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RG for Nightmares of a Sleeping God
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<blockquote data-quote="Myth and Legend" data-source="post: 5390278" data-attributes="member: 82679"><p>[sblock=Tonar Dunehunter]<span style="color: DarkOrange">Tonar Dunehunter</span></p><p> </p><p> <strong>Chaotic </strong><strong>Good</strong> Male Desert Half Orc <span style="color: Yellow"><strong>Half Orc Druid 1</strong></span></p><p> </p><p> <strong>Patron Deity</strong>: Obad-Hai</p><p> <span style="color: SeaGreen"></span></p><p><span style="color: SeaGreen"> <strong>EXP: 0</strong></span></p><p> </p><p> <strong>Strength 8</strong> (-1) <span style="color: Gray">[8 base] </span></p><p> <strong>Dexterity </strong><strong>8</strong> (-1) <span style="color: Gray">[8 base] </span></p><p> <strong>Constitution 18 </strong>(+4) <span style="color: Gray">[16 base]</span><span style="color: Gray"> + 2 [racial]</span></p><p> <strong>Intelligence </strong><strong>8</strong> (-1) <span style="color: Gray">[10 base]</span><span style="color: Gray"> - 2 [racial]</span></p><p> <strong>Wisdom 18</strong> (+4) <span style="color: Gray">[18 base]</span></p><p> <strong>Charisma 8</strong> (-1) <span style="color: Gray">[8 base] </span></p><p> </p><p> </p><p> <strong>Size:</strong> Medium</p><p> <strong>Age:</strong> 30</p><p> <strong>Height:</strong> 6' 8"</p><p> <strong>Weight:</strong> 220 lb</p><p> <strong>Eyes:</strong> Gold - yellow</p><p> <strong>Hair:</strong> Red</p><p> <strong>Skin:</strong> Tan</p><p> </p><p> [sblock=Appearance and personality]Tonar is a tall and lean Half Orc, with animalistic golden eyes that shine in the dusk of night and a bright red mane left hanging wild at his shoulders.</p><p></p><p>His skin is tanned from exposure to the desert sun and his feet are rough from walking barefoot (although even he has had trouble walking across the burning sands during the day).</p><p></p><p>Tonar's demeanor is rough and uncivilized, his nature is aggressive and passionate, both because of his Orcish blood and because of his lack of contact with civilization. He frequently challenges others when he sees fit, but ultimately does not wish others harm and prioritizes nature and the well being of his animal friends.[/sblock]</p><p> </p><p> </p><p> <strong>Total Hit Points: 14</strong></p><p> </p><p> <strong>Speed:</strong> 30 feet</p><p> </p><p> <strong>Armour Class:</strong> 12 =<span style="color: DimGray"> 10 +3 [hide armour] +2 [heavy wooden shield] -1 [dexterity] -1 [vulnerable] -1 [aggressive] </span></p><p> <strong>Touch AC:</strong> 7</p><p> <strong>Flat-footed:</strong> 12</p><p> </p><p> <strong>Caster Level:</strong> <strong>1</strong></p><p> <strong>Spell DC: 10 + Spell Level + 4 (Wis)</strong></p><p> </p><p> <strong>Initiative modifier:</strong> + 7 <span style="color: DimGray">=</span> <span style="color: DimGray">-1 [dexterity] +4 [improved initiative] +2 [aggressive] </span></p><p> <strong>Fortitude save:</strong> + 6 <span style="color: DimGray">= </span><span style="color: DimGray">2 [base] + 4 [constitution]</span></p><p> <strong>Reflex save:</strong> - 1 <span style="color: DimGray">=</span> <span style="color: DimGray">0 [base] -1 [dexterity]</span></p><p> <strong>Will save:</strong> + 6 <span style="color: DimGray">=</span> <span style="color: DimGray">2 [base] +4 [wisdom] </span></p><p> <strong>Attack (handheld):</strong> - 1 <span style="color: DimGray">=</span> <span style="color: DimGray">0 [base] - 1 [strength]</span></p><p> <strong>Attack (missile):</strong> - 3 <span style="color: DimGray">=</span> <span style="color: DimGray">0 [base] -1 [dexterity] -2 [shaky] </span></p><p> <strong>Grapple