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<blockquote data-quote="Keia" data-source="post: 4930589" data-attributes="member: 98"><p><strong>Kaoru - (revised)</strong></p><p></p><p>Kaoru [Male Human Sorceror 3] (Started by Nightbreeze, revised and played by Keia) - <em>in progress</em></p><p> </p><p><span style="color: DeepSkyBlue">Great are the mysteries of nature, and even greater is the mystery of man. Now, give me a hand with this bread</span></p><p> </p><p>Judging by his height, Kaoru is clearly a man in his early twenties, but his carefully shaved and soft, almost baby-like face, and his usual merry smile make him look a lot younger. He carries long raven-black hair and his brown eyes. He wears simple white and green clothes. </p><p> </p><p>[sblock=Background and personality] </p><p><strong>Kaoru the Orphan</strong> </p><p>Kaoru was brought on the island as an infant, by the same man that murdered his family. That man was stopped, and sadly, killed by master Jiem. Since then, Kaoru was brought up by the master, but was not trained in martial arts, even if he showed some promise. </p><p> </p><p>Some could say that he was raised as a spoiled child, since apparently he had no duties, but that doesn't happens for two reasons: first of all, he always offers help to whoever is willing to accept it, and thus you can often see him working with other people. Besides, he has assumed the habits of a contemplative, often engaging in deep reflections about the nature of world and mankind with master Jien. </p><p></p><p>The second reason for which he is not called "spoiler brat" is simply that fact that everyone likes him: his open personality and merry smile often bring laughter to the most worried of minds. Women of all ages adore him, male adults appreciate his willingness to help and his maturity and the other students love his company. Even his few rivals and envy-holders have to grudgingly admit that "you can't dislike the man". Because of that, he often gets favors that other don't even dare to ask: for example, the other students built him a house even when no one asked them to do it. </p><p> </p><p>While everyone knows that Kaoru seems to be gifted with strange abilities, out of politeness no one speaks about it, and he doesn't display it. He is gifted with the ability to commune with ancient spirits of the nature, and from the he draws inspiration and powers. He has never used them, but sometimes he has dreamed about using them in battle, and these dreams unnerve him. </p><p> </p><p>When not helping someone else, he increasingly spends his time studying, and is well versed in history, philosophy and religion. </p><p> </p><p>Although very often other people cook for him in exchange for his help, he often cooks on his own, especially bread: he always makes a lot of bread and offers it to the students of his master, for a pleasant rest. Then, he challenges someone at the lying game, and while he is exceptionally good at lying, he is poor in spotting lies. [/sblock]</p><p> </p><p>[sblock=Abilities][code][U]Ability scores[/U] </p><p>Strength : [B]10 (+0)[/B] Hit points : [B]35[/B] [Base 12 + Con 13 + (lvl x 2 x 5)] </p><p>Constitution : [B]13 (+1)[/B] Bloodied : [B]17[/B] </p><p>Dexterity : [B]16 (+3)[/B] Surges : [B] 8[/B] </p><p>Intelligence : [B]12 (+1)[/B] Surges/day : [B] 7[/B] [Base 6 + 1 Con] </p><p>Wisdom : [B]10 (+0)[/B] Initiative : [B]+4[/B] [Level 1 + Dex 3] </p><p>Charisma : [B]18 (+4)[/B] </p><p> </p><p>[U]Defenses:[/U] </p><p>Armour class : [B]14[/B] [Base 10 + level 1 + Dex 3 + Armor 0]</p><p>Fortitude : [B]14[/B] [Base 10 + level 1 + Con 2 + racial 1]</p><p>Reflex : [B]15[/B] [Base 10 + level 1 + Dex 3 + racial 1]</p><p>Will : [B]18[/B] [Base 10 + level 1 + Cha 4 + racial 1 + class 