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RG for Nightmares of a Sleeping God
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<blockquote data-quote="HolyMan" data-source="post: 5386813" data-attributes="member: 84167"><p><strong>Dorn of the Sable Mountains</strong></p><p></p><p>[sblock=Dorn]</p><p>[sblock=Game Info]</p><p>Race: Dwarf</p><p>Class: Fighter</p><p>Level: 1</p><p>Experience: 0</p><p>Alignment: Chaotic Good</p><p>Languages: Dwarven and Common</p><p>Deity: Dwarven Pantheon[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 15 +2 (8pts)</p><p>DEX: 12 +1 (4pts)</p><p>CON: 18 +4 (10pts, +2 Racial)</p><p>INT: 10 +0 (0pts)</p><p>WIS: 11 +0 (3pts)</p><p>CHA: 9 -1 (3pts, -2 Racial)[/sblock]</p><p>[sblock=Combat]</p><p>HP: 17 = [1d10 = 10] + 4 [CON] + 3 [feat]</p><p>AC: 19 = 10 + 5 (armor) + 3 (shield & feat) + 1 (DEX) </p><p>AC Touch: 11 = 10 + 1 (DEX)</p><p>AC Flatfooted: 18 = 10 + 5 (armor) + 3 (shield & feat)</p><p>INIT: +1 = +1(DEX)</p><p>BAB: +1 = +1 (fighter)</p><p>Fort: +6 = +2 (base) + 4 (CON) + 2* (racial)</p><p>Reflex: +1 = +0 (base) + 1 (DEX)</p><p>Will: +0 = +0 (base) + 0 (WIS) + 2**(racial)</p><p>* = save vs. poisons</p><p>** = save vs. spells and spell like effects</p><p>Speed: 20' </p><p>Damage Reduction: none</p><p>Spell Resistance: none[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Warhammer: +3 = +1 (BAB) + 2 (STR)/ 1d8+2 (B), CRIT:x3</p><p>Dagger(melee): +3 = +1 (BAB) + 2(STR)/ DMG = 1d4+2(P or S), CRIT:19-20x2</p><p>Dagger(range): +2 = +1 (BAB) + 1 (DEX)/ DMG = 1d4+2(P or S), CRIT:19-20x2 RANGE: 10'</p><p>Throwing Axe(melee): +3 = +1 (BAB) + 2 (STR)/ DMG = 1d6+2(S), CRIT:x2</p><p>Throwing Axe(range): +2 = +1 (BAB) + 1 (STR)/ DMG = 1d6+2(S), CRIT:x2 RANGE: 10'[/sblock]</p><p>[sblock=Racial Traits]</p><p> Dwarves possess the following racial traits. </p><p> </p><ul> <li data-xf-list-type="ul">+2 Constitution, -2 Charisma.</li> <li data-xf-list-type="ul">Medium size.</li> <li data-xf-list-type="ul">A dwarf’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.</li> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/specialAbilities.htm#darkvision" target="_blank">Darkvision</a> out to to 60 feet.</li> <li data-xf-list-type="ul">Stonecunning: This ability grants a dwarf a +2 racial bonus on <a href="http://www.d20srd.org/srd/skills/search.htm" target="_blank">Search</a> checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a <a href="http://www.d20srd.org/srd/skills/search.htm" target="_blank">Search</a> check as if he were actively searching, and a dwarf can use the <a href="http://www.d20srd.org/srd/skills/search.htm" target="_blank">Search</a> skill to find stonework traps as a <a href="http://www.d20srd.org/srd/classes/rogue.htm" target="_blank">rogue</a> can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.</li> <li data-xf-list-type="ul">Weapon Familiarity: Dwarves treat <a href="http://www.d20srd.org/srd/equipment/weapons.htm#waraxeDwarven" target="_blank">dwarven waraxes</a> and <a href="http://www.d20srd.org/srd/equipment/weapons.htm#urgroshDwarven" target="_blank">dwarven urgroshes</a> as <a href="http://www.d20srd.org/srd/equipment/weapons.htm#simpleMartialandExoticWeapons" target="_blank">martial weapons</a>, rather than <a href="http://www.d20srd.org/srd/equipment/weapons.htm#simpleMartialandExoticWeapons" target="_blank">exotic weapons</a>.