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[RG] Pathfinder: Jade Regent
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<blockquote data-quote="Guest 11456" data-source="post: 6269902"><p>Jade Regent Adventure Path (RG):</p><p></p><p>Player - Character:</p><p>Shayuri - kitsune bard (archaeologist)</p><p>Kaodi - arctic elf barbarian (elemental kin)</p><p>Binder Fred - human oracle of flame</p><p>perrinmiller - human summoner</p><p>jkason - half-orc ranger (falconer)</p><p>Graybeard - half-elf sorcerer</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?352969-OOC-Pathfinder-Jade-Regent-%28Full%29" target="_blank">OOC</a></p><p><a href="http://www.enworld.org/forum/showthread.php?353541-IC-Pathfinder-Jade-Regent" target="_blank">IC</a></p><p><a href="http://www.enworld.org/forum/showwiki.php?title=Pathfinder-RPG:Tailspinners-Pathfinder:-Jade-Regent-AP" target="_blank">Wiki</a></p><p></p><p>[sblock=Character Sheets][sblock=Elsbeth]INFORMATION</p><p>Name: Elsbeth</p><p>Player: Graybeard</p><p>Race: Half-Elf</p><p>Class: Sorcerer (Boreal)</p><p>Level: 2</p><p>Experience: 2090 XP</p><p>Alignment: Chaotic Good</p><p>Languages: Common, Elven, Goblin, Halfling</p><p>Deity: None</p><p>Size: Medium</p><p>Gender: Female</p><p>Age: 22</p><p>Height: 5'-10"</p><p>Weight: 140</p><p>Hair Color: Black</p><p>Eye Color: Emerald Green</p><p>Skin Color: Light Brown/Tan</p><p></p><p>ABILITIES</p><p>Str: 10 +0 (0 points)</p><p>Dex: 14 +2 (5 points)</p><p>Con: 14 +2 (5 points)</p><p>Int: 14 +2 (5 points)</p><p>Wis: 12 +1 (2 points)</p><p>Cha: 18 +4 (10 points, +2 racial)</p><p></p><p>COMBAT</p><p>HP: 17 [2d6(11), (+2)x2 Con, (+1)x2 FC]</p><p>AC: 12 [10 base, +2 Dex]</p><p>AC Touch: 12 [10 base, +2 Dex]</p><p>Flatfooted: 10 [10 base]</p><p>Init: +2 [2 Dex]</p><p>CMB: +1 [1 BAB, +0 Str]</p><p>CMD: 13 [10 base, +1 BAB, +0 Str, +2 Dex]</p><p>FCMD: 11 [10 base, +1 BAB, +0 Str]</p><p>Fortitude: +2 [0 base, +2 Con]</p><p>Reflex: +2 [0 base, +2 Dex]</p><p>Will: +4 [3 base, +1 Wis]</p><p>Speed: 30'</p><p></p><p>WEAPON</p><p>Dagger: Attack: +1 [1 BAB, +0 Str], Damage: 1d4, Crit: 19, Type: P or S</p><p>MW Light Crossbow: Attack: +3 [1 BAB, +2 Dex], Damage: 1d8+1, Crit: 19-20 x2, Type: P</p><p></p><p>RACIAL</p><p>Abilities: +2 Cha</p><p>Size: Medium</p><p>Speed: 30'</p><p>Favored: Sorcerer, +1</p><p>Low-Light Vision: Can see twice as far in conditions of dim light.</p><p>Adaptability: Receive Skill Focus as a bonus feat at 1st level.</p><p>Elf Blood: Count as both elves and humans for any effect related to race.</p><p>Elven Immunities: Are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.</p><p>Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.</p><p></p><p>CLASS: Sorcerer</p><p>Armor/Weapons: None / Simple</p><p>Bloodline Power: Cold Steel</p><p>Cantrips: Has 5 cantrips that may be cast any number of times per day.</p><p>Eschew Materials: Gains Eschew Materials as a bonus feat at 1st level.</p><p></p><p>FEATS</p><p>Alertness (1st) - Get a +2 bonus on Perception and Sense Motive skill checks.</p><p>Skill Focus (bonus) - Get a +3 bonus on spellcraft.</p><p>Eschew Materials (bonus) - Can cast any spell with a material component costing 1 gp or less without needing that component.</p><p></p><p>TRAITS</p><p>Hero Worship (Ameiko) - Gain a +2 bonus on concentration checks & gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko.</p><p>Charming (Social) - Gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.</p><p></p><p>SKILLS 8 [(2)x2 base, (+2)x2 Int)</p><p>Bluff +8 (1 rank, +3 CS, +4 Cha)</p><p>Knowledge (arcana) +7 (2 rank, +3 CS, +2 Int)</p><p>Perception +6 (1 rank, +1 Wis, +2 race, +2 feat)</p><p>Sense Motive +3 (0 ranks, +1 Wis, +2 feat)</p><p>Spellcraft +10 (2 rank, +3 CS, +2 Int, +3 feat)</p><p>Survival +5 (1 rank, +3 CS, +1 Wis)</p><p>Use Magic Device +8 (1 rank, +3 CS, +4 Cha)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 33#</p><p>Medium: 66#</p><p>Heavy: 100#</p><p></p><p>MAGIC</p><p>Cantrips [unl]: Detect Magic, Open/Close, Read Magic, Prestidigitation, Ray of Frost</p><p>1st Level [4]: Mage Armor, Color Spray</p><p></p><p>BLOODLINE: Boreal</p><p>Skill: Survival</p><p>Arcana: Spells with cold descriptor increase save DC by 1.</p><p>Cold Steel: Can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it/them the frost property for 1 round.</p><p></p><p>RELATIONSHIPS</p><p>NPC: Ameiko</p><p>Type: Friendly</p><p>Score: 10</p><p>Gifts: exciting adventure stories</p><p></p><p>NPC: Shalelu</p><p>Type: Friendly</p><p>Score: 1[/sblock][sblock=Fastus]INFORMATION</p><p>Name: Fastus</p><p>Player: Binder Fred</p><p>Race: Human</p><p>Class: Oracle of Flames</p><p>Level: 2</p><p>Experience: 2090 XP</p><p>Alignment: Chaotic Good</p><p>Languages: Common</p><p>Deity: Andragg</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 18</p><p>Height: 5'10-5'11</p><p>Weight: 185#</p><p>Hair Color: wild brown with paler highlights</p><p>Eye Color: brown</p><p>Skin Color: light tan from outside activities</p><p></p><p>ABILITIES</p><p>Str: 16 +3 (10 points)</p><p>Dex: 14 +2 (5 points)</p><p>Con: 12 +1 (2 points)</p><p>Int: 10 +0 (0 points)</p><p>Wis: 8 -1 (-2 points)</p><p>Cha: 18 +4 (10 points, +2 racial)</p><p></p><p>COMBAT</p><p>HP: 18 [2d8(14), (+1)x2 Con, (+1)x2 FC]</p><p>AC: 18 [10 base, +2 Dex, +4 Armor, +2 Shield]</p><p>AC Touch: 12 [10 base, +2 Dex]</p><p>Flatfooted: 16 [10 base, +4 Armor, +2 Shield]</p><p>Init: +6 [2 Dex, +4 feat]</p><p>CMB: +4 [1 BAB, +3 Str]</p><p>CMD: 16 [10 base, +1 BAB, +3 Str, +2 Dex]</p><p>FCMD: 14 [10 base, +1 BAB, +3 Str]</p><p>Fortitude: +1 [0 base, +1 Con]</p><p>Reflex: +2 [0 base, +2 Dex]</p><p>Will: +2 [3 base, -1 Wis]</p><p>Speed: 20'</p><p></p><p>WEAPON</p><p>Heavy Mace: Attack: +4 [1 BAB, +3 Str], Damage: 1d8+3, Crit: x2, Type: B</p><p>Sling: Attack: +3 [1 BAB, +2 Dex], Damage: 1d4+3, Crit: x2, Range: 50', Type: B</p><p></p><p>ARMOR</p><p>Chain Shirt: +4 AC, +4 Max Dex, -2 ACP, light</p><p>Heavy Shield: +2 AC, -2 ACP</p><p></p><p>RACIAL</p><p>Abilities: +2 Cha</p><p>Size: Medium</p><p>Speed: 30'</p><p>Favored: Oracle</p><p>Skilled: +1 skill point</p><p>Bonus Feat: +1 feat</p><p></p><p>CLASS: Oracle</p><p>Armor/Weapons: Light, Medium, Shield (-Tower) / Simple</p><p>Mystery: Flame</p><p>Oracle's Curse: Lame in right leg (20' move, not affected by encumbrance)</p><p>Orisons: Has 5 orisons that may be cast any number of times per day.