2]</p><p> </p><p>[U]Skills[/U] </p><p>Acrobatics: [b]+ 4[/b] [Level 1 + Dex 3]</p><p>Arcana: [B]+ 7[/B] [level 1 + Int 1 + training 5] </p><p>Athletics: [b]+ 1[/b] [level 1 + Str 0]</p><p>Bluff: [B]+ 5[/B] [level 1 + Cha 4]</p><p>Diplomacy: [b]+10[/b] [level 1 + Cha 4 + training 5]</p><p>Dungeonering: [b]+ 1[/b] [level 1 + Wis 0]</p><p>Endurance: [b]+ 7[/b] [level 1 + Con 1 + training 5]</p><p>Heal: [b]+ 1[/b] [level 1 + Wis 0]</p><p>History: [B]+ 3[/B] [level 1 + Int 2] </p><p>Insight: [b]+ 6[/b] [level 1 + Wis 0 + training 5]</p><p>Intimidate: [b]+10[/b] [level 1 + Cha 4 + training 5]</p><p>Nature: [b]+ 1[/b] [level 1 + Wis 0]</p><p>Perception: [b]+ 1[/b] [level 1 + Wis 0]</p><p>Religion: [B]+ 2[/B] [level 1 + Int 1]</p><p>Stealth: [b]+ 4[/b] [level 1 + Dex 3]</p><p>Streetwise: [B]+10[/B] [level 1 + Cha 4 + training 5](from Bard)</p><p>Thievery: [b]+ 4[/b] [level 1 + Dex 3] [/code] </p><p></p><p><u>Languages</u>: Common, ?? </p><p> </p><p><u>Racial traits</u> </p><p>Bonus at-Will power, Bonus feat, Bonus skill, Human Defense Bonus </p><p> </p><p><u>Class features</u> </p><p>Spell Source (Storm); <strong>Storm Power:</strong> You gain a bonus to the damage rolls of arcane powers equal to your Dexterity modifier; <strong>Storm Soul:</strong> You gain resist 5 thunder and resist 5 lightning. While this resistance is active, your arcane powers ignore all targets' resistance to that damage type up to the value of your resistance. If you are hit by an attack, you can end this resistance as an immediate interrupt to gain a +4 power bonus to all defenses until the end of your next turn. If you do so, the resistance returns after you take a short rest or an extended rest; <strong>Storm's Embrace:</strong> When you roll a natural 20 on an attack roll for an arcane power, wind surges around you and your enemy. You can push the target 1 square and then fly a number of squares equal to 1 + your Dexterity modifier after applying the attack's other effects.</p><p> </p><p><u>Feats</u> </p><p>[1st lvl]: Weapon Focus - light blades [+1 Damage with dagger]</p><p>[Human]: Implement Expertise - Dagger [+1 to hit with dagger]</p><p>[2nd lvl]: Bard Dilettante [Training in Streetwise, Majestic Word 1/day]</p><p> </p><p><u>Training</u>: Innate martial training, Channel chi, Chi blast </p><p> </p><p><u>Weapon Proficiency</u>: Simple Melee, Simple Ranged</p><p><u>Implements</u>: Daggers, Staffs, Wands [from bard], Instruments [from bard]</p><p> </p><p>Size: Medium </p><p>Speed: 6 squares </p><p>Vision: Normal [/sblock]</p><p>[sblock=Powers] </p><p><u>Powers</u></p><p>At-Will: [2]</p><p> - Lightning Strike [R10, Cha +7 [+4 Cha +1 lvl +1 Feat + 1 dagger] vs. Refl, 1d8 + 9 [+4 Cha + 3 Dex +1 Feat +1 wpn] lightning plus special]</p><p> - Blazing Starfall [R10 Burst 1, Cha +7 vs. Refl, 1d4 + 9 radiant damage]</p><p> - plus one more (human)</p><p>Encounter: [1]</p><p> - Thunder Slam [1st] [R10, Cha +7 vs. Fort, 2d10 + 9 thunder damage, push 3 squares]</p><p> - Dancing Lightning [3rd] [R10, Cha +7 vs. Refl, 2d10 + 9 lightning, 4 thunder damage to adjacent creatures]</p><p>Utility: [0]</p><p> - Spatial Trip</p><p>Daily: [1]</p><p> - Howling Tempest [1st] [R10 Burst 1, Cha +7 vs. Fort, 2d6 + 9 thunder, plus special]</p><p> - Majestic Word [feat] [Close burst 5, Healing surge + Cha 4]</p><p></p><p>[sblock=Detailed Powers]</p><p><span style="color: green"><strong>Blazing Starfall</strong> Sorcerer</span></p><p><em>A shower of radiance falls upon your enemies and then bursts out, creating a cage of burning embers that are painful to pass through.</em></p><p><strong>At-Will ✦ Arcane, Fire, Implement, Radiant, Zone</strong></p><p><strong>Standard Action ✦ Area burst 1 within 10 squares</strong></p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Attack:</strong> Charisma vs. Reflex</p><p><strong>Hit:</strong> 1d4 + Charisma modifier radiant damage.