</li> <li data-xf-list-type="ul">Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on <a href="http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks" target="_blank">ability checks</a> made to resist being <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#bullRush" target="_blank">bull rushed</a> or <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#trip" target="_blank">tripped</a> when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</li> <li data-xf-list-type="ul">+2 racial bonus on <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank">saving throws</a> against <a href="http://www.d20srd.org/srd/specialAbilities.htm#poison" target="_blank">poison</a>. *Not reflected in the saving throw numbers given here.</li> <li data-xf-list-type="ul">+2 racial bonus on <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank">saving throws</a> against spells and <a href="http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities" target="_blank">spell-like</a> effects.</li> <li data-xf-list-type="ul">+1 racial bonus on <a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a> against <a href="http://www.d20srd.org/srd/monsters/orc.htm" target="_blank">orcs</a> (including half-orcs) and <a href="http://www.d20srd.org/srd/typesSubtypes.htm#goblinoidSubtype" target="_blank">goblinoids</a> (including <a href="http://www.d20srd.org/srd/monsters/goblin.htm" target="_blank">goblins</a>, <a href="http://www.d20srd.org/srd/monsters/hobgoblin.htm" target="_blank">hobgoblins</a>, and <a href="http://www.d20srd.org/srd/monsters/bugbear.htm" target="_blank">bugbears</a>).</li> <li data-xf-list-type="ul">+4 <a href="http://www.d20srd.org/srd/theBasics.htm#dodgeBonus" target="_blank">dodge bonus</a> to Armor Class against creatures of the <a href="http://www.d20srd.org/srd/typesSubtypes.htm#giantType" target="_blank">giant</a> type (such as <a href="http://www.d20srd.org/srd/monsters/ogre.htm" target="_blank">ogres</a>, <a href="http://www.d20srd.org/srd/monsters/troll.htm" target="_blank">trolls</a>, and <a href="http://www.d20srd.org/srd/monsters/giant.htm#hillGiant" target="_blank">hill giants</a>).</li> <li data-xf-list-type="ul">+2 racial bonus on <a href="http://www.d20srd.org/srd/skills/appraise.htm" target="_blank">Appraise</a> checks that are related to stone or metal items.</li> <li data-xf-list-type="ul">+2 racial bonus on <a href="http://www.d20srd.org/srd/skills/craft.htm" target="_blank">Craft</a> checks that are related to stone or metal.</li> <li data-xf-list-type="ul">Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon.</li> <li data-xf-list-type="ul">Favored Class: <a href="http://www.d20srd.org/srd/classes/fighter.htm" target="_blank">Fighter</a>.</li> </ul><p>[/sblock] [sblock=Class Features]</p><p><strong>Bonus Feats:</strong> At 1st lvl a fighter gets a bonus feat in addition to the feat that any 1st lvl character gets. They gain an additional feat at 2nd lvl and every two fighter lvls thereafter.</p><p><strong>NOTE:</strong> Feats must be drawn from the list of feats known as Fighter Bonus Feats and character must meet all prerequisites for that feat. [/sblock]</p><p>[sblock=Feats]</p><p>Fighter - Prof. with all Simple Weapons</p><p>Fighter - Prof. with all Martial Weapons</p><p>Fighter - Armor Prof. (light)</p><p>Fighter - Armor Prof. (medium)</p><p>Fighter - Armor Prof. (heavy)</p><p>Fighter - Shield Prof.</p><p>Fighter - Tower Shield Prof.