</p><p>Revelation: Touch of Flame (7/day, Su, standard action, melee touch, 1d6 fire)</p><p>Mystery Spells: Burning Hands</p><p></p><p>FEATS</p><p>Improved Initiative (human) - You get a +4 bonus on initiative checks.</p><p>Expanded Arcana (1st) - Add one spell from your class's spell list to your list of spells known (Cure Light Wounds).</p><p></p><p>TRAITS</p><p>Best Friend (Ameiko) - Gain a +2 trait bonus on Diplomacy checks, and Diplomacy becomes a class skill for you & Gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko.</p><p>Favored Son (Regional: Ameiko) - Gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is always a class skill for you & guaranteed a place to eat and sleep for free & gain an additional 10% over the amount of gp you normally would get from selling off treasure.</p><p></p><p>SKILLS 10 [(4)x2 base, +0 Int, (+1)x2 race)</p><p>Climb +6 (2 rank, +3 CS, +3 Str, -2 ACP)</p><p>Diplomacy +6 (0 ranks, +4 Cha, +2 trait)</p><p>Disable Device +2 (2 rank, +2 Dex, -2 ACP)</p><p>Intimidate +8 (1 rank, +3 CS, +4 Cha)</p><p>Knowledge (local) +6 (2 rank, +3 CS, +0 Int, +1 trait)</p><p>Perception +0 (1 rank, -1 Wis)</p><p>Profession (blacksmith) +4 (2 rank, +3 CS, -1 Wis)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 76#</p><p>Medium: 153#</p><p>Heavy: 230#</p><p></p><p>MAGIC</p><p>Orisons [unl]: Guidance, Mending, Light, Purify Food and Drink, Spark</p><p>1st Level [5]: Bless, Obscuring Mist, Cure Light Wounds, Burning Hands</p><p></p><p>RELATIONSHIPS</p><p>NPC: Ameiko</p><p>Type: Friendly</p><p>Score: 11</p><p>Gifts: exciting adventure stories</p><p></p><p>NPC: Shalelu</p><p>Type: Friendly</p><p>Score: 1[/sblock][sblock=Jariah]INFORMATION</p><p>Name: Jariah Taliaferro</p><p>Player: perrinmiller</p><p>Race: Human</p><p>Class: Summoner</p><p>Level: 2</p><p>Experience: 2090 XP</p><p>Alignment: Neutral</p><p>Languages: Common, Elven, Varisian</p><p>Deity: Abadar</p><p>Size: Medium</p><p>Gender: Female</p><p>Age: 19</p><p>Height: 5'-8"</p><p>Weight: 120</p><p>Hair Color: Brown</p><p>Eye Color: Green</p><p>Skin Color: Light</p><p></p><p>ABILITIES</p><p>Str: 10 +0 (0 points)</p><p>Dex: 16 +3 (10 points)</p><p>Con: 12 +1 (2 points)</p><p>Int: 13 +1 (3 points)</p><p>Wis: 12 +1 (2 points)</p><p>Cha: 18 +4 (10 points, +2 racial)</p><p></p><p>COMBAT</p><p>HP: 16 [2d8(14), (+1)x2 Con]</p><p>AC: 17 [10 base, +3 Dex, +4 Armor]</p><p>AC Touch: 13 [10 base, +3 Dex]</p><p>Flatfooted: 14 [10 base, +4 Armor]</p><p>Init: +5 [3 Dex, +2 trait]</p><p>CMB: +1 [1 BAB, +1 Str]</p><p>CMD: 14 [10 base, +1 BAB, +0 Str, +3 Dex]</p><p>FCMD: 11 [10 base, +1 BAB, +0 Str]</p><p>Fortitude: +1 [0 base, +1 Con]</p><p>Reflex: +3 [0 base, +3 Dex]</p><p>Will: +4 [3 base, +1 Wis]</p><p>Speed: 30'</p><p></p><p>WEAPON</p><p>Acid Splash: Attack: +4 [1 BAB, +3 Dex], Damage: 1d3, Crit: x2, Range: 30', Type: Acid</p><p>Dagger: Attack: +1 [1 BAB, +0 Str], Damage: 1d4, Crit: 19, Type: P or S</p><p>Dagger: Attack: +4 [1 BAB, +3 Dex], Damage: 1d4, Crit: 19, Range: 10', Type: P or S</p><p></p><p>ARMOR</p><p>Chain Shirt: +4 AC, +4 Max Dex, -2 ACP, light</p><p></p><p>RACIAL</p><p>Abilities: +2 Cha</p><p>Size: Medium</p><p>Speed: 30'</p><p>Favored: Summoner</p><p>Skilled: +1 skill point</p><p>Bonus Feat: +1 feat</p><p></p><p>CLASS: Summoner</p><p>Armor/Weapons: Light / Simple</p><p>Cantrips: Has 5 cantrips that may be cast any number of times per day.</p><p>Eidolon: Has the ability to summon to her side a powerful outsider.</p><p>Life Link: Must remain within 100 feet of each other and can take damage for eidolon.</p><p>Summon Monster I: Can cast 7 time per day with duration of minutes instead of rounds and casting time of a standard action and only one summon spell or her eidolon at a time.</p><p>Bind Senses: 2 rounds/day</p><p></p><p>FEATS</p><p>Extra Evolution [1st] - Your eidolon's evolution pool increases by 1.</p><p>Spell Focus (Conjuration) [human] - Add +1 to the Difficulty Class for all saving throws against spells from Conjuration.</p><p></p><p>TRAITS</p><p>Adopted - Elven Reflexes (Half-Elf) - You gain a +2 trait bonus on Initiative checks.</p><p>Friend of the Family (Koya) - As long as Koya remains alive, you gain a +1 trait bonus on Perception checks, and Perception becomes a class skill for you & +1 trait bonus on all attack rolls against foes that threaten Koya.</p><p></p><p>SKILLS 8 [(2)x2 base, (+1)x2 Int, (+1)x2 human)</p><p>Handle Animal +8 (1 rank, +3 CS, +4 Cha)</p><p>Knowledge (local) +5 (1 rank, +3 CS, +1 Int)</p><p>Knowledge (nature) +5 (1 rank, +3 CS, +1 Int)</p><p>Knowledge (planes) +5 (1 rank, +3 CS, +1 Int)</p><p>Linguistics +5 (1 rank, +3 CS, +1 Int)</p><p>Perception +7 (2 rank, +3 CS, +1 Int, +1 trait)</p><p>Spellcraft +5 (1 rank, +3 CS, +1 Int)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 33#</p><p>Medium: 66#</p><p>Heavy: 100#</p><p></p><p>MAGIC</p><p>Cantrips [unl]: Acid Splash, Detect Magic, Guidance, Mage Hand, Message</p><p>1st Level [3]: Lesser Rejuvenate Eidolon, Mage Armor, Unfetter</p><p>Special [7]: Summon Monster I</p><p></p><p>RELATIONSHIPS</p><p>NPC: Ameiko</p><p>Type: Friendly</p><p>Score: 1</p><p></p><p>NPC: Koya</p><p>Type: Friendly</p><p>Score: 10</p><p>Gifts: brightly colored clothes</p><p></p><p>NPC: Shalelu</p><p>Type: Friendly</p><p>Score: 1</p><p></p><p>[sblock=Jakira]INFORMATION</p><p>Name: Jakira</p><p>Player: perrinmiller</p><p>Race: Outsider</p><p>Level: 2</p><p>Alignment: Neutral</p><p>Size: Medium</p><p>Gender: Male</p><p>Height: 3'-0"</p><p>Weight: 140</p><p>Fur Color: Black</p><p>Eye Color: Yellow</p><p></p><p>ABILITIES</p><p>Str: 17 +3 (+2 evolution)</p><p>Dex: 15 +2</p><p>Con: 13 +1</p><p>Int: 07 -2</p><p>Wis: 10 +0</p><p>Cha: 11 +0</p><p></p><p>COMBAT</p><p>HP: 19 [2d10(15), (+1)x2 Con, (+1)x2 FC]</p><p>AC: 20 [10 base, +2 Dex, +2 armor, +6 natural]</p><p>AC Touch: 12 [10 base, +2 Dex]</p><p>Flatfooted: 16 [10 base, +6 natural]</p><p>Init: +2 [2 Dex]</p><p>CMB: +5 [2 BAB, +3 Str]</p><p>CMD: 17 [10 base, +2 BAB, +3 Str, +2 Dex]</p><p>FCMD: 15 [10 base, +2 BAB, +3 Str]</p><p>Fortitude: +4 [2 base, +1 Con]</p><p>Reflex: +5 [2 base, +2 Dex]</p><p>Will: +0 [0 base, +0 Wis]</p><p>Speed: 40'</p><p></p><p>WEAPON</p><p>Bite: Attack: +5 [2 BAB, +3 Str], Damage: 1d6+3, Crit: x2, BPS</p><p>Claw (x2): Attack: +5 [2 BAB, +3 Str], Damage: 1d4+3, Crit: x2, BS</p><p></p><p>ARMOR</p><p>Leather Armor: +2 AC, +6 Max Dex, light</p><p></p><p>SPECIAL</p><p>Darkvision 60', Link, Share Spells, Evasion</p><p></p><p>FEATS</p><p>Power Attack (1st)</p><p></p><p>SKILLS 8 [(6)x2 base, (-2)x2 Int)</p><p>Intimidate +5 (2 rank, +3 CS, +0 Cha)</p><p>Perception +5 (2 rank, +3 CS, +0 Wis)</p><p>Sense Motive +5 (2 rank, +3 CS, +0 Wis)</p><p>Stealth +7 (2 rank, +3 CS, +2 Dex)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 130#</p><p>Medium: 260#</p><p>Heavy: 390#</p><p></p><p>EVOLUTIONS [5 points]</p><p>Bite (Free)</p><p>Limbs x2 (Free)</p><p>Claws (1 point)</p><p>Pounce (1 point)</p><p>Improved Strength (2 points)</p><p>Improved Natural Armor (1 point)[/sblock][/sblock][sblock=Sachiko]INFORMATION</p><p>Name: Sachiko Satsu</p><p>Player: Shayuri</p><p>Race: Kitsune</p><p>Class: Bard (Archaeologist)</p><p>Level: 2</p><p>Experience: 2090 XP</p><p>Alignment: Chaotic Good</p><p>Languages: Common, Elven, Tien</p><p>Deity: Desna</p><p>Size: Medium</p><p>Gender: Female</p><p>Age: 21</p><p>Height: 5'-2"</p><p>Weight: 109#</p><p>Hair Color: Light Cream</p><p>Eye Color: Yellow-Green</p><p>Skin Color: Fair</p><p></p><p>ABILITIES</p><p>Str: 12 +1 (5 points, -2 racial)</p><p>Dex: 18 +4 (10 points, +2 racial)</p><p>Con: 14 +2 (5 points)</p><p>Int: 10 +0 (0 points)</p><p>Wis: 12 +1 (2 points)</p><p>Cha: 16 +3 (5 points, +2 racial)</p><p></p><p>COMBAT</p><p>HP: 18 [2d8(14), (+2)x2 Con]</p><p>AC: 16 [10 base, +4 Dex, +2 Armor]</p><p>AC Touch: 14 [10 base, +4 Dex]</p><p>Flatfooted: 12 [10 base, +2 Armor]</p><p>Init: +4 [4 Dex]</p><p>CMB: +2 [1 BAB, +1 Str]</p><p>CMD: 16 [10 base, +1 BAB, +1 Str, +4 Dex]</p><p>FCMD: 12 [10 base, +1 BAB, +1 Str]</p><p>Fortitude: +2 [0 base, +2 Con]</p><p>Reflex: +7 [3 base, +4 Dex]</p><p>Will: +4 [3 base, +1 Wis]</p><p>Speed: 30'</p><p></p><p>WEAPON</p><p>Short Sword: Attack: +5 [1 BAB, +4 Dex], Damage: 1d6+1, Crit: 19, Type: P</p><p></p><p>ARMOR</p><p>Leather Armor: +2 AC, +6 Max Dex, light</p><p></p><p>RACIAL</p><p>Abilities: +2 Dex, +2 Cha, -2 Str</p><p>Size: Medium</p><p>Kitsune: Humanoids with the kitsune and shapechanger subtypes.</p><p>Speed: 30'</p><p>Favored: Bard</p><p>Low-Light Vision: Can see twice as far as humans in conditions of dim light.</p><p>Change Shape: Can assume the appearance of a specific single human form of the same sex.</p><p>Agile: Receive a +2 racial bonus on Acrobatics checks.</p><p>Kitsume Magic: Add +1 to the DC of any saving throws against enchantment spells that they cast & gain the spell-like ability dancing lights 3/day.</p><p>Natural Weapons: In natural form, has a bite attack that deals 1d4 points of damage.</p><p></p><p>CLASS: Bard (Archaeologist)</p><p>Armor/Weapons: Light, Shield (-Tower) / Simple & longsword, rapier, sap, short sword, shortbow, and whip.</p><p>Bardic Knowledge: adds 1 on all Knowledge skill checks and may make all Knowledge skill checks untrained.</p><p>Cantrips: Has 5 cantrips that may be cast any number of times per day.</p><p>Archaeologist's Luck: As a swift action, can call on fortune's favor, giving her a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls for 7 rounds/day.</p><p>Clever Explorer: (+ 1/2 class level to Disable Device and Perception)</p><p>Uncanny Dodge: (flanking/invisible foes do not get +2 to hit her)</p><p></p><p>FEATS</p><p>Weapon Finesse (1st) - With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls</p><p></p><p>TRAITS</p><p>Best Friend (Ameiko) - Gain a +2 trait bonus on Diplomacy checks, and Diplomacy becomes a class skill for you & gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko.</p><p>Nimble Fingers, Keen Mind - Gain a +1 trait bonus on Disable Device checks, and Disable Device becomes a class skill for you. </p><p></p><p>SKILLS 14 [(6)x2 base, (+1)x2 FC)</p><p>Acrobatics +11 (2 rank, +3 CS, +4 Dex, +2 race)</p><p>Bluff +8 (2 rank, +3 CS, +3 Cha)</p><p>Diplomacy +10 (2 rank, +3 CS, +3 Dex, +2 trait)</p><p>Disable Device +10 (2 rank, +3 CS, +4 Dex, +1 trait)</p><p>Perception +6 (2 rank, +3 CS, +1 Wis)</p><p>Sense Motive +6 (2 rank, +3 CS, +1 Wis)</p><p>Stealth +9 (2 rank, +3 CS, +4 Dex)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 43#</p><p>Medium: 86#</p><p>Heavy: 130#</p><p></p><p>MAGIC</p><p>Cantrips [unl]: Ghost Sound, Mage Hand, Lullaby, Message, Prestidigitation</p><p>1st Level [3]: Silent Image, Grease, Cure Light Wounds</p><p></p><p>RELATIONSHIPS</p><p>NPC: Ameiko</p><p>Type: Friendly</p><p>Score: 9</p><p>Gifts: exciting adventure stories</p><p></p><p>NPC: Shalelu</p><p>Type: Friendly</p><p>Score: 1[/sblock][sblock=Suldrel]INFORMATION</p><p>Name: Suldrel</p><p>Player: Kaodi</p><p>Race: Arctic Elf</p><p>Class: Barbarian (Elemental Kin)</p><p>Level: 2</p><p>Experience: 2090 XP</p><p>Alignment: Chaotic Good</p><p>Languages: Common, Elven, Draconic</p><p>Deity: Elven Pantheon (favouring Ketephys)</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 