</p><p></p><p><span style="color: green"><strong>Lightning Strike</strong> Sorcerer</span></p><p><em>Lightning strikes your foe and then ricochets to another enemy.</em> </p><p><strong>At-Will ✦ Arcane, Implement, Lightning</strong></p><p><strong>Standard Action ✦ Ranged 10 </strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Reflex</p><p><strong>Hit:</strong> 1d8 + Charisma modifier lightning damage. A creature of your choice other than the target and within 10 squares of the target takes lightning damage equal to your Dexterity modifier.</p><p><strong>Storm Magic:</strong> You can apply your Storm Power bonus either to the damage roll against the target or to the damage taken by the enemy within 10 squares of the target.</p><p></p><p><span style="color: red"><strong>Thunder Slam</strong> Sorcerer Attack 1</span></p><p><em>A shock wave of sound slams into the enemy.</em></p><p><strong>Encounter ✦ Arcane, Implement, Thunder</strong></p><p><strong>Standard Action Ranged 10</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Fortitude</p><p><strong>Hit:</strong> 2d10 + Charisma modifier thunder damage, and you push the target 3 squares.</p><p></p><p><span style="color: red"><strong>Dancing Lightning</strong> Sorcerer Attack 3</span></p><p><em>As lightning strikes your foe, thunder batters creatures around it.</em></p><p><strong>Encounter ✦ Arcane, Implement, Lightning, Thunder</strong></p><p><strong>Standard Action ✦ Ranged 10</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Reflex</p><p><strong>Hit:</strong> 2d10 + Charisma modifier lightning damage, and each creature adjacent to the target takes thunder damage equal to your Charisma modifier.</p><p></p><p><span style="color: red"><strong>Spatial Trip</strong> Sorcerer Utility 2</span></p><p><em>You spin around, releasina a blaze of aolden eneray. As you finish your revolution, you disappear and reappear a short distance away.</em></p><p><strong>Encounter ✦ Arcane, Teleportation</strong></p><p><strong>Move Action Personal</strong></p><p><strong>Effect: </strong> You teleport a number of squares equal to half your speed.</p><p></p><p><strong>Howling Tempest</strong> Sorcerer Attack 1</p><p><em>You summon a howling storm on the battlefield. The tempest's thunder deafens your foes, and its winds scatter them.</em></p><p><strong>Daily ✦ Arcane, Implement, Thunder, Zone</strong></p><p><strong>Standard Action ✦ Area burst 1 within 10 squares</strong></p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Storm Magic:</strong> You can choose not to target a creature in the origin square of the burst.</p><p><strong>Attack:</strong> Charisma vs. Fortitude</p><p><strong>Hit:</strong> ld6 + Charisma modifier thunder damage, and the target is deafened (save ends). You slide the target a number of squares equal to your Dexterity modifier.</p><p><strong>Effect:</strong> The burst creates a zone of deafening wind that lasts until the end of your next turn. Each creature that starts its turn within the zone takes thunder damage equal to your Charisma modifier. As a move action, you can move the zone 3 squares.</p><p><strong>Sustain Minor:</strong> The zone persists.</p><p></p><p><strong>Majestic Word</strong> Bard Feature</p><p><em>You utter words laden with preternatural inspiration, restoring your ally’s stamina and making wounds seem insignificant. </em></p><p><strong>Encounter (Special) ✦ Arcane, Healing</strong></p><p><strong>Minor Action Close burst 5</strong></p><p><strong>Target:</strong> You or one ally in burst</p><p><strong>Effect:</strong> The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square.</p><p>Level 6: 1d6 + Charisma modifier additional hit points.