</p><p>Fighter bonus - Shield Specialization (PHB2 pg.82)</p><p>1st lvl - Toughness[/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 8 = [2 + 0(INT)x4] </p><p>Max Ranks: 4/2</p><p>ACP: -6</p><p>[code]</p><p>Skills Ranks Mod Misc ACP Total</p><p>Appraise[Int] 1 +0 +2* +1/+3* </p><p>Balance[Dex] 0 +1 -6 -5</p><p>Bluff[Cha] 0 -1 -1</p><p>Climb[Str] 2 +2 -6 -2</p><p>Concentration[Con] 0 +4 +4</p><p>Craft[Int] 0 +0 +2* +0/+2*</p><p>Decipher Script[Int] 0 +0 na</p><p>Diplomacy[Cha] 0 -1 -1</p><p>Disable Device[Int] 0 +0 na </p><p>Disguise[Cha] 0 -1 -1 </p><p>Escape Artist[Dex] 0 +1 -6 -5</p><p>Forgery[Int] 0 +0 +0</p><p>Gather Information[Cha] 0 -1 -1</p><p>Handle Animal[Cha] 0 -1 na</p><p>Heal[Wis] 0 +0 +0</p><p>Hide[Dex] 0 +1 -6 -5 </p><p>Intimidate[Cha] 2 -1 +2 +3 </p><p>Jump[Str] 0 +2 -6 -4</p><p>Knowledge(Architecture 0 +0 na </p><p>and engineering)</p><p>Knowledge(Dungeoneering) 0 +0 na </p><p>Knowledge(Geography) 0 +0 na</p><p>Knowledge(History) 0 +0 na</p><p>Knowledge(Arcana) 0 +0 na</p><p>Knowledge(The Planes) 0 +0 na</p><p>Knowledge(Religion) 0 +0 na</p><p>Knowledge(Local) 0 +0 na</p><p>Knowledge(Nobility 0 +0 na</p><p>and Royalty)</p><p>Listen[Wis] 0 +0 +0</p><p>Move Silently[Dex] 0 +1 -6 -5</p><p>Open Locks[Dex] 0 +1 na </p><p>Perform[Cha] 0 -1 -1</p><p>Profession(merchant)[Wis] 1 +0 +1</p><p>Ride[Dex] 0 +1 +1</p><p>Search[Int] 0 +0 +2** +0/+2**</p><p>Sleight of Hand[Dex] 0 +1 -6 na </p><p>Spot[Wis] 0 +0 +0</p><p>Sense Motive[Wis] 0 +0 +0</p><p>Spellcraft[Int] 0 +0 na</p><p>Survival[Wis] 0 +0 +0</p><p>Swim[Str] 0 +2 -12 -10</p><p>Tumble[Dex] 0 +1 +2 -6 na</p><p>Use Magic Device[Cha] 0 -1 na</p><p>Use Rope[Dex] 0 +1 +1[/code]* = stone and metal related items only</p><p>** = search for unusual stonework</p><p> [/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>[U]Item Cost Weight[/U]</p><p>Warhammer 12gp 5lb</p><p>Dagger 2gp 1lb</p><p>Throwing Axe 8gp 2lb</p><p>Breastplate 200gp 30lb</p><p>Heavy Steel Shield 20gp 15lb</p><p>Traveler's Outfit free 0lb</p><p>Bedroll 1sp 5lb</p><p>Rope (50'hemp) 1gp 10lb</p><p>Backpack 2gp 2lb</p><p> -torches(4) 4cp 4lb</p><p> -rations,trail(2days) 1gp 2lb</p><p> -waterskin 1gp 4lb</p><p> -pitons(4) 4sp 2lb</p><p> -sack,empty 1sp .5lb</p><p> -peasant's outfit 1sp 2lb</p><p>Belt Pouch 1gp .5lb</p><p> -whetstone 2cp 1lb</p><p> -flint and steel 1gp 0lb</p><p> </p><p>[U]Misc Magic[/U]</p><p>None yet [/code]Treasure: 0gp, 2sp, 4cp Gems:none</p><p></p><p>Total weight carried: 86lbs (medium)</p><p></p><p>Maximum weight possible: 66lbs(light), 133lbs(medium), 200lbs(heavy)</p><p>Lift over Head: 200lbs</p><p>Lift of Ground: 400lbs</p><p>Push/Drag: 1,000lbs[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 44</p><p>Height: 4'-1'</p><p>Weight: 265lbs</p><p>Hair Color: reddish brown</p><p>Eye Color: deep brown</p><p>Skin Color: lightly complexed</p><p> </p><p><strong>Apperance:</strong> TBD</p><p><strong>Deamenaor:</strong> Dour, stubborn, greedy, you know dwarvish. [/sblock] [/sblock]</p><p></p><p><img src="http://www.tentonhammer.com/image/view/43136" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="HolyMan, post: 5386813, member: 84167"] [b]Dorn of the Sable Mountains[/b] [sblock=Dorn] [sblock=Game Info] Race: Dwarf Class: Fighter Level: 1 Experience: 0 Alignment: Chaotic Good Languages: Dwarven and Common Deity: Dwarven Pantheon[/sblock] [sblock=Abilities] STR: 15 +2 (8pts) DEX: 12 +1 (4pts) CON: 18 +4 (10pts, +2 Racial) INT: 10 +0 (0pts) WIS: 11 +0 (3pts) CHA: 9 -1 (3pts, -2 Racial)[/sblock] [sblock=Combat] HP: 17 = [1d10 = 10] + 4 [CON] + 3 [feat] AC: 19 = 10 + 5 (armor) + 3 (shield & feat) + 1 (DEX) AC Touch: 11 = 10 + 1 (DEX) AC Flatfooted: 18 = 10 + 5 (armor) + 3 (shield & feat) INIT: +1 = +1(DEX) BAB: +1 = +1 (fighter) Fort: +6 = +2 (base) + 4 (CON) + 2* (racial) Reflex: +1 = +0 (base) + 1 (DEX) Will: +0 = +0 (base) + 0 (WIS) + 2**(racial) * = save