Dorn of the Sable Mountains
[sblock=Dorn]
[sblock=Game Info]
Race: Dwarf
Class: Fighter
Level: 1
Experience: 0
Alignment: Chaotic Good
Languages: Dwarven and Common
Deity: Dwarven Pantheon[/sblock]
[sblock=Abilities]
STR: 15 +2 (8pts)
DEX: 12 +1 (4pts)
CON: 18 +4 (10pts, +2 Racial)
INT: 10 +0 (0pts)
WIS: 11 +0 (3pts)
CHA: 9 -1 (3pts, -2 Racial)[/sblock]
[sblock=Combat]
HP: 17 = [1d10 = 10] + 4 [CON] + 3 [feat]
AC: 19 = 10 + 5 (armor) + 3 (shield & feat) + 1 (DEX)
AC Touch: 11 = 10 + 1 (DEX)
AC Flatfooted: 18 = 10 + 5 (armor) + 3 (shield & feat)
INIT: +1 = +1(DEX)
BAB: +1 = +1 (fighter)
Fort: +6 = +2 (base) + 4 (CON) + 2* (racial)
Reflex: +1 = +0 (base) + 1 (DEX)
Will: +0 = +0 (base) + 0 (WIS) + 2**(racial)
* = save vs. poisons
** = save vs. spells and spell like effects
Speed: 20'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
Warhammer: +3 = +1 (BAB) + 2 (STR)/ 1d8+2 (B), CRIT:x3
Dagger(melee): +3 = +1 (BAB) + 2(STR)/ DMG = 1d4+2(P or S), CRIT:19-20x2
Dagger(range): +2 = +1 (BAB) + 1 (DEX)/ DMG = 1d4+2(P or S), CRIT:19-20x2 RANGE: 10'
Throwing Axe(melee): +3 = +1 (BAB) + 2 (STR)/ DMG = 1d6+2(S), CRIT:x2
Throwing Axe(range): +2 = +1 (BAB) + 1 (STR)/ DMG = 1d6+2(S), CRIT:x2 RANGE: 10'[/sblock]
[sblock=Racial Traits]
Dwarves possess the following racial traits.
- +2 Constitution, -2 Charisma.
- Medium size.
- A dwarf’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
- Darkvision out to to 60 feet.
- Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
- Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
- Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
- +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.
- +2 racial bonus on saving throws against spells and spell-like effects.
- +1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).
- +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
- +2 racial bonus on Appraise checks that are related to stone or metal items.
- +2 racial bonus on Craft checks that are related to stone or metal.
- Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon.
- Favored Class: Fighter.
[/sblock] [sblock=Class Features]
Bonus Feats: At 1st lvl a fighter gets a bonus feat in addition to the feat that any 1st lvl character gets. They gain an additional feat at 2nd lvl and every two fighter lvls thereafter.
NOTE: Feats must be drawn from the list of feats known as Fighter Bonus Feats and character must meet all prerequisites for that feat. [/sblock]
[sblock=Feats]
Fighter - Prof. with all Simple Weapons
Fighter - Prof. with all Martial Weapons
Fighter - Armor Prof. (light)
Fighter - Armor Prof. (medium)
Fighter - Armor Prof. (heavy)
Fighter - Shield Prof.
Fighter - Tower Shield Prof.
Fighter bonus - Shield Specialization (PHB2 pg.82)
1st lvl - Toughness[/sblock]
[sblock=Skills]
Skill Points: 8 = [2 + 0(INT)x4]
Max Ranks: 4/2
ACP: -6
Code:
Skills Ranks Mod Misc ACP Total
Appraise[Int] 1 +0 +2* +1/+3*
Balance[Dex] 0 +1 -6 -5
Bluff[Cha] 0 -1 -1
Climb[Str] 2 +2 -6 -2
Concentration[Con] 0 +4 +4
Craft[Int] 0 +0 +2* +0/+2*
Decipher Script[Int] 0 +0 na
Diplomacy[Cha] 0 -1 -1
Disable Device[Int] 0 +0 na
Disguise[Cha] 0 -1 -1
Escape Artist[Dex] 0 +1 -6 -5
Forgery[Int] 0 +0 +0
Gather Information[Cha] 0 -1 -1
Handle Animal[Cha] 0 -1 na
Heal[Wis] 0 +0 +0
Hide[Dex] 0 +1 -6 -5
Intimidate[Cha] 2 -1 +2 +3
Jump[Str] 0 +2 -6 -4
Knowledge(Architecture 0 +0 na
and engineering)
Knowledge(Dungeoneering) 0 +0 na
Knowledge(Geography) 0 +0 na
Knowledge(History) 0 +0 na
Knowledge(Arcana) 0 +0 na
Knowledge(The Planes) 0 +0 na
Knowledge(Religion) 0 +0 na
Knowledge(Local) 0 +0 na
Knowledge(Nobility 0 +0 na
and Royalty)
Listen[Wis] 0 +0 +0
Move Silently[Dex] 0 +1 -6 -5
Open Locks[Dex] 0 +1 na
Perform[Cha] 0 -1 -1
Profession(merchant)[Wis] 1 +0 +1
Ride[Dex] 0 +1 +1
Search[Int] 0 +0 +2** +0/+2**
Sleight of Hand[Dex] 0 +1 -6 na
Spot[Wis] 0 +0 +0
Sense Motive[Wis] 0 +0 +0
Spellcraft[Int] 0 +0 na
Survival[Wis] 0 +0 +0
Swim[Str] 0 +2 -12 -10
Tumble[Dex] 0 +1 +2 -6 na
Use Magic Device[Cha] 0 -1 na
Use Rope[Dex] 0 +1 +1
* = stone and metal related items only
** = search for unusual stonework
[/sblock]
[sblock=Equipment]
Code:
[U]Item Cost Weight[/U]
Warhammer 12gp 5lb
Dagger 2gp 1lb
Throwing Axe 8gp 2lb
Breastplate 200gp 30lb
Heavy Steel Shield 20gp 15lb
Traveler's Outfit free 0lb
Bedroll 1sp 5lb
Rope (50'hemp) 1gp 10lb
Backpack 2gp 2lb
-torches(4) 4cp 4lb
-rations,trail(2days) 1gp 2lb
-waterskin 1gp 4lb
-pitons(4) 4sp 2lb
-sack,empty 1sp .5lb
-peasant's outfit 1sp 2lb
Belt Pouch 1gp .5lb
-whetstone 2cp 1lb
-flint and steel 1gp 0lb
[U]Misc Magic[/U]
None yet
Treasure: 0gp, 2sp, 4cp Gems:none
Total weight carried: 86lbs (medium)
Maximum weight possible: 66lbs(light), 133lbs(medium), 200lbs(heavy)
Lift over Head: 200lbs
Lift of Ground: 400lbs
Push/Drag: 1,000lbs[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 44
Height: 4'-1'
Weight: 265lbs
Hair Color: reddish brown
Eye Color: deep brown
Skin Color: lightly complexed
Apperance: TBD
Deamenaor: Dour, stubborn, greedy, you know dwarvish. [/sblock] [/sblock]