126</p><p>Height: 6'-2"</p><p>Weight: 136</p><p>Hair Color: Light Grey</p><p>Eye Color: Pale Blue</p><p>Skin Color: Medium</p><p></p><p>ABILITIES</p><p>Str: 16 +3 (10 points) 20 +5 while raged</p><p>Dex: 16 +3 (5 points, +2 racial)</p><p>Con: 13 +1 (7 points, -2 racial) 17 +4 while raged</p><p>Int: 12 +1 (0 points, +2 racial)</p><p>Wis: 15 +2 (7 points)</p><p>Cha: 8 -1 (-2 points)</p><p></p><p>COMBAT</p><p>HP: 28 [2d12(21), (+1)x2 Con, +3 feat, (+1)x2 FC]</p><p>AC: 15 [10 base, +3 Dex, +2 Armor] 13 while raged</p><p>AC Touch: 13 [10 base, +3 Dex]</p><p>Flatfooted: 12 [10 base, +2 Armor]</p><p>Init: +3 [3 Dex]</p><p>CMB: +5 [2 BAB, +3 Str]</p><p>CMD: 18 [10 base, +2 BAB, +3 Str, +3 Dex]</p><p>FCMD: 15 [10 base, +2 BAB, +3 Str]</p><p>Fortitude: +5 [3 Base, +1 Con, +1 trait]</p><p>Reflex: +4 [0 Base, +3 Dex, +1 trait]</p><p>Will: +2 [0 Base, +2 Wis]</p><p>Speed: 40'</p><p></p><p>WEAPON</p><p>Bec de Corbin: Attack: +4 [1 BAB, +3 Str], Damage: 1d10+4, Crit: x3, Type: B or P</p><p>Dagger: Attack: +4 [1 BAB, +3 Str], Damage: 1d4+3, Crit: 19 Type: P or S</p><p>Sling: Attack: +4 [1 BAB, +3 Dex], Damage: 1d4+3, Crit: x2, Range: 50' Type: B</p><p></p><p>ARMOR</p><p>Leather Armor: +2 AC, +6 Max Dex, +0 ACP, light</p><p></p><p>RACIAL</p><p>Abilities: +2 Dex, +2 Int, -2 Con</p><p>Size: Medium</p><p>Speed: 30'</p><p>Favored: Barbarian</p><p>Darkvision: 60' (light sensitivity)</p><p>Elemental Resistance: Cold 5</p><p>Desert Runner: +4 vs exhaustion, etc.</p><p>Keen Senses: +2 Perception</p><p>Weapon Familiarity: Elven</p><p></p><p>CLASS: Barbarian</p><p>Armor/Weapons: Light, Medium, Shield (-Tower) / Simple & Martial</p><p>Fast Movement: +10 feet to base movement</p><p>Rage: 7 rounds/day; +4 moral bonus to STR & CON, +2 moral bonus on Will saves, -2 penalty to AC; can end rage as a free action & is fatigued for twice the number of rounds spent in rage</p><p>Rage Power: Brawler</p><p>Uncannt Dodge</p><p></p><p>FEATS</p><p>Toughness (1st) - Gains 3 hit points until level 4 then 1 hit point per level.</p><p></p><p>TRAITS</p><p>Resilient (Combat) - Gains a +1 trait bonus on Fortitude saves.</p><p>Younger Sibling (Shalelu) - Gains a +1 trait bonus on all Reflex saving throws & gains a +1 trait bonus on all attack rolls against foes that threaten Shalelu.</p><p></p><p>SKILLS 10 [(4)x2 base, (+1)x2 Int)</p><p>Craft (Carpentry) +5 (2 rank, +3 CS, +1 Int)</p><p>Handle Animal +3 (1 rank, +3 CS, -1 Cha)</p><p>Heal +6 (1 rank, +3 CS, +2 Wis)</p><p>Perception +9 (2 rank, +3 CS, +2 Wis, +2 race)</p><p>Knowledge (nature) +4 (1 rank, +3 CS, +1 Int)</p><p>Ride +7 (1 rank, +3 CS, +3 Dex)</p><p>Survival +7 (2 rank, +3 CS, +2 Wis)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 76#</p><p>Medium: 153#</p><p>Heavy: 230#</p><p></p><p>RELATIONSHIPS</p><p>NPC: Shalelu</p><p>Type: Friendly</p><p>Score: 7</p><p>Gifts: survivalist gear and tools[/sblock][sblock=Wireth]INFORMATION</p><p>Name: Wireth Norin</p><p>Player: jkason</p><p>Race: Half-Orc</p><p>Class: Ranger (Falconer)</p><p>Level: 2</p><p>Experience: 2090 XP</p><p>Alignment: Neutral Good</p><p>Languages: Common, Orc</p><p>Deity: None</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 18</p><p>Height: 6'-5"</p><p>Weight: 290</p><p>Hair Color: Black</p><p>Eye Color: Black</p><p>Skin Color: Gray</p><p></p><p>ABILITIES</p><p>Str: 18 +4 (10 points, +2 racial)</p><p>Dex: 14 +2 (5 points)</p><p>Con: 14 +2 (5 points)</p><p>Int: 10 +0 (0 points)</p><p>Wis: 14 +2 (5 points)</p><p>Cha: 10 +0 (0 points)</p><p></p><p>COMBAT</p><p>HP: 22 [2d10(18), (+2)x2 Con]</p><p>AC: 16 [10 base, +2 Dex, +4 Armor]</p><p>AC Touch: 12 [10 base, +2 Dex]</p><p>Flatfooted: 14 [10 base, +4 Armor]</p><p>Init: +2 [2 Dex]</p><p>CMB: +6 [2 BAB, +4 Str]</p><p>CMD: 18 [10 base, +2 BAB, +4 Str, +2 Dex]</p><p>FCMD: 16 [10 base, +2 BAB, +4 Str]</p><p>Fortitude: +5 [2 Base, +2 Con, +1 Race]</p><p>Reflex: +5 [2 Base, +2 Dex, +1 Race]</p><p>Will: +3 [0 Base, +2 Wis, +1 Race]</p><p>Speed: 30'</p><p></p><p>WEAPON</p><p>Orc Double Axe 2-H: Attack: +7 [2 BAB, +4 Str, +1 MW], Damage: 1d8+6, Crit: x3, Type: S</p><p>Orc Double Axe: Attack: +3/-2 [2 BAB, +4 Str, +1 MW, -4 Double weapon], Damage: 1d8+4/1d8+2, Crit: x3, Type: S</p><p>Longbow: Attack: +4 [2 BAB, +2 Dex], Damage: 1d8, Crit: x3, Range: 100', Type: P</p><p></p><p>ARMOR</p><p>Chain Shirt: +4 AC, +4 Max Dex, -2 ACP, light</p><p></p><p>RACIAL</p><p>Abilities: +2 Str</p><p>Size: Medium</p><p>Speed: 30'</p><p>Favored: Ranger</p><p>Darkvision: 60 feet.</p><p>Rock Climber: Gain a +1 racial bonus on Acrobatics and Climb checks.</p><p>Orc Blood: Count as both humans and orcs for any effect related to race. </p><p>Sacred Tattoo: Gain a +1 luck bonus on all saving throws.</p><p>Weapon Familiarity: Treat any "orc" weapon as martial.</p><p></p><p>CLASS: Ranger</p><p>Armor/Weapons: Light, Medium, Shield (-Tower) / Simple & Martial</p><p>Favored Enemy (Human): +2 Bluff, Knowledge, Perception, Sense Motive, Survival vs.; +2 Attack, Damage vs.; Knowledge checks made untrained vs.</p><p>Track: Add 1 to Survival checks made to follow tracks</p><p>Feathered Companion: Animal Companion as Druid; 1/2 normal Hit Points; Cannot teach Work trick; Free trick: Distract (forego damage on successful attack for 1 round of shaken)</p><p>Combat Style Feat: Two-Weapon Fighting</p><p></p><p>FEATS</p><p>Power Attack (1st) - Can take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls.</p><p>Two-Weapon Fighting (bonus) - </p><p></p><p>TRAITS</p><p>Rescued (Shalelu) - Gain a +1 trait bonus on Acrobatics checks and Acrobatics is a class skill for you & gain a +1 trait bonus on all attack rolls against foes that threaten Shalelu.</p><p>Anatomist (Combat) - Gain a +1 trait bonus on all rolls made to confirm critical hits.