vs. poisons ** = save vs. spells and spell like effects Speed: 20' Damage Reduction: none Spell Resistance: none[/sblock] [sblock=Weapon Stats] Warhammer: +3 = +1 (BAB) + 2 (STR)/ 1d8+2 (B), CRIT:x3 Dagger(melee): +3 = +1 (BAB) + 2(STR)/ DMG = 1d4+2(P or S), CRIT:19-20x2 Dagger(range): +2 = +1 (BAB) + 1 (DEX)/ DMG = 1d4+2(P or S), CRIT:19-20x2 RANGE: 10' Throwing Axe(melee): +3 = +1 (BAB) + 2 (STR)/ DMG = 1d6+2(S), CRIT:x2 Throwing Axe(range): +2 = +1 (BAB) + 1 (STR)/ DMG = 1d6+2(S), CRIT:x2 RANGE: 10'[/sblock] [sblock=Racial Traits] Dwarves possess the following racial traits. [LIST] [*]+2 Constitution, -2 Charisma. [*]Medium size. [*]A dwarf’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load. [*][URL="http://www.d20srd.org/srd/specialAbilities.htm#darkvision"]Darkvision[/URL] out to to 60 feet. [*]Stonecunning: This ability grants a dwarf a +2 racial bonus on [URL="http://www.d20srd.org/srd/skills/search.htm"]Search[/URL] checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a [URL="http://www.d20srd.org/srd/skills/search.htm"]Search[/URL] check as if he were actively searching, and a dwarf can use the [URL="http://www.d20srd.org/srd/skills/search.htm"]Search[/URL] skill to find stonework traps as a [URL="http://www.d20srd.org/srd/classes/rogue.htm"]rogue[/URL] can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes. [*]Weapon Familiarity: Dwarves treat [URL="http://www.d20srd.org/srd/equipment/weapons.htm#waraxeDwarven"]dwarven waraxes[/URL] and [URL="http://www.d20srd.org/srd/equipment/weapons.htm#urgroshDwarven"]dwarven urgroshes[/URL] as [URL="http://www.d20srd.org/srd/equipment/weapons.htm#simpleMartialandExoticWeapons"]martial weapons[/URL], rather than [URL="http://www.d20srd.org/srd/equipment/weapons.htm#simpleMartialandExoticWeapons"]exotic weapons[/URL]. [*]Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on [URL="http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks"]ability checks[/URL] made to resist being [URL="http://www.d20srd.org/srd/combat/specialAttacks.htm#bullRush"]bull rushed[/URL] or [URL="http://www.d20srd.org/srd/combat/specialAttacks.htm#trip"]tripped[/URL] when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). [*]+2 racial bonus on [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"]saving throws[/URL] against [URL="http://www.d20srd.org/srd/specialAbilities.htm#poison"]poison[/URL]. *Not reflected in the saving throw numbers given here. [*]+2 racial bonus on [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"]saving throws[/URL] against spells and [URL="http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities"]spell-like[/URL] effects. [*]+1 racial bonus on [URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"]attack rolls[/URL] against [URL="http://www.d20srd.org/srd/monsters/orc.htm"]orcs[/URL] (including half-orcs) and [URL="http://www.d20srd.org/srd/typesSubtypes.htm#goblinoidSubtype"]goblinoids[/URL] (including [URL="http://www.d20srd.org/srd/monsters/goblin.htm"]goblins[/URL], [URL="http://www.d20srd.org/srd/monsters/hobgoblin.htm"]hobgoblins[/URL], and [URL="http://www.d20srd.org/srd/monsters/bugbear.htm"]bugbears[/URL]). [*]+4 [URL="http://www.d20srd.org/srd/theBasics.htm#dodgeBonus"]dodge bonus[/URL] to Armor Class against creatures of the [URL="http://www.d20srd.org/srd/typesSubtypes.htm#giantType"]giant[/URL] type (such as [URL="http://www.d20srd.org/srd/monsters/ogre.htm"]ogres[/URL], [URL="http://www.d20srd.org/srd/monsters/troll.htm"]trolls[/URL], and [URL="http://www.d20srd.org/srd/monsters/giant.htm#hillGiant"]hill