</p><p><strong>Special:</strong> You can use this power once per day (at per the multiclass feat). [/sblock][/sblock]</p><p></p><p>[sblock=Items of Note]</p><p><strong>Wyrmtooth Dagger</strong> - [Level 2, 520 gp, PHB II p. 204]</p><p><em>Carved from a dragon’s tooth, this dagger can strip away a creature’s elemental defenses.</em></p><p><strong>Weapon:</strong> Dagger</p><p><strong>Enhancement:</strong> +1 attack rolls and damage rolls</p><p><strong>Critical:</strong> +1d6 damage</p><p><strong>Property:</strong> On a critical hit the target loses its resistances (save ends).</p><p><strong>Power (Daily):</strong> Free Action. Until the end of the encounter, sorcerer attack powers you use through this dagger ignore the resistances of any enemy within 10 squares of you.[/sblock]</p></blockquote><p></p>
[QUOTE="Keia, post: 4930589, member: 98"] [b]Kaoru - (revised)[/b] Kaoru [Male Human Sorceror 3] (Started by Nightbreeze, revised and played by Keia) - [I]in progress[/I] [COLOR="DeepSkyBlue"]Great are the mysteries of nature, and even greater is the mystery of man. Now, give me a hand with this bread[/COLOR] Judging by his height, Kaoru is clearly a man in his early twenties, but his carefully shaved and soft, almost baby-like face, and his usual merry smile make him look a lot younger. He carries long raven-black hair and his brown eyes. He wears simple white and green clothes. [sblock=Background and personality] [B]Kaoru the Orphan[/B] Kaoru was brought on the island as an infant, by the same man that murdered his family. That man was stopped, and sadly, killed by master Jiem. Since then, Kaoru was brought up by the master, but was not trained in martial arts, even if he showed some promise. Some could say that he was raised as a spoiled child, since apparently he had no duties, but that doesn't happens for two reasons: first of all, he always offers help to whoever is willing to accept it, and thus you can often see him working with other people. Besides, he has assumed the habits of a contemplative, often engaging in deep reflections about the nature of world and mankind with master Jien. The second reason for which he is not called "spoiler brat" is simply that fact that everyone likes him: his open personality and merry smile often bring laughter to the most worried of minds. Women of all ages adore him, male adults appreciate his willingness to help and his maturity and the other students love his company. Even his few rivals and envy-holders have to grudgingly admit that "you can't dislike the man". Because of that, he often gets favors that other don't even dare to ask: for example, the other students built him a house even when no one asked them to do it. While everyone knows that Kaoru seems to be gifted with strange abilities, out of politeness no one speaks about it, and he doesn't display it. He is gifted with the ability to commune with ancient spirits of the nature, and from the he draws inspiration and powers. He has never used them, but sometimes he has dreamed about using them in battle, and these dreams unnerve him. When not helping someone else, he increasingly spends his time studying, and is well versed in history, philosophy and religion. Although very often other people cook for him in exchange for his help, he often cooks on his own, especially bread: he always makes a lot of bread and offers it to the students of his master, for a pleasant rest. Then, he challenges someone at the lying game, and while he is exceptionally good at lying, he is poor in spotting lies. [/sblock] [sblock=Abilities][code][U]Ability scores[/U] Strength : [B]10 (+0)[/B] Hit points : [B]35[/B] [Base 12 + Con 13 + (lvl x 2 x 5)] Constitution : [B]13 (+1)[/B] Bloodied : [B]17[/B] Dexterity : [B]16 (+3)[/B] Surges : [B] 8[/B] Intelligence : [B]12 (+1)[/B] Surges/day : [B] 7[/B] [Base 6 + 1 Con] Wisdom : [B]10 (+0)[/B] Initiative : [B]+4[/B] [Level 1 + Dex 3] Charisma : [B]18 (+4)[/B] [U]Defenses:[/U] Armour class : [B]14[/B] [Base 10 + level 1 + Dex 3 + Armor 0] Fortitude : [B]14[/B] [Base 10 + level 1 + Con 2 + racial 1] Reflex : [B]15[/B] [Base 10 + level 1 + Dex 3 + racial 1] Will : [B]18[/B] [Base 10 + level 1 + Cha 4 + racial 1 + class 2] [U]Skills[/U] Acrobatics: [b]+ 4[/b] [Level 1 + Dex 3] Arcana: [B]+ 7[/B] [level 1 + Int 1 + training 5] Athletics: [b]+ 1[/b] [level 1 + Str 0] Bluff: [B]+ 5[/B] [level 1 + Cha 4] Diplomacy: [b]+10[/b] [level 1 + Cha 4 + training 5] Dungeonering: [b]+ 1[/b] [level 1 + Wis 0] Endurance: [b]+ 7[/b] [level 1 + Con 1 + training 5] Heal: [b]+ 1[/b] [level 1 + Wis 0] History: [B]+ 3[/B] [level 1 + Int 2] Insight: [b]+ 6[/b] [level 1 + Wis 0 + training 5] Intimidate: [b]+10[/b] [level 1 + Cha 4 + training 5] Nature: [b]+ 1[/b] [level 1 + Wis 0] Perception: [b]+ 1[/b] [level 1 + Wis 0] Religion: [B]+ 2[/B] [level 1 + Int 1] Stealth: [b]+ 4[/b] [level 1 + Dex 3] Streetwise: [B]+10[/B] [level 1 + Cha 4 + training 5](from Bard) Thievery: [b]+ 4[/b] [level 1 + Dex 3] [/code] [U]Languages[/U]: Common, ?? [U]Racial traits[/u] Bonus at-Will power, Bonus feat, Bonus skill, Human Defense Bonus [U]Class features[/U] Spell Source (Storm); [b]Storm Power:[/b] You gain a bonus to the damage rolls of arcane powers equal to your Dexterity modifier; [b]Storm Soul:[/b] You gain resist 5 thunder and resist 5 lightning. While this resistance is active, your arcane powers ignore all targets' resistance to that damage type up to the value of your resistance. If you are hit by an attack, you can end this resistance as an immediate interrupt to gain a +4 power bonus to all defenses until the end of your next turn. If you do so, the resistance returns after you take a short rest or an extended rest; [b]Storm's Embrace:[/b] When you roll a natural 20 on an attack roll for an arcane power, wind surges around you and your enemy. You can push the target 1 square and then fly a number of squares equal to 1 + your Dexterity modifier after applying the attack's other effects. [U]Feats[/U] [1st lvl]: Weapon Focus - light blades [+1 Damage with dagger] [Human]: Implement Expertise - Dagger [+1 to hit with dagger] [2nd lvl]: Bard Dilettante [Training in Streetwise, Majestic Word 1/day] [U]Training[/U]: Innate martial training, Channel chi, Chi blast [U]Weapon Proficiency[/U]: Simple Melee, Simple Ranged [u]Implements[/u]: Daggers, Staffs, Wands [from bard], Instruments [from bard] Size: Medium Speed: 6 squares Vision: Normal [/sblock] [sblock=Powers] [u]Powers[/u] At-Will: [2] - Lightning Strike [R10, Cha +7 [+4 Cha +1 lvl +1 Feat + 1 dagger] vs. Refl, 1d8 + 9 [+4 Cha + 3 Dex +1 Feat +1 wpn] lightning plus special] - Blazing Starfall [R10 Burst 1, Cha +7 vs. Refl, 1d4 + 9 radiant damage] - plus one more (human) Encounter: [1] - Thunder Slam [1st] [R10, Cha +7 vs. Fort, 2d10 + 9 thunder damage, push 3 squares] - Dancing Lightning [3rd] [R10, Cha +7 vs. Refl, 2d10 + 9 lightning, 4 thunder damage to adjacent creatures] Utility: [0] - Spatial Trip Daily: [1] - Howling Tempest [1st] [R10 Burst 1, Cha +7 vs. Fort, 2d6 + 9 thunder, plus special] - Majestic Word [feat] [Close burst 5, Healing surge + Cha 4] [sblock=Detailed Powers] [color=green][b]Blazing Starfall[/b] Sorcerer[/color] [i]A shower of radiance falls upon your enemies and then bursts out, creating a cage of burning embers that are painful to pass through.[/i] [b]At-Will ✦ Arcane, Fire, Implement, Radiant, Zone Standard Action ✦ Area burst 1 within 10 squares[/b] [b]Target:[/b] Each creature in burst [b]Attack:[/b] Charisma vs. Reflex [b]Hit:[/b] 1d4 + Charisma modifier radiant damage. [color=green][b]Lightning Strike[/b] Sorcerer[/color] [i]Lightning strikes your foe and then ricochets to another enemy.