check:</strong> - 1 <span style="color: DimGray">=</span> <span style="color: DimGray">0 [base] - 1 [strength]</span></p><p> </p><p> [sblock=Special]<strong>Low-Light Vision</strong> (Ex)</p><p> <strong>Nature Sense</strong> (Ex)</p><p> <strong>Wild Empathy</strong> (Ex)</p><p><strong>Tough animal companion</strong> (Ex)</p><p> <strong>Orc Blood</strong></p><p> [/sblock]</p><p> </p><p> <strong>Weapon and armor proficiency:</strong> club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. Light and medium armor and shields (wooden, leather and hide only)</p><p> </p><p> <strong>Languages: </strong>Common, Orc, Druidic</p><p> </p><p> </p><p> [sblock=Feats] <strong>Run</strong> <span style="color: DimGray">(free) </span></p><p><strong>Improved Initiative</strong> <span style="color: DimGray">(lvl 1) </span></p><p><strong>Extend Spell</strong> <span style="color: DimGray">(flaw) </span></p><p><strong>Ashbound</strong> <span style="color: DimGray">(flaw) (Ecs) </span></p><p>[/sblock]</p><p> </p><p> [sblock=Skills]<strong>Appraise </strong><strong>- 1</strong> <span style="color: DimGray">= </span><span style="color: DimGray">- 1 [Int]</span></p><p> <strong>Balance </strong><strong>- 5</strong> <span style="color: DimGray">= </span><span style="color: DimGray">- 1 [Dex]</span> <span style="color: DimGray">- 4 [ACP]</span></p><p> <strong>Bluff - 2</strong><span style="color: DimGray"> = - 1 [Cha] -1 [uncivilized] </span></p><p> <strong>Climb </strong><strong>- 1</strong> <span style="color: DimGray">= </span><span style="color: DimGray">- 1 [Str]</span></p><p> <strong>Concentration + 8</strong> <span style="color: DimGray">= </span><span style="color: DimGray">+ 4 [base] + 4 [Con]</span></p><p> <strong>Craft </strong><strong>- 1</strong> <span style="color: DimGray">= </span><span style="color: DimGray">- 1 [Int]</span></p><p> <strong>Diplomacy</strong><strong> - 2</strong><span style="color: DimGray"> = - 1 [Cha] -1 [uncivilized] </span></p><p> <strong>Disguise - 1</strong> <span style="color: DimGray">= </span><span style="color: DimGray">-1 [Cha]</span></p><p> <strong>Escape Artist</strong><strong>- 5</strong> <span style="color: DimGray">= </span><span style="color: DimGray">- 1 [Dex]</span> <span style="color: DimGray">- 4 [ACP]</span></p><p> <strong>Forgery </strong><strong>- 1</strong> <span style="color: DimGray">= </span><span style="color: DimGray">- 1 [Int]</span></p><p> <strong>Gather Information </strong><strong> - 2</strong><span style="color: DimGray"> = - 1 [Cha] -1 [uncivilized] </span></p><p> <strong>Handle Animal + 8</strong> <span style="color: DimGray">= +4 [base]</span><span style="color: DimGray"> + 4 [Wis]</span></p><p><strong>Heal + 4</strong> <span style="color: DimGray">=</span><span style="color: DimGray"> + 4 [Wis]</span></p><p> <strong>Hide</strong><strong>- 5</strong> <span style="color: DimGray">= </span><span style="color: DimGray">- 1 [Dex]</span> <span style="color: DimGray">- 4 [ACP]</span></p><p> <strong>Intimidate - 1</strong> <span style="color: DimGray">= </span><span style="color: DimGray">- 1 [Cha]</span></p><p> <strong>Jump - 1</strong><span style="color: DimGray"> = -1 [Str]</span></p><p> <strong>Knowledge (Nature) + 5 </strong><span style="color: DimGray">= </span><span style="color: DimGray">4 [base] - 1 [Int]</span> <span style="color: DimGray">+ 2 [Nature Sense]</span></p><p> <strong>Listen + 4</strong> <span style="color: DimGray">= + 4 [Wis]</span></p><p> <strong>Move Silently</strong><strong>- 5</strong> <span style="color: DimGray">= </span><span style="color: DimGray">- 1 [Dex]</span> <span style="color: DimGray">- 4 [ACP]</span></p><p> <strong>Ride </strong><strong>- 1</strong> <span style="color: DimGray">= </span><span style="color: DimGray">- 1 [Dex]</span></p><p> <strong>Search </strong><strong>- 1</strong> <span style="color: DimGray">= </span><span style="color: DimGray">- 1 [Int]</span></p><p> <strong>Spot</strong><strong> + 4</strong> <span style="color: DimGray">= + 4 [Wis]</span></p><p> <strong>Sense Motive</strong><strong> + 4</strong> <span style="color: DimGray">= + 4 [Wis]</span></p><p> <strong>Survival</strong><strong> + 4</strong> <span style="color: DimGray">= + 4 [Wis] + 2 [Nature Sense]</span></p><p> <strong>Swim - 9</strong> <span style="color: DimGray">= - 1 [Str]</span> <span style="color: DimGray">- 8 [ACP]</span></p><p> <strong>Use Rope </strong><strong>- 1</strong> <span style="color: DimGray">= </span><span style="color: DimGray">- 1 [Dex]</span></p><p> [/sblock]</p><p> </p><p> </p><p> [sblock=Spells]<strong>Spells/Day</strong></p><p> <strong>0 level:</strong> 4+<span style="color: DimGray"><span style="color: White">1 </span>=</span></p><p> <strong>1 level:</strong> 6+1<span style="color: DimGray"> = 4 + 2 [Int]</span></p><p> </p><p> <strong>Prepared spells</strong></p><p> </p><p> <strong>0 level:</strong> </p><p> <strong>1 level:</strong> </p><p> [/sblock]</p><p> </p><p> </p><p></p><p> [sblock=Level Advancement][/sblock]</p><p> </p><p> [sblock=Desert Half-Orc]The deserts of the world are harsh places, and ideal testing grounds for Gruumsh’s chosen people. Many tribes of orcs live in isolated desert canyons or the ruins of ancient cities, now abandoned to the sands. Often their mutual dependence on sources of fresh water brings them into contact with desert-dwelling human barbarians. The resulting offspring, valued for their tenacity, courage, and combat prowess, are often welcome in places where full-blooded orcs are not.</p><p> </p><p> <strong>Racial Traits:</strong> Desert half-orcs have the general desert racial trait described above and all the half-orc racial traits given in Chapter 2 of the <em>Player’s Handbook</em>, with additions and exceptions as noted below.</p><p></p><p><strong>+2 Constitution, –2 Intelligence:</strong> The desert half-orc is lean and hardy rather than muscular, but has adapted to be more socially adept than a typical half-orc.</p><p></p><p><strong>Low-Light Vision:</strong> A desert half-orc can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</p><p></p><p>No darkvision.</p><p></p><p><strong>Run:</strong> Desert half-orcs receive Run as a racial bonus feat. Typically too poor to afford mounts, half-orcs learn from an early age to get from place to place by running.</p><p> [/sblock]</p><p> </p><p> Light load: 33 lb. or less</p><p> Medium load: 34-66 lb.</p><p> Heavy load: 41-60 lb.</p><p> Lift over head: 100 lb.</p><p> Lift off ground: 200 lb.</p><p> Push or drag: 500 lb.</p><p> </p><p> [sblock=Equipment]</p><p></p><p>Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]</p><p>Club [1d6, crit x2, range incr. 10 ft., 3 lb, one-handed, bludgeoning]</p><p>Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]</p><p>Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing]</p><p>Hide Armour [medium; +3 AC; max dex +4; check penalty -3; 25 lb.]</p><p>Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.] </p><p></p><p> _____</p><p> Total: </p><p> </p><p> </p><p> <strong>GP on person: </strong></p><p> </p><p> Starting gold </p><p> [/sblock]</p><p> </p><p> [sblock=Background]</p><p> </p><p> [/sblock]</p><p> </p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5390278, member: 82679"] [sblock=Tonar Dunehunter][COLOR=DarkOrange]Tonar Dunehunter[/COLOR] [B]Chaotic [/B][B]Good[/B] Male Desert Half Orc [COLOR=Yellow][B]Half Orc Druid 1[/B][/COLOR] [B]Patron Deity[/B]: Obad-Hai [COLOR=SeaGreen] [B]EXP: 0[/B][/COLOR] [B]Strength 8[/B] (-1) [COLOR=Gray][8 