giants[/URL]). [*]+2 racial bonus on [URL="http://www.d20srd.org/srd/skills/appraise.htm"]Appraise[/URL] checks that are related to stone or metal items. [*]+2 racial bonus on [URL="http://www.d20srd.org/srd/skills/craft.htm"]Craft[/URL] checks that are related to stone or metal. [*]Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon. [*]Favored Class: [URL="http://www.d20srd.org/srd/classes/fighter.htm"]Fighter[/URL]. [/LIST] [/sblock] [sblock=Class Features] [B]Bonus Feats:[/B] At 1st lvl a fighter gets a bonus feat in addition to the feat that any 1st lvl character gets. They gain an additional feat at 2nd lvl and every two fighter lvls thereafter. [B]NOTE:[/B] Feats must be drawn from the list of feats known as Fighter Bonus Feats and character must meet all prerequisites for that feat. [/sblock] [sblock=Feats] Fighter - Prof. with all Simple Weapons Fighter - Prof. with all Martial Weapons Fighter - Armor Prof. (light) Fighter - Armor Prof. (medium) Fighter - Armor Prof. (heavy) Fighter - Shield Prof. Fighter - Tower Shield Prof. Fighter bonus - Shield Specialization (PHB2 pg.82) 1st lvl - Toughness[/sblock] [sblock=Skills] Skill Points: 8 = [2 + 0(INT)x4] Max Ranks: 4/2 ACP: -6 [code] Skills Ranks Mod Misc ACP Total Appraise[Int] 1 +0 +2* +1/+3* Balance[Dex] 0 +1 -6 -5 Bluff[Cha] 0 -1 -1 Climb[Str] 2 +2 -6 -2 Concentration[Con] 0 +4 +4 Craft[Int] 0 +0 +2* +0/+2* Decipher Script[Int] 0 +0 na Diplomacy[Cha] 0 -1 -1 Disable Device[Int] 0 +0 na Disguise[Cha] 0 -1 -1 Escape Artist[Dex] 0 +1 -6 -5 Forgery[Int] 0 +0 +0 Gather Information[Cha] 0 -1 -1 Handle Animal[Cha] 0 -1 na Heal[Wis] 0 +0 +0 Hide[Dex] 0 +1 -6 -5 Intimidate[Cha] 2 -1 +2 +3 Jump[Str] 0 +2 -6 -4 Knowledge(Architecture 0 +0 na and engineering) Knowledge(Dungeoneering) 0 +0 na Knowledge(Geography) 0 +0 na Knowledge(History) 0 +0 na Knowledge(Arcana) 0 +0 na Knowledge(The Planes) 0 +0 na Knowledge(Religion) 0 +0 na Knowledge(Local) 0 +0 na Knowledge(Nobility 0 +0 na and Royalty) Listen[Wis] 0 +0 +0 Move Silently[Dex] 0 +1 -6 -5 Open Locks[Dex] 0 +1 na Perform[Cha] 0 -1 -1 Profession(merchant)[Wis] 1 +0 +1 Ride[Dex] 0 +1 +1 Search[Int] 0 +0 +2** +0/+2** Sleight of Hand[Dex] 0 +1 -6 na Spot[Wis] 0 +0 +0 Sense Motive[Wis] 0 +0 +0 Spellcraft[Int] 0 +0 na Survival[Wis] 0 +0 +0 Swim[Str] 0 +2 -12 -10 Tumble[Dex] 0 +1 +2 -6 na Use Magic Device[Cha] 0 -1 na Use Rope[Dex] 0 +1 +1[/code]* = stone and metal related items only ** = search for unusual stonework [/sblock] [sblock=Equipment] [code] [U]Item Cost Weight[/U] Warhammer 12gp 5lb Dagger 2gp 1lb Throwing Axe 8gp 2lb Breastplate 200gp 30lb Heavy Steel Shield 20gp 15lb Traveler's Outfit free 0lb Bedroll 1sp 5lb Rope (50'hemp) 1gp 10lb Backpack 2gp 2lb -torches(4) 4cp 4lb -rations,trail(2days) 1gp 2lb -waterskin 1gp 4lb -pitons(4) 4sp 2lb -sack,empty 1sp .5lb -peasant's outfit 1sp 2lb Belt Pouch 1gp .5lb -whetstone 2cp 1lb -flint and steel 1gp 0lb [U]Misc Magic[/U] None yet [/code]Treasure: 0gp, 2sp, 4cp Gems:none Total weight carried: 86lbs (medium) Maximum weight possible: 66lbs(light), 133lbs(medium), 200lbs(heavy) Lift over Head: 200lbs Lift of Ground: 400lbs Push/Drag: 1,000lbs[/sblock] [sblock=Details] Size: Medium Gender: Male Age: 44 Height: 4'-1' Weight: 265lbs Hair Color: reddish brown Eye Color: deep brown Skin Color: lightly complexed [B]Apperance:[/B] TBD [B]Deamenaor:[/B] Dour, stubborn, greedy, you know dwarvish. [/sblock] [/sblock] [IMG]http://www.tentonhammer.com/image/view/43136[/IMG] [/QUOTE]
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