arcane Rejuvenation, Healing Infusion, Ritual Casting</p><p> </p><p> <strong> At-Will Powers</strong></p><p><span style="color: Lime">Aggravating Force (crossbow) (Range 15; +7 vs AC / 1d8+4 force; next attack of ally vs enemy gets +2 to hit)</span></p><p><span style="color: Lime"> </span></p><p><span style="color: Lime"> Magic weapon (crossbow) (Range 15; +8 vs AC / 1d8+4 damage; each ally next to me gain +1 att and +2dam)</span></p><p><span style="color: Lime"> </span></p><p><span style="color: Lime"> Static Shock (Melee or Range 5; +5 vs Reflex / 1d8+4 lightning; next attack gain -2 penality on damage) </span></p><p> </p><p> <strong> Encounter Powers</strong></p><p> <span style="color: Red">Healing Infusion: Resistive Formula (Minor Cl Burst 5; +1 AC, can end bonus as free action to gain HS + 2 THP)</span></p><p><span style="color: Red"> </span></p><p><span style="color: Red"> Healing Infusion: Curative Admixture (Minor Cl Burst 5; can spend HS, heals 1 extra)</span></p><p><span style="color: Red"> </span></p><p><span style="color: Red"> Burning Weapons (crossbow): (Range 15; +7 vs reflex / 1d8+4 fire; Each ally 2 sq deals 2 extra fire damage whenever he or she hits with a melee attack until the eynt.)</span></p><p><span style="color: Red"> </span></p><p><span style="color: Red"> Lightning Sphere (burst 1 in 10; +5 vs Fort / 1d8+4 Lightning; grants combat advantage eynt)</span></p><p> </p><p> <strong> Daily Powers</strong></p><p> <span style="color: Gray">Icebound Sigil (Until the end of the encounter, any attack that uses the target as a weapon or an Implement deals +2 extra cold damage.</span></p><p><span style="color: Gray"> As a free action, the target's wielder can end the effect when he or she hits a creature. That creature is then immobilized (save ends).</span></p><p> </p><p> <strong> Utility Powers</strong></p><p> <span style="color: Gray">Restorative Infusion (Range 10, 20 THP, can give further as minor up to 5 sq)</span></p><p><span style="color: Gray"> </span></p><p> </p><p> <strong> Feats</strong></p><p> Ritualist, Master Mixer, Jack of All Trades</p><p> </p><p> <strong> Skills</strong></p><p> Arcane* +10</p><p> Diplomacy* +6</p><p> Heal* +7</p><p> Perception* +7</p><p> History* +10</p><p> Thievery* +6</p><p> </p><p> <strong> Rituals</strong></p><p> Brew Potion, Disenchant Magic Item, Enchant Magic Item and Make Whole.</p><p> </p><p> <strong> Equipment</strong></p><p> Standard adventurers pack (15gp), leather armor (25gp), crossbow (25gp), sling (1gp), 2 daggers (2gp), spear (5gp), ritualbook (class feature), Residium (15gp), 10 empty fasks (3gp), 20 sling bullets (1gp), 20 bolts (1gp), Recipes: (Alchemist's Fire, Tanglefoot Bag) (170gp), Tanglefootbag lev 2 (25gp)</p><p> </p><p>[sblock=Fire Cane of Controlled Explosion lvl 3+]</p><p>Enhancement +1</p><p>Weapon: Treat as crossbow</p><p>Enhancement: Attack rolls and damage rolls</p><p>Critical: +1d6</p><p>Property:</p><p>(Prototype aiming) Before you make an attack roll. Roll 1d6 and subtract 3; the result is a power bonus or a penalty to your attack roll.</p><p>(Fire weapon) Change damage roll for 1d10</p><p></p><p>Power (Daily): Rather uncontrolled explosion Standard Action. Make a ranged basic attack with this weapon against all enemies within a close blast 3.[/sblock] </p><p></p><p> 13gp still to spend</p><p> [/sblock]</p><p></p><p>[sblock=Background]</p><p>Name: Ziang Yu</p><p>Class: Artificer</p><p></p><p>[sblock=Appearance]</p><p><img src="http://www.enworld.org/forum/attachments/plots-places/37153d1224445152-rg-d-d4e-path-enlightenment-ziang-yu.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p><p></p><p>Background:</p><p></p><p>My name is Ziang Yu. I'm a scientist in the years that most call 'The Times of the Four Nations'. My mainsource of knowledge are old scrolls, written by ancienct alchemist. By now, I have collected three recipes: 'Blazing Oil', 'Draught of Life' and 'Grappling Tar'.</p><p>I finance my exporations by working for fancy nobles, lords, secret societies, crime lords, and the list is quite long. The things you make range from weapons to 'stamina' pills.</p><p></p><p>Everything was good, as I earned enough money to continue my researches. But then I took a contract with a noble to make a chair that propels itself forward. The nobleman’s father was too old to walk, and his temper didn’t allow anyone to carry him in a wheel chair. </p><p>The ignorable cretins hurried my work and objected more tests. I was only mildly surprised that the test-run ended with the nobleman’s father joining his ancestors. I the end, I got my test-dummy...</p><p></p><p>In the accompanying smoke and confusion I made my way far from the reach of the noble's revenge.</p><p>That's how I ended here.</p><p></p><p>And what is your story?</p><p></p><p></p><p>Personality:</p><p>Proud and intelligent, shyness is not one of his flaws.</p><p>He is very inventive, but tends to repeat tactics, that sound 'good'.</p><p>("Perhaps it just was not enough blackpowder...")