base] [/COLOR] [B]Dexterity [/B][B]8[/B] (-1) [COLOR=Gray][8 base] [/COLOR] [B]Constitution 18 [/B](+4) [COLOR=Gray][16 base][/COLOR][COLOR=Gray] + 2 [racial][/COLOR] [B]Intelligence [/B][B]8[/B] (-1) [COLOR=Gray][10 base][/COLOR][COLOR=Gray] - 2 [racial][/COLOR] [B]Wisdom 18[/B] (+4) [COLOR=Gray][18 base][/COLOR] [B]Charisma 8[/B] (-1) [COLOR=Gray][8 base] [/COLOR] [B]Size:[/B] Medium [B]Age:[/B] 30 [B]Height:[/B] 6' 8" [B]Weight:[/B] 220 lb [B]Eyes:[/B] Gold - yellow [B]Hair:[/B] Red [B]Skin:[/B] Tan [sblock=Appearance and personality]Tonar is a tall and lean Half Orc, with animalistic golden eyes that shine in the dusk of night and a bright red mane left hanging wild at his shoulders. His skin is tanned from exposure to the desert sun and his feet are rough from walking barefoot (although even he has had trouble walking across the burning sands during the day). Tonar's demeanor is rough and uncivilized, his nature is aggressive and passionate, both because of his Orcish blood and because of his lack of contact with civilization. He frequently challenges others when he sees fit, but ultimately does not wish others harm and prioritizes nature and the well being of his animal friends.[/sblock] [B]Total Hit Points: 14[/B] [B]Speed:[/B] 30 feet [B]Armour Class:[/B] 12 =[COLOR=DimGray] 10 +3 [hide armour] +2 [heavy wooden shield] -1 [dexterity] -1 [vulnerable] -1 [aggressive] [/COLOR] [B]Touch AC:[/B] 7 [B]Flat-footed:[/B] 12 [B]Caster Level:[/B] [B]1[/B] [B]Spell DC: 10 + Spell Level + 4 (Wis)[/B] [B]Initiative modifier:[/B] + 7 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]-1 [dexterity] +4 [improved initiative] +2 [aggressive] [/COLOR] [B]Fortitude save:[/B] + 6 [COLOR=DimGray]= [/COLOR][COLOR=DimGray]2 [base] + 4 [constitution][/COLOR] [B]Reflex save:[/B] - 1 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]0 [base] -1 [dexterity][/COLOR] [B]Will save:[/B] + 6 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]2 [base] +4 [wisdom] [/COLOR] [B]Attack (handheld):[/B] - 1 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]0 [base] - 1 [strength][/COLOR] [B]Attack (missile):[/B] - 3 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]0 [base] -1 [dexterity] -2 [shaky] [/COLOR] [B]Grapple check:[/B] - 1 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]0 [base] - 1 [strength][/COLOR] [sblock=Special][B]Low-Light Vision[/B] (Ex) [B]Nature Sense[/B] (Ex) [B]Wild Empathy[/B] (Ex) [B]Tough animal companion[/B] (Ex) [B]Orc Blood[/B] [/sblock] [B]Weapon and armor proficiency:[/B] club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. Light and medium armor and shields (wooden, leather and hide only) [B]Languages: [/B]Common, Orc, Druidic [sblock=Feats] [B]Run[/B] [COLOR=DimGray](free) [/COLOR] [B]Improved Initiative[/B] [COLOR=DimGray](lvl 1) [/COLOR] [B]Extend Spell[/B] [COLOR=DimGray](flaw) [/COLOR] [B]Ashbound[/B] [COLOR=DimGray](flaw) (Ecs) [/COLOR] [/sblock] [sblock=Skills][B]Appraise [/B][B]- 1[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]- 1 [Int][/COLOR] [B]Balance [/B][B]- 5[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]- 1 [Dex][/COLOR] [COLOR=DimGray]- 4 [ACP][/COLOR] [B]Bluff - 2[/B][COLOR=DimGray] = - 1 [Cha] -1 [uncivilized] [/COLOR] [B]Climb [/B][B]- 1[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]- 1 [Str][/COLOR] [B]Concentration + 8[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]+ 4 [base] + 4 [Con][/COLOR] [B]Craft [/B][B]- 1[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]- 1 [Int][/COLOR] [B]Diplomacy[/B][B] - 2[/B][COLOR=DimGray] = - 1 [Cha] -1 [uncivilized] [/COLOR] [B]Disguise - 1[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]-1 [Cha][/COLOR] [B]Escape Artist[/B][B]- 