[/i] [b]At-Will ✦ Arcane, Implement, Lightning Standard Action ✦ Ranged 10 [/b] [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Reflex [b]Hit:[/b] 1d8 + Charisma modifier lightning damage. A creature of your choice other than the target and within 10 squares of the target takes lightning damage equal to your Dexterity modifier. [b]Storm Magic:[/b] You can apply your Storm Power bonus either to the damage roll against the target or to the damage taken by the enemy within 10 squares of the target. [color=red][b]Thunder Slam[/b] Sorcerer Attack 1[/color] [i]A shock wave of sound slams into the enemy.[/i] [b]Encounter ✦ Arcane, Implement, Thunder Standard Action Ranged 10[/b] [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Fortitude [b]Hit:[/b] 2d10 + Charisma modifier thunder damage, and you push the target 3 squares. [color=red][b]Dancing Lightning[/b] Sorcerer Attack 3[/color] [i]As lightning strikes your foe, thunder batters creatures around it.[/i] [b]Encounter ✦ Arcane, Implement, Lightning, Thunder Standard Action ✦ Ranged 10[/b] [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Reflex [b]Hit:[/b] 2d10 + Charisma modifier lightning damage, and each creature adjacent to the target takes thunder damage equal to your Charisma modifier. [color=red][b]Spatial Trip[/b] Sorcerer Utility 2[/color] [i]You spin around, releasina a blaze of aolden eneray. As you finish your revolution, you disappear and reappear a short distance away.[/i] [b]Encounter ✦ Arcane, Teleportation Move Action Personal[/b] [b]Effect: [/b] You teleport a number of squares equal to half your speed. [b]Howling Tempest[/b] Sorcerer Attack 1 [i]You summon a howling storm on the battlefield. The tempest's thunder deafens your foes, and its winds scatter them.[/i] [b]Daily ✦ Arcane, Implement, Thunder, Zone Standard Action ✦ Area burst 1 within 10 squares[/b] [b]Target:[/b] Each creature in burst [b]Storm Magic:[/b] You can choose not to target a creature in the origin square of the burst. [b]Attack:[/b] Charisma vs. Fortitude [b]Hit:[/b] ld6 + Charisma modifier thunder damage, and the target is deafened (save ends). You slide the target a number of squares equal to your Dexterity modifier. [b]Effect:[/b] The burst creates a zone of deafening wind that lasts until the end of your next turn. Each creature that starts its turn within the zone takes thunder damage equal to your Charisma modifier. As a move action, you can move the zone 3 squares. [b]Sustain Minor:[/b] The zone persists. [b]Majestic Word[/b] Bard Feature [i]You utter words laden with preternatural inspiration, restoring your ally’s stamina and making wounds seem insignificant. [/i] [b]Encounter (Special) ✦ Arcane, Healing Minor Action Close burst 5[/b] [b]Target:[/b] You or one ally in burst [b]Effect:[/b] The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square. Level 6: 1d6 + Charisma modifier additional hit points. [b]Special:[/b] You can use this power once per day (at per the multiclass feat). [/sblock][/sblock] [sblock=Items of Note] [b]Wyrmtooth Dagger[/b] - [Level 2, 520 gp, PHB II p. 204] [i]Carved from a dragon’s tooth, this dagger can strip away a creature’s elemental defenses.[/i] [b]Weapon:[/b] Dagger [b]Enhancement:[/b] +1 attack rolls and damage rolls [b]Critical:[/b] +1d6 damage [b]Property:[/b] On a critical hit the target loses its resistances (save ends). [b]Power (Daily):[/b] Free Action. Until the end of the encounter, sorcerer attack powers you use through this dagger ignore the resistances of any enemy within 10 squares of you.[/sblock] [/QUOTE]
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