</p><p>In fights he prefers to use his arcane/alchemical formulas for ranged combat and to heal his companions.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4616517, member: 59043"] [B]Ziang Yu, Artficer 3[/B] [sblock=Stats] [B] Name[/B] Ziang Yu [B]Player:[/B] WD Human Artificer [B]XP[/B] ? [B]Level[/B] 3 [B] Initiative[/B] +1 [B]Senses[/B] Normal Vision [B] Passive Insight[/B] 14; [B]Passive Perception[/B] 17 [B] HP[/B] 36; [B]Bloodied[/B] 18; [B]Surge Value[/B] 9; [B]Surges Per-Day[/B] 8 [B] AC[/B] 18; [B]Fortitude[/B] 15; [B]Reflex[/B] 16; [B]Will[/B] 14 [B] Speed[/B] 6 [B] Alignment[/B] Unaligned [B] Languages[/B] ? [B] Str[/B] 12 [B]Dex[/B] 11 [B]Wis[/B] 13 [B]Con [/B] 14 [B]Int[/B] 18 [B]Cha[/B] 10 [B] Racial Abilities[/B] Bonus At-Will Power; Bonus Feat; Bonus Skill; Human Defense Bonuses [B] Class Features[/B] Arcane Empowerment, Arcane Rejuvenation, Healing Infusion, Ritual Casting [B] At-Will Powers[/B] [COLOR=Lime]Aggravating Force (crossbow) (Range 15; +7 vs AC / 1d8+4 force; next attack of ally vs enemy gets +2 to hit) Magic weapon (crossbow) (Range 15; +8 vs AC / 1d8+4 damage; each ally next to me gain +1 att and +2dam) Static Shock (Melee or Range 5; +5 vs Reflex / 1d8+4 lightning; next attack gain -2 penality on damage) [/COLOR] [B] Encounter Powers[/B] [COLOR=Red]Healing Infusion: Resistive Formula (Minor Cl Burst 5; +1 AC, can end bonus as free action to gain HS + 2 THP) Healing Infusion: Curative Admixture (Minor Cl Burst 5; can spend HS, heals 1 extra) Burning Weapons (crossbow): (Range 15; +7 vs reflex / 1d8+4 fire; Each ally 2 sq deals 2 extra fire damage whenever he or she hits with a melee attack until the eynt.) Lightning Sphere (burst 1 in 10; +5 vs Fort / 1d8+4 Lightning; grants combat advantage eynt)[/COLOR] [B] Daily Powers[/B] [COLOR=Gray]Icebound Sigil (Until the end of the encounter, any attack that uses the target as a weapon or an Implement deals +2 extra cold damage. As a free action, the target's wielder can end the effect when he or she hits a creature. That creature is then immobilized (save ends).[/COLOR] [B] Utility Powers[/B] [COLOR=Gray]Restorative Infusion (Range 10, 20 THP, can give further as minor up to 5 sq) [/COLOR] [B] Feats[/B] Ritualist, Master Mixer, Jack of All Trades [B] Skills[/B] Arcane* +10 Diplomacy* +6 Heal* +7 Perception* +7 History* +10 Thievery* +6 [B] Rituals[/B] Brew Potion, Disenchant Magic Item, Enchant Magic Item and Make Whole. [B] Equipment[/B] Standard adventurers pack (15gp), leather armor (25gp), crossbow (25gp), sling (1gp), 2 daggers (2gp), spear (5gp), ritualbook (class feature), Residium (15gp), 10 empty fasks (3gp), 20 sling bullets (1gp), 20 bolts (1gp), Recipes: (Alchemist's Fire, Tanglefoot Bag) (170gp), Tanglefootbag lev 2 (25gp) [sblock=Fire Cane of Controlled Explosion lvl 3+] Enhancement +1 Weapon: Treat as crossbow Enhancement: Attack rolls and damage rolls Critical: +1d6 Property: (Prototype aiming) Before you make an attack roll. Roll 1d6 and subtract 3; the result is a power bonus or a penalty to your attack roll. (Fire weapon) Change damage roll for 1d10 Power (Daily): Rather uncontrolled explosion Standard Action. Make a ranged basic attack with this weapon against all enemies within a close blast 3.[/sblock] 13gp still to spend [/sblock] [sblock=Background] Name: Ziang Yu Class: Artificer [sblock=Appearance] [IMG]http://www.enworld.org/forum/attachments/plots-places/37153d1224445152-rg-d-d4e-path-enlightenment-ziang-yu.jpg[/IMG] [/sblock] Background: My name is Ziang Yu. I'm a scientist in the years that most call 'The Times of the Four Nations'. My mainsource of knowledge are old scrolls, written by ancienct alchemist. By now, I have collected three recipes: 'Blazing Oil', 'Draught of Life' and 'Grappling Tar'. I finance my exporations by working for fancy nobles, lords, secret societies, crime lords, and the list is quite long. The things you make range from weapons to 'stamina' pills. Everything was good, as I earned enough money to continue my researches. But then I took a contract with a noble to make a chair that propels itself forward. The nobleman’s father was too old to walk, and his temper didn’t allow anyone to carry him in a wheel chair. The ignorable cretins hurried my work and objected more tests. I was only mildly surprised that the test-run ended with the nobleman’s father joining his ancestors. I the end, I got my test-dummy... In the accompanying smoke and confusion I made my way far from the reach of the noble's revenge. That's how I ended here. And what is your story? Personality: Proud and intelligent, shyness is not one of his flaws. He is very inventive, but tends to repeat tactics, that sound 'good'. ("Perhaps it just was not enough blackpowder...") In fights he prefers to use his arcane/alchemical formulas for ranged combat and to heal his companions. [/sblock] [/QUOTE]
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[RG] [D&D4E] Path of Enlightenment
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