5[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]- 1 [Dex][/COLOR] [COLOR=DimGray]- 4 [ACP][/COLOR] [B]Forgery [/B][B]- 1[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]- 1 [Int][/COLOR] [B]Gather Information [/B][B] - 2[/B][COLOR=DimGray] = - 1 [Cha] -1 [uncivilized] [/COLOR] [B]Handle Animal + 8[/B] [COLOR=DimGray]= +4 [base][/COLOR][COLOR=DimGray] + 4 [Wis][/COLOR] [B]Heal + 4[/B] [COLOR=DimGray]=[/COLOR][COLOR=DimGray] + 4 [Wis][/COLOR] [B]Hide[/B][B]- 5[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]- 1 [Dex][/COLOR] [COLOR=DimGray]- 4 [ACP][/COLOR] [B]Intimidate - 1[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]- 1 [Cha][/COLOR] [B]Jump - 1[/B][COLOR=DimGray] = -1 [Str][/COLOR] [B]Knowledge (Nature) + 5 [/B][COLOR=DimGray]= [/COLOR][COLOR=DimGray]4 [base] - 1 [Int][/COLOR] [COLOR=DimGray]+ 2 [Nature Sense][/COLOR] [B]Listen + 4[/B] [COLOR=DimGray]= + 4 [Wis][/COLOR] [B]Move Silently[/B][B]- 5[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]- 1 [Dex][/COLOR] [COLOR=DimGray]- 4 [ACP][/COLOR] [B]Ride [/B][B]- 1[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]- 1 [Dex][/COLOR] [B]Search [/B][B]- 1[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]- 1 [Int][/COLOR] [B]Spot[/B][B] + 4[/B] [COLOR=DimGray]= + 4 [Wis][/COLOR] [B]Sense Motive[/B][B] + 4[/B] [COLOR=DimGray]= + 4 [Wis][/COLOR] [B]Survival[/B][B] + 4[/B] [COLOR=DimGray]= + 4 [Wis] + 2 [Nature Sense][/COLOR] [B]Swim - 9[/B] [COLOR=DimGray]= - 1 [Str][/COLOR] [COLOR=DimGray]- 8 [ACP][/COLOR] [B]Use Rope [/B][B]- 1[/B] [COLOR=DimGray]= [/COLOR][COLOR=DimGray]- 1 [Dex][/COLOR] [/sblock] [sblock=Spells][B]Spells/Day[/B] [B]0 level:[/B] 4+[COLOR=DimGray][COLOR=White]1 [/COLOR]=[/COLOR] [B]1 level:[/B] 6+1[COLOR=DimGray] = 4 + 2 [Int][/COLOR] [B]Prepared spells[/B] [B]0 level:[/B] [B]1 level:[/B] [/sblock] [sblock=Level Advancement][/sblock] [sblock=Desert Half-Orc]The deserts of the world are harsh places, and ideal testing grounds for Gruumsh’s chosen people. Many tribes of orcs live in isolated desert canyons or the ruins of ancient cities, now abandoned to the sands. Often their mutual dependence on sources of fresh water brings them into contact with desert-dwelling human barbarians. The resulting offspring, valued for their tenacity, courage, and combat prowess, are often welcome in places where full-blooded orcs are not. [B]Racial Traits:[/B] Desert half-orcs have the general desert racial trait described above and all the half-orc racial traits given in Chapter 2 of the [I]Player’s Handbook[/I], with additions and exceptions as noted below. [B]+2 Constitution, –2 Intelligence:[/B] The desert half-orc is lean and hardy rather than muscular, but has adapted to be more socially adept than a typical half-orc. [B]Low-Light Vision:[/B] A desert half-orc can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. No darkvision. [B]Run:[/B] Desert half-orcs receive Run as a racial bonus feat. Typically too poor to afford mounts, half-orcs learn from an early age to get from place to place by running. [/sblock] Light load: 33 lb. or less Medium load: 34-66 lb. Heavy load: 41-60 lb. Lift over head: 100 lb. Lift off ground: 200 lb. Push or drag: 500 lb. [sblock=Equipment] Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Club [1d6, crit x2, range incr. 10 ft., 3 lb, one-handed, bludgeoning] Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning] Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing] Hide Armour [medium; +3 AC; max dex +4; check penalty -3; 25 lb.] Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.] _____ Total: [B]GP on person: [/B] Starting gold [/sblock] [sblock=Background] [/sblock] [/sblock] [/QUOTE]
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