Skills Ranks Mod Misc ACP Total
Appraise[Int] 1 +0 +2* +1/+3*
Balance[Dex] 0 +1 -6 -5
Bluff[Cha] 0 -1 -1
Climb[Str] 2 +2 -6 -2
Concentration[Con] 0 +4 +4
Craft[Int] 0 +0 +2* +0/+2*
Decipher Script[Int] 0 +0 na
Diplomacy[Cha] 0 -1 -1
Disable Device[Int] 0 +0 na
Disguise[Cha] 0 -1 -1
Escape Artist[Dex] 0 +1 -6 -5
Forgery[Int] 0 +0 +0
Gather Information[Cha] 0 -1 -1
Handle Animal[Cha] 0 -1 na
Heal[Wis] 0 +0 +0
Hide[Dex] 0 +1 -6 -5
Intimidate[Cha] 2 -1 +2 +3
Jump[Str] 0 +2 -6 -4
Knowledge(Architecture 0 +0 na
and engineering)
Knowledge(Dungeoneering) 0 +0 na
Knowledge(Geography) 0 +0 na
Knowledge(History) 0 +0 na
Knowledge(Arcana) 0 +0 na
Knowledge(The Planes) 0 +0 na
Knowledge(Religion) 0 +0 na
Knowledge(Local) 0 +0 na
Knowledge(Nobility 0 +0 na
and Royalty)
Listen[Wis] 0 +0 +0
Move Silently[Dex] 0 +1 -6 -5
Open Locks[Dex] 0 +1 na
Perform[Cha] 0 -1 -1
Profession(merchant)[Wis] 1 +0 +1
Ride[Dex] 0 +1 +1
Search[Int] 0 +0 +2** +0/+2**
Sleight of Hand[Dex] 0 +1 -6 na
Spot[Wis] 0 +0 +0
Sense Motive[Wis] 0 +0 +0
Spellcraft[Int] 0 +0 na
Survival[Wis] 0 +0 +0
Swim[Str] 0 +2 -12 -10
Tumble[Dex] 0 +1 +2 -6 na
Use Magic Device[Cha] 0 -1 na
Use Rope[Dex] 0 +1 +1
[U]Item Cost Weight[/U]
Warhammer 12gp 5lb
Dagger 2gp 1lb
Throwing Axe 8gp 2lb
Breastplate 200gp 30lb
Heavy Steel Shield 20gp 15lb
Traveler's Outfit free 0lb
Bedroll 1sp 5lb
Rope (50'hemp) 1gp 10lb
Backpack 2gp 2lb
-torches(4) 4cp 4lb
-rations,trail(2days) 1gp 2lb
-waterskin 1gp 4lb
-pitons(4) 4sp 2lb
-sack,empty 1sp .5lb
-peasant's outfit 1sp 2lb
Belt Pouch 1gp .5lb
-whetstone 2cp 1lb
-flint and steel 1gp 0lb
[U]Misc Magic[/U]
None yet
[/sblock]1: Half-Orc Druid sub level (RoD)
HP: 14 (10+4)
Saves: Fort: +2, Ref: +0, Will: +2
BAB: +0
Skills (2 + Int): Concentration + 4, Knowledge (Nature) +4, Spelllcraft + 4
Gain:
Spellcasting
Spontaneous Casting (summon nature's ally)
d10 HD
Tough animal companion
Nature sense
Wild empathy
Intimidate as class skill
Trade:
Shaky flaw (UA) for extra feat (-2 on ranged attack rolls)
Vulnerable flaw (UA) for extra feat (-1 AC)
Aggressive trait (UA) (+2 initative - AC)
Uncivilized trait (UA) (+ 1 handle animal and wild empathy, - 1 bluff, diplomacy, gather information)
Feats: Run (free) Improved Initiative (lvl 1) Extend Spell (flaw) Ashbound (flaw) (Ecs)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.