</p><p></p><p>SKILLS 12 [(6)x2 base]</p><p>Acrobatics +7 (2 rank, +3 CS, +2 Dex, -2 ACP, +1 trait, +1 race)</p><p>Climb +8 (2 rank, +3 CS, +4 Str, -2 ACP, +1 race)</p><p>Handle Animal +5 (2 rank, +3 CS, +0 Cha)</p><p>Perception +7 (2 rank, +3 CS, +2 Wis)</p><p>Stealth +5 (2 rank, +3 CS, +2 Dex, -2 ACP)</p><p>Survival +7 (2 rank, +3 CS, +2 Wis)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 100#</p><p>Medium: 200#</p><p>Heavy: 300#</p><p></p><p>RELATIONSHIPS</p><p>NPC: Shalelu</p><p>Type: Friendly</p><p>Score: 7</p><p>Gifts: survivalist gear and tools</p><p></p><p>[sblock=Nairo]INFORMATION</p><p>Name: Nairo</p><p>Player: jkason</p><p>Race: Turkey Vulture</p><p>Level: 2</p><p>Alignment: Neutral</p><p>Size: Small</p><p>Gender: Male</p><p></p><p>ABILITIES</p><p>Str: 10 +0</p><p>Dex: 15 +2</p><p>Con: 12 +1</p><p>Int: 2 -4</p><p>Wis: 14 +2</p><p>Cha: 6 -2</p><p></p><p>COMBAT</p><p>HP: 13 [3d8/2(8), (+1)x3 Con, (+1)x2 FC]</p><p>AC: 15 [10 base, +2 Dex, +1 natural, +1 dodge, +1 size]</p><p>AC Touch: 14 [10 base, +2 Dex, +1 dodge, +1 size]</p><p>Flatfooted: 12 [10 base, +1 natural, +1 size]</p><p>Init: +2 [2 Dex]</p><p>CMB: +1 [2 BAB, +0 Str, -1 size]</p><p>CMD: 13 [10 base, 2 BAB, +0 Str, +2 Dex, -1 size]</p><p>FCMD: 11 [10 base, 2 BAB, +0 Str, -1 size]</p><p>Fortitude: +4 [3 base, +1 Con]</p><p>Reflex: +5 [3 base, +2 Dex]</p><p>Will: +3 [1 base, +2 Wis]</p><p>Speed: 10'/Fly 80' (average)</p><p></p><p>WEAPON</p><p>Bite: Attack: +5 [2 BAB, +2 Dex, +1 size], Damage: 1d4, Crit: x2, Type: BPS</p><p>Talons (2): Attack: +5 [2 BAB, +2 Dex, +1 size], Damage: 1d4, Crit: x2, Type: BS</p><p></p><p>SPECIAL</p><p>Low-light Vision, Link, Share Spells</p><p></p><p>FEATS</p><p>Weapon Finesse (1st) - Use your Dex mod instead of your Str mod on attacks.</p><p>Dodge (3rd)</p><p></p><p>SKILL</p><p>Fly +10 (3 ranks, +3 CS, +2 Dex, +2 size)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 25#</p><p>Medium: 50#</p><p>Heavy: 75#</p><p></p><p>TRICKS</p><p>Attack - The animal attacks apparent enemies.</p><p>Come - comes to you, even if it normally would not do so.</p><p>Deliver - takes object to place or person indicated.</p><p>Distract - forego damage on successful attack for 1 round of shaken.</p><p>Down - breaks off from combat or otherwise backs down.</p><p>Fetch - goes and gets something.</p><p>Flank - will attack foe indicated, continue to threaten and attempt to flank when possible.</p><p>Watch - will keep watch and raise an alarm if dangerous creature enters.[/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 6269902"] Jade Regent Adventure Path (RG): Player - Character: Shayuri - kitsune bard (archaeologist) Kaodi - arctic elf barbarian (elemental kin) Binder Fred - human oracle of flame perrinmiller - human summoner jkason - half-orc ranger (falconer) Graybeard - half-elf sorcerer [url=http://www.enworld.org/forum/showthread.php?352969-OOC-Pathfinder-Jade-Regent-%28Full%29]OOC[/url] [url=http://www.enworld.org/forum/showthread.php?353541-IC-Pathfinder-Jade-Regent]IC[/url] [url=http://www.enworld.org/forum/showwiki.php?title=Pathfinder-RPG:Tailspinners-Pathfinder:-Jade-Regent-AP]Wiki[/url] [sblock=Character Sheets][sblock=Elsbeth]INFORMATION Name: Elsbeth Player: Graybeard Race: Half-Elf Class: Sorcerer (Boreal) Level: 2 Experience: 2090 XP Alignment: Chaotic Good Languages: Common, Elven, Goblin, Halfling Deity: None Size: Medium Gender: Female Age: 22 Height: 5'-10" Weight: 140 Hair Color: Black Eye Color: Emerald Green Skin Color: Light Brown/Tan ABILITIES Str: 10 +0 (0 points) Dex: 14 +2 (5 points) Con: 14 +2 (5 points) Int: 14 +2 (5 points) Wis: 12 +1 (2 points) Cha: 18 +4 (10 points, +2 racial) COMBAT HP: 17 [2d6(11), (+2)x2 Con, (+1)x2 FC] AC: 12 [10 base, +2 Dex] AC Touch: 12 [10 base, +2 Dex] Flatfooted: 10 [10 base] Init: +2 [2 Dex] CMB: +1 [1 BAB, +0 Str] CMD: 13 [10 base, +1 BAB, +0 Str, +2 Dex] FCMD: 11 [10 base, +1 BAB, +0 Str] Fortitude: +2 [0 base, +2 Con] Reflex: +2 [0 base, +2 Dex] Will: +4 [3 base, +1 Wis] Speed: 30' WEAPON Dagger: Attack: +1 [1 BAB, +0 Str], Damage: 1d4, Crit: 19, Type: P or S MW Light Crossbow: Attack: +3 [1 BAB, +2 Dex], Damage: 1d8+1, Crit: 19-20 x2, Type: P RACIAL Abilities: +2 Cha Size: Medium Speed: 30' Favored: Sorcerer, +1 Low-Light Vision: Can see twice as far in conditions of dim light. Adaptability: Receive Skill Focus as a bonus feat at 1st level. Elf Blood: Count as both elves and humans for any effect related to race. Elven Immunities: Are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks. CLASS: Sorcerer Armor/Weapons: None / Simple Bloodline Power: Cold Steel Cantrips: Has 5 cantrips that may be cast any number of times per day. Eschew Materials: Gains Eschew Materials as a bonus feat at 1st level. FEATS Alertness (1st) - Get a +2 bonus on Perception and Sense Motive skill checks. Skill Focus (bonus) - Get a +3 bonus on spellcraft. Eschew Materials (bonus) - Can cast any spell with a material component costing 1 gp or less without needing that component. TRAITS Hero Worship (Ameiko) - Gain a +2 bonus on concentration checks & gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko. Charming (Social) - Gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. SKILLS 8 [(2)x2 base, (+2)x2 Int) Bluff +8 (1 rank, +3 CS, +4 Cha) Knowledge (arcana) +7 (2 rank, +3 CS, +2 Int) Perception +6 (1 rank, +1 Wis, +2 race, +2 feat) Sense Motive +3 (0 ranks, +1 Wis, +2 feat) Spellcraft +10 (2 rank, +3 CS, +2 Int, +3 feat) Survival +5 (1 rank, +3 CS, +1 Wis) Use Magic Device +8 (1 rank, +3 CS, +4 Cha) CARRYING CAPACITY Light: 33# Medium: 66# Heavy: 100# MAGIC Cantrips [unl]: Detect Magic, Open/Close, Read Magic, Prestidigitation, Ray of Frost 1st Level [4]: Mage Armor, Color Spray BLOODLINE: Boreal Skill: Survival Arcana: Spells with cold descriptor increase save DC by 1. Cold Steel: Can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it/them the frost property for 1 round. RELATIONSHIPS NPC: Ameiko Type: Friendly Score: 10 Gifts: exciting adventure stories NPC: Shalelu Type: Friendly Score: 1[/sblock][sblock=Fastus]INFORMATION Name: Fastus Player: Binder Fred Race: Human Class: Oracle of Flames Level: 2 Experience: 2090 XP Alignment: Chaotic Good Languages: Common Deity: Andragg Size: Medium Gender: Male Age: 18 Height: 5'10-5'11 Weight: 185# Hair Color: wild brown with paler highlights Eye Color: brown Skin Color: light tan from outside activities ABILITIES Str: 16 +3 (10 points) Dex: 14 +2 (5 points) Con: 12 +1 (2 points) Int: 10 +0 (0 points) Wis: 8 -1 (-2 points) Cha: 18 +4 (10 points, +2 racial) COMBAT HP: 18 [2d8(14), (+1)x2 Con, (+1)x2 FC] AC: 18 [10 base, +2 Dex, +4 Armor, +2 Shield] AC Touch: 12 [10 base, +2 Dex] Flatfooted: 16 [10 base, +4 Armor, +2 Shield] Init: +6 [2 Dex, +4 feat] CMB: +4 [1 BAB, +3 Str] CMD: 16 [10 base, +1 BAB, +3 Str, +2 Dex] FCMD: 14 [10 base, +1 BAB, +3 Str] Fortitude: +1 [0 base, +1 Con] Reflex: +2 [0 base, +2 Dex] Will: +2 [3 base, -1 Wis] Speed: 20' WEAPON Heavy Mace: Attack: +4 [1 BAB, +3 Str], Damage: 1d8+3, Crit: x2, Type: B Sling: Attack: +3 [1 BAB, +2 Dex], Damage: 1d4+3, Crit: x2, Range: 50', Type: B ARMOR Chain Shirt: +4 AC, +4 Max Dex, -2 ACP, light Heavy Shield: +2 AC, -2 ACP RACIAL Abilities: +2 Cha Size: Medium Speed: 30' Favored: Oracle Skilled: +1 skill point Bonus Feat: +1 feat CLASS: Oracle Armor/Weapons: Light, Medium, Shield (-Tower) / Simple Mystery: Flame Oracle's Curse: Lame in right leg (20' move, not affected by encumbrance) Orisons: Has 5 orisons that may be cast any number of times per day. Revelation: Touch of Flame (7/day, Su, standard action, melee touch, 1d6 fire) Mystery Spells: Burning Hands FEATS Improved Initiative (human) - You get a +4 bonus on initiative checks. Expanded Arcana (1st) - Add one spell from your class's spell list to your list of spells known (Cure Light Wounds). TRAITS Best Friend (Ameiko) - Gain a +2 trait bonus on Diplomacy checks, and Diplomacy becomes a class skill for you & Gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko. Favored Son (Regional: Ameiko) - Gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is always a class skill for you & guaranteed a place to eat and sleep for free & gain an additional 10% over the amount of gp you normally would get from selling off treasure. SKILLS 10 [(4)x2 base, +0 Int, (+1)x2 race) Climb +6 (2 rank, +3 CS, +3 Str, -2 ACP) Diplomacy +6 (0 ranks, +4 Cha, +2 trait) Disable Device +2 (2 rank, +2 Dex, -2 ACP) Intimidate +8 (1 rank, +3 CS, +4 Cha) Knowledge (local) +6 (2 rank, +3 CS, +0 Int, +1 trait) Perception +0 (1 rank, -1 Wis) Profession (blacksmith) +4 (2 rank, +3 CS, -1 Wis) CARRYING CAPACITY Light: 76# Medium: 153# Heavy: 230# MAGIC Orisons [unl]: Guidance, Mending, Light, Purify Food and Drink, Spark 1st Level [5]: Bless, Obscuring Mist, Cure Light Wounds, Burning Hands RELATIONSHIPS NPC: Ameiko Type: Friendly Score: 11 Gifts: exciting adventure stories NPC: Shalelu Type: Friendly Score: 1[/sblock][sblock=Jariah]INFORMATION Name: Jariah Taliaferro Player: perrinmiller Race: Human Class: Summoner Level: 2 Experience: 2090 XP Alignment: Neutral Languages: Common, Elven, Varisian Deity: Abadar Size: Medium Gender: Female Age: 19 Height: 5'-8" Weight: 120 Hair Color: Brown Eye Color: Green Skin Color: Light ABILITIES Str: 10 +0 (0 points) Dex: 16 +3 (10 points) Con: 12 +1 (2 points) Int: 13 +1 (3 points) Wis: 12 +1 (2 points) Cha: 18 +4 (10 points, +2 racial) COMBAT HP: 16 [2d8(14), (+1)x2 Con] AC: 17 [10 base, +3 Dex, +4 Armor] AC Touch: 13 [10 base, +3 Dex] Flatfooted: 14 [10 base, +4 Armor] Init: +5 [3 Dex, +2 trait] CMB: +1 [1 BAB, +1 Str] CMD: 14 [10 base, +1 BAB, +0 Str, +3 Dex] FCMD: 11 [10 base, +1 BAB, +0 Str] Fortitude: +1 [0 base, +1 Con] Reflex: +3 [0 base, +3 Dex] Will: +4 [3 base, +1 Wis] Speed: 30' WEAPON Acid Splash: Attack: +4 [1 BAB, +3 Dex], Damage: 1d3, Crit: x2, Range: 30', Type: Acid Dagger: Attack: +1 [1 BAB, +0 Str], Damage: 1d4, Crit: 19, Type: P or S Dagger: Attack: +4 [1 BAB, +3 Dex], Damage: 1d4, Crit: 19, Range: 10', Type: P or S ARMOR Chain Shirt: +4 AC, +4 Max Dex, -2 ACP, light RACIAL Abilities: +2 Cha Size: Medium Speed: 30' Favored: Summoner Skilled: +1 skill point Bonus Feat: +1 feat CLASS: Summoner Armor/Weapons: Light / Simple Cantrips: Has 5 cantrips that may be cast any number of times per day. Eidolon: Has the ability to summon to her side a powerful outsider. Life Link: Must remain within 100 feet of each other and can take damage for eidolon. Summon Monster I: Can cast 7 time per day with duration of minutes instead of rounds and casting time of a standard action and only one summon spell or her eidolon at a time. Bind Senses: 2 rounds/day FEATS Extra Evolution [1st] - Your eidolon's evolution pool increases by 1. Spell Focus (Conjuration) [human] - Add +1 to the Difficulty Class for all saving throws against spells from Conjuration. TRAITS Adopted - Elven Reflexes (Half-Elf) - You gain a +2 trait bonus on Initiative checks. Friend of the Family (Koya) - As long as Koya remains alive, you gain a +1 trait bonus on Perception checks, and Perception becomes a class skill for you & +1 trait bonus on all attack rolls against foes that threaten Koya. SKILLS 8 [(2)x2 base, (+1)x2 Int, (+1)x2 human) Handle Animal +8 (1 rank, +3 CS, +4 Cha) Knowledge (local) +5 (1 rank, +3 CS, +1 Int) Knowledge (nature) +5 (1 rank, +3 CS, +1 Int) Knowledge (planes) +5 (1 rank, +3 CS, +1 Int) Linguistics +5 (1 rank, +3 CS, +1 Int) Perception +7 (2 rank, +3 CS, +1 Int, +1 trait) Spellcraft +5 (1 rank, +3 CS, +1 Int) CARRYING CAPACITY Light: 33# Medium: 66# Heavy: 100# MAGIC Cantrips [unl]: Acid Splash, Detect Magic, Guidance, Mage Hand, Message 1st Level [3]: Lesser Rejuvenate Eidolon, Mage Armor, Unfetter Special [7]: Summon Monster I RELATIONSHIPS NPC: Ameiko Type: Friendly Score: 1 NPC: Koya Type: Friendly Score: 10 Gifts: brightly colored clothes NPC: Shalelu Type: Friendly Score: 1 [sblock=Jakira]INFORMATION Name: Jakira Player: perrinmiller Race: Outsider Level: 2 Alignment: Neutral Size: Medium Gender: Male Height: 3'-0" Weight: 140 Fur Color: Black Eye Color: Yellow ABILITIES Str: 17 +3 (+2 evolution) Dex: 15 +2 Con: 13 +1 Int: 07 -2 Wis: 10 +0 Cha: 11 +0 COMBAT HP: 19 [2d10(15), (+1)x2 Con, (+1)x2 FC] AC: 20 [10 base, +2 Dex, +2 armor, +6 natural] AC Touch: 12 [10 base, +2 Dex] Flatfooted: 16 [10 base, +6 natural] Init: +2 [2 Dex] CMB: +5 [2 BAB, +3 Str] CMD: 17 [10 base, +2 BAB, +3 Str, +2 Dex] FCMD: 15 [10 base, +2 BAB, +3 Str] Fortitude: +4 [2 base, +1 Con] Reflex: +5 [2 base, +2 Dex] Will: +0 [0 base, +0 Wis] Speed: 40' WEAPON Bite: Attack: +5 [2 BAB, +3 Str], Damage: 1d6+3, Crit: x2, BPS Claw (x2): Attack: +5 [2 BAB, +3 Str], Damage: 1d4+3, Crit: x2, BS ARMOR Leather Armor: +2 AC, +6 Max Dex, light SPECIAL Darkvision 60', Link, Share Spells, Evasion FEATS Power Attack (1st) SKILLS 8 [(6)x2 base, (-2)x2 Int) Intimidate +5 (2 rank, +3 CS, +0 Cha) Perception +5 (2 rank, +3 CS, +0 Wis) Sense Motive +5 (2 rank, +3 CS, +0 Wis) Stealth +7 (2 rank, +3 CS, +2 Dex) CARRYING CAPACITY Light: 130# Medium: 260# Heavy: 390# EVOLUTIONS [5 points] Bite (Free) Limbs x2 (Free) Claws (1 point) Pounce (1 point) Improved Strength (2 points) Improved Natural Armor (1 point)[/sblock][/sblock][sblock=Sachiko]INFORMATION Name: Sachiko Satsu Player: Shayuri Race: Kitsune Class: Bard (Archaeologist) Level: 2 Experience: 2090 XP Alignment: Chaotic Good Languages: Common, Elven, Tien Deity: Desna Size: Medium Gender: Female Age: 21 Height: 5'-2" Weight: 109# Hair Color: Light Cream Eye Color: Yellow-Green Skin Color: Fair ABILITIES Str: 12 +1 (5 points, -2 racial) Dex: 18 +4 (10 points, +2 racial) Con: 14 +2 (5 points) Int: 10 +0 (0 points) Wis: 12 +1 (2 points) Cha: 16 +3 (5 points, +2 racial) COMBAT HP: 18 [2d8(14), (+2)x2 Con] AC: 16 [10 base, +4 Dex, +2 Armor] AC Touch: 14 [10 base, +4 Dex] Flatfooted: 12 [10 base, +2 Armor] Init: +4 [4 Dex] CMB: +2 [1 BAB, +1 Str] CMD: 16 [10 base, +1 BAB, +1 Str, +4 Dex] FCMD: 12 [10 base, +1 BAB, +1 Str] Fortitude: +2 [0 base, +2 Con] Reflex: +7 [3 base, +4 Dex] Will: +4 [3 base, +1 Wis] Speed: 30' WEAPON Short Sword: Attack: +5 [1 BAB, +4 Dex], Damage: 1d6+1, Crit: 19, Type: P ARMOR Leather Armor: +2 AC, +6 Max Dex, light RACIAL Abilities: +2 Dex, +2 Cha, -2 Str Size: Medium Kitsune: Humanoids with the kitsune and shapechanger subtypes. Speed: 30' Favored: Bard Low-Light Vision: Can see twice as far as humans in conditions of dim light. Change Shape: Can assume the appearance of a specific single human form of the same sex. Agile: Receive a +2 racial bonus on Acrobatics checks. Kitsume Magic: Add +1 to the DC of any saving throws against enchantment spells that they cast & gain the spell-like ability dancing lights 3/day. Natural Weapons: In natural form, has a bite attack that deals 1d4 points of damage. CLASS: Bard (Archaeologist) Armor/Weapons: Light, Shield (-Tower) / Simple & longsword, rapier, sap, short sword, shortbow, and whip. Bardic Knowledge: adds 1 on all Knowledge skill checks and may make all Knowledge skill checks untrained. Cantrips: Has 5 cantrips that may be cast any number of times per day. Archaeologist's Luck: As a swift action, can call on fortune's favor, giving her a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls for 7 rounds/day. Clever Explorer: (+ 1/2 class level to Disable Device and Perception) Uncanny Dodge: (flanking/invisible foes do not get +2 to hit her) FEATS Weapon Finesse (1st) - With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls TRAITS Best Friend (Ameiko) - Gain a +2 trait bonus on Diplomacy checks, and Diplomacy becomes a class skill for you & gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko. Nimble Fingers, Keen Mind - Gain a +1 trait bonus on Disable Device checks, and Disable Device becomes a class skill for you. SKILLS 14 [(6)x2 base, (+1)x2 FC) Acrobatics +11 (2 rank, +3 CS, +4 Dex, +2 race) Bluff +8 (2 rank, +3 CS, +3 Cha) Diplomacy +10 (2 rank, +3 CS, +3 Dex, +2 trait) Disable Device +10 (2 rank, +3 CS, +4 Dex, +1 trait) Perception +6 (2 rank, +3 CS, +1 Wis) Sense Motive +6 (2 rank, +3 CS, +1 Wis) Stealth +9 (2 rank, +3 CS, +4 Dex) CARRYING CAPACITY Light: 43# Medium: 86# Heavy: 130# MAGIC Cantrips [unl]: Ghost Sound, Mage Hand, Lullaby, Message, Prestidigitation 1st Level [3]: Silent Image, Grease, Cure Light Wounds RELATIONSHIPS NPC: Ameiko Type: Friendly Score: 9 Gifts: exciting adventure stories NPC: Shalelu Type: Friendly Score: 1[/sblock][sblock=Suldrel]INFORMATION Name: Suldrel Player: Kaodi Race: Arctic Elf Class: Barbarian (Elemental Kin) Level: 2 Experience: 2090 XP Alignment: Chaotic Good Languages: Common, Elven, Draconic Deity: Elven Pantheon (favouring Ketephys) Size: Medium Gender: Male Age: 126 Height: 6'-2" Weight: 136 Hair Color: Light Grey Eye Color: Pale Blue Skin Color: Medium ABILITIES Str: 16 +3 (10 points) 20 +5 while raged Dex: 16 +3 (5 points, +2 racial) Con: 13 +1 (7 points, -2 racial) 17 +4 while raged Int: 12 +1 (0 points, +2 racial) Wis: 15 +2 (7 points) Cha: 8 -1 (-2 points) COMBAT HP: 28 [2d12(21), (+1)x2 Con, +3 feat, (+1)x2 FC] AC: 15 [10 base, +3 Dex, +2 Armor] 13 while raged AC Touch: 13 [10 base, +3 Dex] Flatfooted: 12 [10 base, +2 Armor] Init: +3 [3 Dex] CMB: +5 [2 BAB, +3 Str] CMD: 18 [10 base, +2 BAB, +3 Str, +3 Dex] FCMD: 15 [10 base, +2 BAB, +3 Str] Fortitude: +5 [3 Base, +1 Con, +1 trait] Reflex: +4 [0 Base, +3 Dex, +1 trait] Will: +2 [0 Base, +2 Wis] Speed: 40' WEAPON Bec de Corbin: Attack: +4 [1 BAB, +3 Str], Damage: 1d10+4, Crit: x3, Type: B or P Dagger: Attack: +4 [1 BAB, +3 Str], Damage: 1d4+3, Crit: 19 Type: P or S Sling: Attack: +4 [1 BAB, +3 Dex], Damage: 1d4+3, Crit: x2, Range: 50' Type: B ARMOR Leather Armor: +2 AC, +6 Max Dex, +0 ACP, light RACIAL Abilities: +2 Dex, +2 Int, -2 Con Size: Medium Speed: 30' Favored: Barbarian Darkvision: 60' (light sensitivity) Elemental Resistance: Cold 5 Desert Runner: +4 vs exhaustion, etc. Keen Senses: +2 Perception Weapon Familiarity: Elven CLASS: Barbarian Armor/Weapons: Light, Medium, Shield (-Tower) / Simple & Martial Fast Movement: +10 feet to base movement Rage: 7 rounds/day; +4 moral bonus to STR & CON, +2 moral bonus on Will saves, -2 penalty to AC; can end rage as a free action & is fatigued for twice the number of rounds spent in rage Rage Power: Brawler Uncannt Dodge FEATS Toughness (1st) - Gains 3 hit points until level 4 then 1 hit point per level. TRAITS Resilient (Combat) - Gains a +1 trait bonus on Fortitude saves. Younger Sibling (Shalelu) - Gains a +1 trait bonus on all Reflex saving throws & gains a +1 trait bonus on all attack rolls against foes that threaten Shalelu. SKILLS 10 [(4)x2 base, (+1)x2 Int) Craft (Carpentry) +5 (2 rank, +3 CS, +1 Int) Handle Animal +3 (1 rank, +3 CS, -1 Cha) Heal +6 (1 rank, +3 CS, +2 Wis) Perception +9 (2 rank, +3 CS, +2 Wis, +2 race) Knowledge (nature) +4 (1 rank, +3 CS, +1 Int) Ride +7 (1 rank, +3 CS, +3 Dex) Survival +7 (2 rank, +3 CS, +2 Wis) CARRYING CAPACITY Light: 76# Medium: 153# Heavy: 230# RELATIONSHIPS NPC: Shalelu Type: Friendly Score: 7 Gifts: survivalist gear and tools[/sblock][sblock=Wireth]INFORMATION Name: Wireth Norin Player: jkason Race: Half-Orc Class: Ranger (Falconer) Level: 2 Experience: 2090 XP Alignment: Neutral Good Languages: Common, Orc Deity: None Size: Medium Gender: Male Age: 18 Height: 6'-5" Weight: 290 Hair Color: Black Eye Color: Black Skin Color: Gray ABILITIES Str: 18 +4 (10 points, +2 racial) Dex: 14 +2 (5 points) Con: 14 +2 (5 points) Int: 10 +0 (0 points) Wis: 14 +2 (5 points) Cha: 10 +0 (0 points) COMBAT HP: 22 [2d10(18), (+2)x2 Con] AC: 16 [10 base, +2 Dex, +4 Armor] AC Touch: 12 [10 base, +2 Dex] Flatfooted: 14 [10 base, +4 Armor] Init: +2 [2 Dex] CMB: +6 [2 BAB, +4 Str] CMD: 18 [10 base, +2 BAB, +4 Str, +2 Dex] FCMD: 16 [10 base, +2 BAB, +4 Str] Fortitude: +5 [2 Base, +2 Con, +1 Race] Reflex: +5 [2 Base, +2 Dex, +1 Race] Will: +3 [0 Base, +2 Wis, +1 Race] Speed: 30' WEAPON Orc Double Axe 2-H: Attack: +7 [2 BAB, +4 Str, +1 MW], Damage: 1d8+6, Crit: x3, Type: S Orc Double Axe: Attack: +3/-2 [2 BAB, +4 Str, +1 MW, -4 Double weapon], Damage: 1d8+4/1d8+2, Crit: x3, Type: S Longbow: Attack: +4 [2 BAB, +2 Dex], Damage: 1d8, Crit: x3, Range: 100', Type: P ARMOR Chain Shirt: +4 AC, +4 Max Dex, -2 ACP, light RACIAL Abilities: +2 Str Size: Medium Speed: 30' Favored: Ranger Darkvision: 60 feet. Rock Climber: Gain a +1 racial bonus on Acrobatics and Climb checks. Orc Blood: Count as both humans and orcs for any effect related to race. Sacred Tattoo: Gain a +1 luck bonus on all saving throws. Weapon Familiarity: Treat any "orc" weapon as martial. CLASS: Ranger Armor/Weapons: Light, Medium, Shield (-Tower) / Simple & Martial Favored Enemy (Human): +2 Bluff, Knowledge, Perception, Sense Motive, Survival vs.; +2 Attack, Damage vs.; Knowledge checks made untrained vs. Track: Add 1 to Survival checks made to follow tracks Feathered Companion: Animal Companion as Druid; 1/2 normal Hit Points; Cannot teach Work trick; Free trick: Distract (forego damage on successful attack for 1 round of shaken) Combat Style Feat: Two-Weapon Fighting FEATS Power Attack (1st) - Can take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Two-Weapon Fighting (bonus) - TRAITS Rescued (Shalelu) - Gain a +1 trait bonus on Acrobatics checks and Acrobatics is a class skill for you & gain a +1 trait bonus on all attack rolls against foes that threaten Shalelu. Anatomist (Combat) - Gain a +1 trait bonus on all rolls made to confirm critical hits. SKILLS 12 [(6)x2 base] Acrobatics +7 (2 rank, +3 CS, +2 Dex, -2 ACP, +1 trait, +1 race) Climb +8 (2 rank, +3 CS, +4 Str, -2 ACP, +1 race) Handle Animal +5 (2 rank, +3 CS, +0 Cha) Perception +7 (2 rank, +3 CS, +2 Wis) Stealth +5 (2 rank, +3 CS, +2 Dex, -2 ACP) Survival +7 (2 rank, +3 CS, +2 Wis) CARRYING CAPACITY Light: 100# Medium: 200# Heavy: 300# RELATIONSHIPS NPC: Shalelu Type: Friendly Score: 7 Gifts: survivalist gear and tools [sblock=Nairo]INFORMATION Name: Nairo Player: jkason Race: Turkey Vulture Level: 2 Alignment: Neutral Size: Small Gender: Male ABILITIES Str: 10 +0 Dex: 15 +2 Con: 12 +1 Int: 2 -4 Wis: 14 +2 Cha: 6 -2 COMBAT HP: 13 [3d8/2(8), (+1)x3 Con, (+1)x2 FC] AC: 15 [10 base, +2 Dex, +1 natural, +1 dodge, +1 size] AC Touch: 14 [10 base, +2 Dex, +1 dodge, +1 size] Flatfooted: 12 [10 base, +1 natural, +1 size] Init: +2 [2 Dex] CMB: +1 [2 BAB, +0 Str, -1 size] CMD: 13 [10 base, 2 BAB, +0 Str, +2 Dex, -1 size] FCMD: 11 [10 base, 2 BAB, +0 Str, -1 size] Fortitude: +4 [3 base, +1 Con] Reflex: +5 [3 base, +2 Dex] Will: +3 [1 base, +2 Wis] Speed: 10'/Fly 80' (average) WEAPON Bite: Attack: +5 [2 BAB, +2 Dex, +1 size], Damage: 1d4, Crit: x2, Type: BPS Talons (2): Attack: +5 [2 BAB, +2 Dex, +1 size], Damage: 1d4, Crit: x2, Type: BS SPECIAL Low-light Vision, Link, Share Spells FEATS Weapon Finesse (1st) - Use your Dex mod instead of your Str mod on attacks. Dodge (3rd) SKILL Fly +10 (3 ranks, +3 CS, +2 Dex, +2 size) CARRYING CAPACITY Light: 25# Medium: 50# Heavy: 75# TRICKS Attack - The animal attacks apparent enemies. Come - comes to you, even if it normally would not do so. Deliver - takes object to place or person indicated. Distract - forego damage on successful attack for 1 round of shaken. Down - breaks off from combat or otherwise backs down. Fetch - goes and gets something. Flank - will attack foe indicated, continue to threaten and attempt to flank when possible. Watch - will keep watch and raise an alarm if dangerous creature enters.[/sblock][/sblock][/sblock] [/QUOTE]
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